#220.221
Swinub/Piloswine
220.221
ICEGROUND
#221.220
Piloswine/Swinub
221.220
ICEGROUND

X
66(-17)
HP
83(+17)
X
X
83(+17)
ATK
66(-17)
X
X
66(+13)
DEF
53(-13)
X
X
40(-10)
SP.ATKSP.A
50(+10)
X
X
40(-10)
SP.DEFSP.D
50(+10)
X
X
50
SPEEDSPD
50
X
X
345(-7)
TOTALTOT
352(+7)
X

Regular
Oblivious: Immune to Infatuation and Taunt.
Snow Cloak: 1.25x evasion in hail and doesn't take hail damage.
Hidden
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.

x2
FIGHTINGFIREGRASSSTEELWATER
x2
x1
BUGDARKDRAGONFAIRYFLYINGGHOSTGROUNDICENORMALPSYCHICROCK
x1
x1/2
POISON
x1/2
x0
ELECTRIC
x0

#220
Swinub
220
ICEGROUND
Lv.33
#221
Piloswine
221
ICEGROUND
Lv. + Ancient Power
#274
Mamoswine
274
ICEGROUND

Classic Mode
Ice Cavern, Seafoam Islands
Pokemon: 220
Ice Cavern, Ice Mountains, Evolve Swinub (Lv33)
Pokemon: 221
Evolve Piloswine (Learns Ancient Power @ Lv1)
Pokemon: 274
Remix Mode
Route 3, 10, Mt. Moon
Pokemon: 220
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Swinub (Lv33)
Pokemon: 221
Evolve Piloswine (Learns Ancient Power @ Lv1)
Pokemon: 274

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Flail
Pokemon: 220
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 220
Power increases the less HP the user has up to 200.
Pre Evo
Ice Shard
Pokemon: 220
ICE
PHYSICAL
40
100
-
30
Pokemon: 220
Has +1 move priority.
Pre Evo
Tackle
Pokemon: 220
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 220
Inflicts regular damage.
EvolveEvo
Fury Attack
Pokemon: 221
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 221
Hits 2–5 times in one turn.
1
Ancient Power
Pokemon: 221
ROCK
SPECIAL
60
100
10
5
Pokemon: 221
Can raise all of the user's stats one stage.
1
Fury Attack
Pokemon: 221
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 221
Hits 2–5 times in one turn.
1
Mud Sport
Pokemon: 221
GROUND
STATUS
-
-
-
15
Pokemon: 221
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Odor Sleuth
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Peck
Pokemon: 221
FLYING
PHYSICAL
35
100
-
35
Pokemon: 221
Inflicts regular damage.
1
Powder Snow
Pokemon: 221
ICE
SPECIAL
40
100
10
25
Pokemon: 221
Can freeze the target.
1
Tackle
Pokemon: 220
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 220
Inflicts regular damage.
5
Mud Sport
multiple sources
GROUND
STATUS
-
-
-
15
multiple sources
For five turns all Electric-type moves on the field inflict 0.5x damage.
8
Powder Snow
multiple sources
ICE
SPECIAL
40
100
10
25
multiple sources
Can freeze the target.
11
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
14
Endure
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
18
Mud Bomb
multiple sources
GROUND
SPECIAL
65
85
30
10
multiple sources
Can lower the target's accuracy one stage.
21
Icy Wind
multiple sources
ICE
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
24
Ice Fang
Pokemon: 221
ICE
PHYSICAL
65
95
100
15
Pokemon: 221
Can freeze or flinch the target. Both have their own independent effect chance.
24
Ice Shard
Pokemon: 220
ICE
PHYSICAL
40
100
-
30
Pokemon: 220
Has +1 move priority.
28
Take Down
multiple sources
NORMAL
PHYSICAL
90
85
-
20
multiple sources
User takes 1/4th the damage it inflicts in recoil.
35
Mist
Pokemon: 220
ICE
STATUS
-
-
-
30
Pokemon: 220
For five turns, the user's side of the field are immune to stat-lowering effects.
37
Earthquake
Pokemon: 220
GROUND
PHYSICAL
100
100
-
10
Pokemon: 220
If the target is in the first turn of Dig, this move will hit with double power.
37
Mist
Pokemon: 221
ICE
STATUS
-
-
-
30
Pokemon: 221
For five turns, the user's side of the field are immune to stat-lowering effects.
40
Flail
Pokemon: 220
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 220
Power increases the less HP the user has up to 200.
41
Thrash
Pokemon: 221
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 221
User is forced to attack with this move for 2–3 turns, leaving the user confused.
44
Blizzard
Pokemon: 220
ICE
SPECIAL
110
70
10
5
Pokemon: 220
Can freeze the target. Doesn't miss during hail.
46
Earthquake
Pokemon: 221
GROUND
PHYSICAL
100
100
-
10
Pokemon: 221
If the target is in the first turn of Dig, this move will hit with double power.
48
Amnesia
Pokemon: 220
PSYCHIC
STATUS
-
-
-
20
Pokemon: 220
Raises the user's SP.DEF two stages.
52
Blizzard
Pokemon: 221
ICE
SPECIAL
110
70
10
5
Pokemon: 221
Can freeze the target. Doesn't miss during hail.
58
Amnesia
Pokemon: 221
PSYCHIC
STATUS
-
-
-
20
Pokemon: 221
Raises the user's SP.DEF two stages.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 221
NORMAL
SPECIAL
150
90
-
5
Pokemon: 221
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Giga Impact
Pokemon: 221
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 221
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 221
ROCK
PHYSICAL
100
80
-
5
Pokemon: 221
User's critical hit rate is one level higher when using this move.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Stomping Tantrum
Pokemon: 221
GROUND
PHYSICAL
75
100
-
10
Pokemon: 221
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 220
ROCK
SPECIAL
60
100
10
5
Pokemon: 220
Can raise all of the user's stats one stage.
Avalanche
Pokemon: 220
ICE
PHYSICAL
60
100
-
10
Pokemon: 220
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 220
DARK
PHYSICAL
60
100
30
25
Pokemon: 220
Can make the target flinch.
Body Slam
Pokemon: 220
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 220
Can paralyze the target.
Curse
Pokemon: 220
GHOST
STATUS
-
-
-
10
Pokemon: 220
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
Pokemon: 220
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 220
User loses 1/3rd the damage it inflicts in recoil.
Fissure
Pokemon: 220
GROUND
PHYSICAL
1
30
-
5
Pokemon: 220
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Crash
Pokemon: 220
ICE
PHYSICAL
85
90
30
10
Pokemon: 220
Can make the target flinch.
Icicle Spear
Pokemon: 220
ICE
PHYSICAL
25
100
-
30
Pokemon: 220
Hits 2–5 times in one turn.
Mud Shot
Pokemon: 220
GROUND
SPECIAL
55
95
100
15
Pokemon: 220
Lowers the target's SPEED one stage.
Stealth Rock
Pokemon: 220
ROCK
STATUS
-
-
-
20
Pokemon: 220
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Take Down
Pokemon: 220
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 220
User takes 1/4th the damage it inflicts in recoil.
Ancient Power
Pokemon: 220
ROCK
SPECIAL
60
100
10
5
Pokemon: 220
Can raise all of the user's stats one stage.
Avalanche
Pokemon: 220
ICE
PHYSICAL
60
100
-
10
Pokemon: 220
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 220
DARK
PHYSICAL
60
100
30
25
Pokemon: 220
Can make the target flinch.
Body Slam
Pokemon: 220
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 220
Can paralyze the target.
Curse
Pokemon: 220
GHOST
STATUS
-
-
-
10
Pokemon: 220
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
Pokemon: 220
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 220
User loses 1/3rd the damage it inflicts in recoil.
Fissure
Pokemon: 220
GROUND
PHYSICAL
1
30
-
5
Pokemon: 220
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Crash
Pokemon: 220
ICE
PHYSICAL
85
90
30
10
Pokemon: 220
Can make the target flinch.
Icicle Spear
Pokemon: 220
ICE
PHYSICAL
25
100
-
30
Pokemon: 220
Hits 2–5 times in one turn.
Mud Shot
Pokemon: 220
GROUND
SPECIAL
55
95
100
15
Pokemon: 220
Lowers the target's SPEED one stage.
Stealth Rock
Pokemon: 220
ROCK
STATUS
-
-
-
20
Pokemon: 220
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Take Down
Pokemon: 220
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 220
User takes 1/4th the damage it inflicts in recoil.

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