Power increases the less HP the user has up to 200.
Pre Evo
Ice Shard
40
100
-
30
Has +1 move priority.
Pre Evo
Tackle
40
100
-
35
Inflicts regular damage.
EvolveEvo
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
1
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
1
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
1
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Peck
35
100
-
35
Inflicts regular damage.
1
Powder Snow
40
100
10
25
Can freeze the target.
1
Tackle
40
100
-
35
Inflicts regular damage.
5
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
8
Powder Snow
40
100
10
25
Can freeze the target.
11
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
14
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
18
Mud Bomb
65
85
30
10
Can lower the target's accuracy one stage.
21
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
24
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
24
Ice Shard
40
100
-
30
Has +1 move priority.
28
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
35
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
37
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
37
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
40
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
41
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
44
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
46
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
48
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
52
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
58
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
60
100
30
25
Can make the target flinch.
Body Slam
85
100
30
15
Can paralyze the target.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Crash
85
90
30
10
Can make the target flinch.
Icicle Spear
25
100
-
30
Hits 2–5 times in one turn.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
60
100
30
25
Can make the target flinch.
Body Slam
85
100
30
15
Can paralyze the target.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Crash
85
90
30
10
Can make the target flinch.
Icicle Spear
25
100
-
30
Hits 2–5 times in one turn.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.