#138.139
Omanyte/Omastar
138.139
ROCKWATER
#139.138
Omastar/Omanyte
139.138
ROCKWATER

X
46(-12)
HP
58(+12)
X
X
53(+7)
ATK
46(-7)
X
X
116(+8)
DEF
108(-8)
X
X
98(-8)
SP.ATKSP.A
106(+8)
X
X
60(-5)
SP.DEFSP.D
65(+5)
X
X
48(+7)
SPEEDSPD
41(-7)
X
X
421(-3)
TOTALTOT
424(+3)
X

Regular
Swift Swim: 2x SPEED in rainy weather.
Shell Armor: Immune to critical hits.
Hidden
Weak Armor: After hit by a physical attack, this Pokémon's DEF is lowered and SPEED rises one stage.

x4
GRASS
x4
x2
ELECTRICFIGHTINGGROUND
x2
x1
BUGDARKDRAGONFAIRYGHOSTPSYCHICROCKSTEELWATER
x1
x1/2
FLYINGICENORMALPOISON
x1/2
x1/4
FIRE
x1/4

#138
Omanyte
138
ROCKWATER
Lv.40
#139
Omastar
139
ROCKWATER

Classic Mode
Mt. Moon (gift), Cinnabar Island (quest), Rock Smash (fossil)
Pokemon: 138
Evolve Omanyte (Lv40)
Pokemon: 139
Remix Mode
Mt. Moon (gift), Cinnabar Island (quest), Rock Smash (fossil), Kindle Road
Pokemon: 138
Tohjo Falls, Evolve Omanyte (Lv40)
Pokemon: 139

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Spike Cannon
Pokemon: 139
NORMAL
PHYSICAL
20
100
-
15
Pokemon: 139
Hits 2–5 times in one turn.
1
Bite
Pokemon: 139
DARK
PHYSICAL
60
100
30
25
Pokemon: 139
Can make the target flinch.
1
Constrict
multiple sources
NORMAL
PHYSICAL
10
100
10
35
multiple sources
Can lower the target's SPEED one stage.
1
Hydro Pump
Pokemon: 139
WATER
SPECIAL
110
80
-
5
Pokemon: 139
Inflicts regular damage.
1
Spike Cannon
Pokemon: 139
NORMAL
PHYSICAL
20
100
-
15
Pokemon: 139
Hits 2–5 times in one turn.
1
Withdraw
multiple sources
WATER
STATUS
-
-
-
40
multiple sources
Raises the user's DEF one stage.
7
Bite
multiple sources
DARK
PHYSICAL
60
100
30
25
multiple sources
Can make the target flinch.
10
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
16
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
19
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
25
Mud Shot
multiple sources
GROUND
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
28
Brine
multiple sources
WATER
SPECIAL
65
100
-
10
multiple sources
If the target has less than half its max HP remaining, this move has double power.
34
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
37
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
43
Tickle
Pokemon: 138
NORMAL
STATUS
-
100
-
20
Pokemon: 138
Lowers the target's ATK and DEF one stage.
46
Rock Blast
Pokemon: 138
ROCK
PHYSICAL
25
90
-
10
Pokemon: 138
Hits 2–5 times in one turn.
48
Tickle
Pokemon: 139
NORMAL
STATUS
-
100
-
20
Pokemon: 139
Lowers the target's ATK and DEF one stage.
50
Shell Smash
Pokemon: 138
NORMAL
STATUS
-
-
-
15
Pokemon: 138
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
55
Hydro Pump
Pokemon: 138
WATER
SPECIAL
110
80
-
5
Pokemon: 138
Inflicts regular damage.
56
Rock Blast
Pokemon: 139
ROCK
PHYSICAL
25
90
-
10
Pokemon: 139
Hits 2–5 times in one turn.
67
Shell Smash
Pokemon: 139
NORMAL
STATUS
-
-
-
15
Pokemon: 139
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
75
Hydro Pump
Pokemon: 139
WATER
SPECIAL
110
80
-
5
Pokemon: 139
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 139
NORMAL
SPECIAL
150
90
-
5
Pokemon: 139
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Giga Impact
Pokemon: 139
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 139
The user can't attack or switch out the turn after this is used.
Rock Polish
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 139
ROCK
PHYSICAL
100
80
-
5
Pokemon: 139
User's critical hit rate is one level higher when using this move.
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Toxic Spikes
multiple sources
POISON
STATUS
-
-
-
20
multiple sources
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Rock Climb
Pokemon: 139
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 139
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Iron Defense
multiple sources
STEEL
STATUS
-
-
-
15
multiple sources
Raises the user's DEF two stages.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Shell Smash
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aurora Beam
Pokemon: 138
ICE
SPECIAL
65
100
10
20
Pokemon: 138
Can lower the target's ATK one stage.
Bide
Pokemon: 138
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 138
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Bubble Beam
Pokemon: 138
WATER
SPECIAL
65
100
10
20
Pokemon: 138
Can lower the target's SPEED one stage.
Haze
Pokemon: 138
ICE
STATUS
-
-
-
30
Pokemon: 138
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Knock Off
Pokemon: 138
DARK
PHYSICAL
65
100
-
20
Pokemon: 138
Target loses its held item. That item can't be recovered with Recycle.
Muddy Water
Pokemon: 138
WATER
SPECIAL
90
85
30
10
Pokemon: 138
Can lower the target's accuracy one stage.
Slam
Pokemon: 138
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 138
Inflicts regular damage.
Spikes
Pokemon: 138
GROUND
STATUS
-
-
-
20
Pokemon: 138
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Supersonic
Pokemon: 138
NORMAL
STATUS
-
55
-
20
Pokemon: 138
Confuses the target.
Toxic Spikes
Pokemon: 138
POISON
STATUS
-
-
-
20
Pokemon: 138
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Pulse
Pokemon: 138
WATER
SPECIAL
60
100
20
20
Pokemon: 138
Can confuse the target.
Whirlpool
Pokemon: 138
WATER
SPECIAL
35
85
-
15
Pokemon: 138
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wring Out
Pokemon: 138
NORMAL
SPECIAL
1
100
-
5
Pokemon: 138
Power increase the more HP the foe has up to 121.
Aurora Beam
Pokemon: 138
ICE
SPECIAL
65
100
10
20
Pokemon: 138
Can lower the target's ATK one stage.
Bide
Pokemon: 138
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 138
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Bubble Beam
Pokemon: 138
WATER
SPECIAL
65
100
10
20
Pokemon: 138
Can lower the target's SPEED one stage.
Haze
Pokemon: 138
ICE
STATUS
-
-
-
30
Pokemon: 138
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Knock Off
Pokemon: 138
DARK
PHYSICAL
65
100
-
20
Pokemon: 138
Target loses its held item. That item can't be recovered with Recycle.
Muddy Water
Pokemon: 138
WATER
SPECIAL
90
85
30
10
Pokemon: 138
Can lower the target's accuracy one stage.
Slam
Pokemon: 138
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 138
Inflicts regular damage.
Spikes
Pokemon: 138
GROUND
STATUS
-
-
-
20
Pokemon: 138
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Supersonic
Pokemon: 138
NORMAL
STATUS
-
55
-
20
Pokemon: 138
Confuses the target.
Toxic Spikes
Pokemon: 138
POISON
STATUS
-
-
-
20
Pokemon: 138
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Pulse
Pokemon: 138
WATER
SPECIAL
60
100
20
20
Pokemon: 138
Can confuse the target.
Whirlpool
Pokemon: 138
WATER
SPECIAL
35
85
-
15
Pokemon: 138
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wring Out
Pokemon: 138
NORMAL
SPECIAL
1
100
-
5
Pokemon: 138
Power increase the more HP the foe has up to 121.

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