Weak Armor: After hit by a physical attack, this Pokémon's DEF is lowered and SPEED rises one stage.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
#138
Omanyte
+
Game Freak & luxio.
Lv.40
#139
Omastar
+
Game Freak & robosoup
Classic Mode
Mt. Moon (gift), Cinnabar Island (quest), Rock Smash (fossil)
Evolve Omanyte (Lv40)
Remix Mode
Mt. Moon (gift), Cinnabar Island (quest), Rock Smash (fossil), Kindle Road
Tohjo Falls, Evolve Omanyte (Lv40)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Spike Cannon
20
100
-
15
Hits 2–5 times in one turn.
1
Bite
60
100
30
25
Can make the target flinch.
1
Constrict
10
100
10
35
Can lower the target's SPEED one stage.
1
Hydro Pump
110
80
-
5
Inflicts regular damage.
1
Spike Cannon
20
100
-
15
Hits 2–5 times in one turn.
1
Withdraw
-
-
-
40
Raises the user's DEF one stage.
7
Bite
60
100
30
25
Can make the target flinch.
10
Water Gun
40
100
-
25
Inflicts regular damage.
16
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
19
Leer
-
100
-
30
Lowers the target's DEF one stage.
25
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
28
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
34
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
37
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
43
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
46
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
48
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
50
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
55
Hydro Pump
110
80
-
5
Inflicts regular damage.
56
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
67
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
75
Hydro Pump
110
80
-
5
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM121
Scald
80
100
30
15
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Ranger
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
Muddy Water
90
85
30
10
Can lower the target's accuracy one stage.
Slam
80
75
-
20
Inflicts regular damage.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Supersonic
-
55
-
20
Confuses the target.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Pulse
60
100
20
20
Can confuse the target.
Whirlpool
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wring Out
1
100
-
5
Power increase the more HP the foe has up to 121.
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
Muddy Water
90
85
30
10
Can lower the target's accuracy one stage.
Slam
80
75
-
20
Inflicts regular damage.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Supersonic
-
55
-
20
Confuses the target.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Pulse
60
100
20
20
Can confuse the target.
Whirlpool
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.