#139
Omastar
139
ROCKWATER
#139.139
Omastar/Omastar
139.139
ROCKWATER

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
70
60
125
115
70
55
495
X

Regular
Swift Swim: 2x SPEED in rainy weather.
Shell Armor: Immune to critical hits.
Hidden
Weak Armor: After hit by a physical attack, this Pokémon's DEF is lowered and SPEED rises one stage.

x4
GRASS
x4
x2
ELECTRICFIGHTINGGROUND
x2
x1
BUGDARKDRAGONFAIRYGHOSTPSYCHICROCKSTEELWATER
x1
x1/2
FLYINGICENORMALPOISON
x1/2
x1/4
FIRE
x1/4

#138
Omanyte
138
ROCKWATER
Lv.40
#139
Omastar
139
ROCKWATER

Classic Mode
Mt. Moon (gift), Cinnabar Island (quest), Rock Smash (fossil)
Pokemon: 138
Evolve Omanyte (Lv40)
Pokemon: 139
Remix Mode
Mt. Moon (gift), Cinnabar Island (quest), Rock Smash (fossil), Kindle Road
Pokemon: 138
Tohjo Falls, Evolve Omanyte (Lv40)
Pokemon: 139

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Spike Cannon
X
NORMAL
PHYSICAL
20
100
-
15
X
Hits 2–5 times in one turn.
1
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
1
Constrict
X
NORMAL
PHYSICAL
10
100
10
35
X
Can lower the target's SPEED one stage.
1
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
1
Spike Cannon
X
NORMAL
PHYSICAL
20
100
-
15
X
Hits 2–5 times in one turn.
1
Withdraw
X
WATER
STATUS
-
-
-
40
X
Raises the user's DEF one stage.
7
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
10
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
16
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
19
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
25
Mud Shot
X
GROUND
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
28
Brine
X
WATER
SPECIAL
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
34
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
37
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
48
Tickle
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's ATK and DEF one stage.
56
Rock Blast
X
ROCK
PHYSICAL
25
90
-
10
X
Hits 2–5 times in one turn.
67
Shell Smash
X
NORMAL
STATUS
-
-
-
15
X
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
75
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Toxic Spikes
X
POISON
STATUS
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Shell Smash
X
NORMAL
STATUS
-
-
-
15
X
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aurora Beam
Pokemon: 138
ICE
SPECIAL
65
100
10
20
Pokemon: 138
Can lower the target's ATK one stage.
Bide
Pokemon: 138
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 138
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Bubble Beam
Pokemon: 138
WATER
SPECIAL
65
100
10
20
Pokemon: 138
Can lower the target's SPEED one stage.
Haze
Pokemon: 138
ICE
STATUS
-
-
-
30
Pokemon: 138
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Knock Off
Pokemon: 138
DARK
PHYSICAL
65
100
-
20
Pokemon: 138
Target loses its held item. That item can't be recovered with Recycle.
Muddy Water
Pokemon: 138
WATER
SPECIAL
90
85
30
10
Pokemon: 138
Can lower the target's accuracy one stage.
Slam
Pokemon: 138
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 138
Inflicts regular damage.
Spikes
Pokemon: 138
GROUND
STATUS
-
-
-
20
Pokemon: 138
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Supersonic
Pokemon: 138
NORMAL
STATUS
-
55
-
20
Pokemon: 138
Confuses the target.
Toxic Spikes
Pokemon: 138
POISON
STATUS
-
-
-
20
Pokemon: 138
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Pulse
Pokemon: 138
WATER
SPECIAL
60
100
20
20
Pokemon: 138
Can confuse the target.
Whirlpool
Pokemon: 138
WATER
SPECIAL
35
85
-
15
Pokemon: 138
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wring Out
Pokemon: 138
NORMAL
SPECIAL
1
100
-
5
Pokemon: 138
Power increase the more HP the foe has up to 121.

Something went wrong.