#61.62
Poliwhirl/Poliwrath
61.62
WATERFIGHTING
#62.61
Poliwrath/Poliwhirl
62.61
WATER

X
73(-8)
HP
81(+8)
X
X
78(+7)
ATK
71(-7)
X
X
85(+10)
DEF
75(-10)
X
X
56(-7)
SP.ATKSP.A
63(+7)
X
X
63(-13)
SP.DEFSP.D
76(+13)
X
X
76(-7)
SPEEDSPD
83(+7)
X
X
431(-18)
TOTALTOT
449(+18)
X

Regular
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Hidden
Swift Swim: 2x SPEED in rainy weather.

x2
ELECTRICFAIRYFLYINGGRASSPSYCHIC
ELECTRICGRASS
x2
x1
DRAGONFIGHTINGGHOSTGROUNDNORMALPOISON
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPOISONPSYCHICROCK
x1
x1/2
BUGDARKFIREICEROCKSTEELWATER
FIREICESTEELWATER
x1/2

#60
Poliwag
60
WATER
Lv.25
#61
Poliwhirl
61
WATER
WATERSTONE
#62
Poliwrath
62
WATERFIGHTING
Lv.37 or
KINGSROCK
#186
Politoed
186
WATER

Classic Mode
Route 5 (trade), Route 2, 4, 7, 10, 12, 13, 14, 15, 17, 19, 20, 21, 22, 23, 24, 30, 31, 35, 43, 44, Blackthorn City, Cerulean Cape, Cerulean Cave, Cerulean City, Cinnabar Island, Crimson City, Ilex Forest, Mt. Silver Base, Pallet Town, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Treasure Beach, Violet City, Viridian River
Pokemon: 60
Route 6, 8, 14, 15, 22, 23, 24, 30, 31, 35, 43, 44, Blackthorn City, Cerulean Cape, Cherrygrove City, Crimson City, Ilex Forest, Mt. Silver Base, Pallet Town, Safari Zone A1, A2, A3, A4, Violet City, Evolve Poliwag (Lv25)
Pokemon: 61
Route 30, 31, 35, 43, Ilex Forest, Mt. Silver Base, Violet City, Evolve Poliwhirl (Lv37 or King's Rock)
Pokemon: 186
Route 30, 31, 35, 43, Cherrygrove City, Ilex Forest, Mt. Silver Base, Violet City, Evolve Poliwhirl (Water Stone)
Pokemon: 62
Remix Mode
Route 5 (trade), Route 12, 13, 14, 17, 18, 20, 21, 30, 31, 35, Cerulean Cape, Cinnabar Island, Crimson City, Pallet Town, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Violet City, Viridian River
Pokemon: 60
Route 30, 31, 35, Blackthorn City, Cerulean Cape, Cherrygrove City, Ilex Forest, Pallet Town, Violet City, Evolve Poliwag (Lv25)
Pokemon: 61
Route 30, 31, 35, Cherrygrove City, Dark Cave, Violet City, Evolve Poliwhirl (Water Stone)
Pokemon: 62
Route 30, 31, 32, 35, Violet City, Evolve Poliwhirl (Lv37 or King's Rock)
Pokemon: 186

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Belly Drum
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
User pays half its max HP to maximize its ATK stat.
Pre Evo
Body Slam
multiple sources
NORMAL
PHYSICAL
85
100
30
15
multiple sources
Can paralyze the target.
Pre Evo
Bubble
multiple sources
WATER
SPECIAL
40
100
10
30
multiple sources
Can lower the target's SPEED one stage.
Pre Evo
Hydro Pump
multiple sources
WATER
SPECIAL
110
80
-
5
multiple sources
Inflicts regular damage.
Pre Evo
Mud Bomb
multiple sources
GROUND
SPECIAL
65
85
30
10
multiple sources
Can lower the target's accuracy one stage.
Pre Evo
Mud Shot
multiple sources
GROUND
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Pre Evo
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pre Evo
Wake-Up Slap
multiple sources
FIGHTING
PHYSICAL
70
100
-
10
multiple sources
Has double power against a target that is sleeping, then wakes them up.
Pre Evo
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
Pre Evo
Water Sport
multiple sources
WATER
STATUS
-
-
-
15
multiple sources
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
EvolveEvo
Submission
Pokemon: 62
FIGHTING
PHYSICAL
80
80
-
20
Pokemon: 62
User takes 1/4 the damage it inflicts in recoil.
1
Bubble Beam
Pokemon: 62
WATER
SPECIAL
65
100
10
20
Pokemon: 62
Can lower the target's SPEED one stage.
1
Circle Throw
Pokemon: 62
FIGHTING
PHYSICAL
60
90
-
10
Pokemon: 62
Forces the target to switch out, but has -6 move priority.
1
Double Slap
Pokemon: 62
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 62
Hits 2–5 times in one turn.
1
Hypnosis
multiple sources
PSYCHIC
STATUS
-
60
-
20
multiple sources
Puts the target to sleep.
1
Submission
Pokemon: 62
FIGHTING
PHYSICAL
80
80
-
20
Pokemon: 62
User takes 1/4 the damage it inflicts in recoil.
1
Water Gun
Pokemon: 61
WATER
SPECIAL
40
100
-
25
Pokemon: 61
Inflicts regular damage.
1
Water Sport
Pokemon: 61
WATER
STATUS
-
-
-
15
Pokemon: 61
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
5
Water Gun
Pokemon: 61
WATER
SPECIAL
40
100
-
25
Pokemon: 61
Inflicts regular damage.
8
Hypnosis
Pokemon: 61
PSYCHIC
STATUS
-
60
-
20
Pokemon: 61
Puts the target to sleep.
11
Bubble
Pokemon: 61
WATER
SPECIAL
40
100
10
30
Pokemon: 61
Can lower the target's SPEED one stage.
15
Double Slap
Pokemon: 61
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 61
Hits 2–5 times in one turn.
18
Rain Dance
Pokemon: 61
WATER
STATUS
-
-
-
5
Pokemon: 61
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
21
Body Slam
Pokemon: 61
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 61
Can paralyze the target.
27
Bubble Beam
Pokemon: 61
WATER
SPECIAL
65
100
10
20
Pokemon: 61
Can lower the target's SPEED one stage.
32
Dynamic Punch
Pokemon: 62
FIGHTING
PHYSICAL
100
50
100
5
Pokemon: 62
Confuses the target.
32
Mud Shot
Pokemon: 61
GROUND
SPECIAL
55
95
100
15
Pokemon: 61
Lowers the target's SPEED one stage.
37
Belly Drum
Pokemon: 61
NORMAL
STATUS
-
-
-
10
Pokemon: 61
User pays half its max HP to maximize its ATK stat.
43
Mind Reader
Pokemon: 62
NORMAL
STATUS
-
-
-
5
Pokemon: 62
Guarantees the user's next move will hit the target.
43
Wake-Up Slap
Pokemon: 61
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 61
Has double power against a target that is sleeping, then wakes them up.
48
Hydro Pump
Pokemon: 61
WATER
SPECIAL
110
80
-
5
Pokemon: 61
Inflicts regular damage.
53
Circle Throw
Pokemon: 62
FIGHTING
PHYSICAL
60
90
-
10
Pokemon: 62
Forces the target to switch out, but has -6 move priority.
53
Mud Bomb
Pokemon: 61
GROUND
SPECIAL
65
85
30
10
Pokemon: 61
Can lower the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Bulk Up
Pokemon: 62
FIGHTING
STATUS
-
-
-
20
Pokemon: 62
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 62
NORMAL
SPECIAL
150
90
-
5
Pokemon: 62
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Rock Tomb
Pokemon: 62
ROCK
PHYSICAL
60
95
100
15
Pokemon: 62
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
Pokemon: 62
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 62
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 62
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 62
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Payback
Pokemon: 62
DARK
PHYSICAL
50
100
-
10
Pokemon: 62
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 62
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 62
The user can't attack or switch out the turn after this is used.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Work Up
Pokemon: 62
NORMAL
STATUS
-
-
-
30
Pokemon: 62
Raises the user's ATK and SP.ATK one stage.
Poison Jab
Pokemon: 62
POISON
PHYSICAL
80
100
30
20
Pokemon: 62
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Draining Kiss
multiple sources
FAIRY
SPECIAL
50
100
-
10
multiple sources
Heals the user 75% of the damage dealt to the target.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Throat Chop
Pokemon: 62
DARK
PHYSICAL
80
100
100
15
Pokemon: 62
Silences the target for two turns, preventing it from using any sound-based moves.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Rock Climb
Pokemon: 62
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 62
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Darkest Lariat
multiple sources
DARK
PHYSICAL
85
100
-
10
multiple sources
Damage calculation ignores the target's stat modifiers, including evasion.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bubble Beam
multiple sources
WATER
SPECIAL
65
100
10
20
multiple sources
Can lower the target's SPEED one stage.
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
Endeavor
multiple sources
NORMAL
PHYSICAL
1
100
-
5
multiple sources
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Endure
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Haze
multiple sources
ICE
STATUS
-
-
-
30
multiple sources
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Ice Ball
multiple sources
ICE
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Mind Reader
multiple sources
NORMAL
STATUS
-
-
-
5
multiple sources
Guarantees the user's next move will hit the target.
Mist
multiple sources
ICE
STATUS
-
-
-
30
multiple sources
For five turns, the user's side of the field are immune to stat-lowering effects.
Mud Shot
multiple sources
GROUND
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Refresh
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Removes burn, paralysis, or poison from the user.
Splash
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Water Sport
multiple sources
WATER
STATUS
-
-
-
15
multiple sources
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

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