#221
Piloswine
221
ICEGROUND
#221.221
Piloswine/Piloswine
221.221
ICEGROUND

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
100
100
80
60
60
50
450
X

Regular
Oblivious: Immune to Infatuation and Taunt.
Snow Cloak: 1.25x evasion in hail and doesn't take hail damage.
Hidden
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.

Entry
A Piloswine is covered by a thick coat of long hair for enduring freezing cold. It uses its tusks to dig up food that has been buried under ice.
PokémonPoké.
221
ProfessorProf.
Oak
Entry
A Piloswine is covered by a thick coat of long hair for enduring freezing cold. It uses its tusks to dig up food that has been buried under ice
PokémonPoké.
221.221
ProfessorProf.
Oak

x2
FIGHTINGFIREGRASSSTEELWATER
x2
x1
BUGDARKDRAGONFAIRYFLYINGGHOSTGROUNDICENORMALPSYCHICROCK
x1
x1/2
POISON
x1/2
x0
ELECTRIC
x0

#220
Swinub
220
ICEGROUND
Lv.33
#221
Piloswine
221
ICEGROUND
Lv. + Ancient Power
#274
Mamoswine
274
ICEGROUND

Classic Mode
Ice Cavern, Seafoam Islands
Pokemon: 220
Ice Cavern, Ice Mountains, Evolve Swinub (Lv33)
Pokemon: 221
Evolve Piloswine (Learns Ancient Power @ Lv1)
Pokemon: 274
Remix Mode
Route 3, 10, Mt. Moon
Pokemon: 220
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Swinub (Lv33)
Pokemon: 221
Evolve Piloswine (Learns Ancient Power @ Lv1)
Pokemon: 274

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Flail
Pokemon: 220
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 220
Power increases the less HP the user has up to 200.
Pre Evo
Ice Shard
Pokemon: 220
ICE
PHYSICAL
40
100
-
30
Pokemon: 220
Has +1 move priority.
Pre Evo
Tackle
Pokemon: 220
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 220
Inflicts regular damage.
EvolveEvo
Fury Attack
X
NORMAL
PHYSICAL
15
85
-
20
X
Hits 2–5 times in one turn.
1
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
1
Fury Attack
X
NORMAL
PHYSICAL
15
85
-
20
X
Hits 2–5 times in one turn.
1
Mud Sport
X
GROUND
STATUS
-
-
-
15
X
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Odor Sleuth
X
NORMAL
STATUS
-
-
-
40
X
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Peck
X
FLYING
PHYSICAL
35
100
-
35
X
Inflicts regular damage.
1
Powder Snow
X
ICE
SPECIAL
40
100
10
25
X
Can freeze the target.
5
Mud Sport
X
GROUND
STATUS
-
-
-
15
X
For five turns all Electric-type moves on the field inflict 0.5x damage.
8
Powder Snow
X
ICE
SPECIAL
40
100
10
25
X
Can freeze the target.
11
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
14
Endure
X
NORMAL
STATUS
-
-
-
10
X
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
18
Mud Bomb
X
GROUND
SPECIAL
65
85
30
10
X
Can lower the target's accuracy one stage.
21
Icy Wind
X
ICE
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
24
Ice Fang
X
ICE
PHYSICAL
65
95
100
15
X
Can freeze or flinch the target. Both have their own independent effect chance.
28
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
37
Mist
X
ICE
STATUS
-
-
-
30
X
For five turns, the user's side of the field are immune to stat-lowering effects.
41
Thrash
X
NORMAL
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
46
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
52
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
58
Amnesia
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF two stages.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 220
ROCK
SPECIAL
60
100
10
5
Pokemon: 220
Can raise all of the user's stats one stage.
Avalanche
Pokemon: 220
ICE
PHYSICAL
60
100
-
10
Pokemon: 220
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 220
DARK
PHYSICAL
60
100
30
25
Pokemon: 220
Can make the target flinch.
Body Slam
Pokemon: 220
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 220
Can paralyze the target.
Curse
Pokemon: 220
GHOST
STATUS
-
-
-
10
Pokemon: 220
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
Pokemon: 220
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 220
User loses 1/3rd the damage it inflicts in recoil.
Fissure
Pokemon: 220
GROUND
PHYSICAL
1
30
-
5
Pokemon: 220
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Crash
Pokemon: 220
ICE
PHYSICAL
85
90
30
10
Pokemon: 220
Can make the target flinch.
Icicle Spear
Pokemon: 220
ICE
PHYSICAL
25
100
-
30
Pokemon: 220
Hits 2–5 times in one turn.
Mud Shot
Pokemon: 220
GROUND
SPECIAL
55
95
100
15
Pokemon: 220
Lowers the target's SPEED one stage.
Stealth Rock
Pokemon: 220
ROCK
STATUS
-
-
-
20
Pokemon: 220
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Take Down
Pokemon: 220
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 220
User takes 1/4th the damage it inflicts in recoil.

Something went wrong.