Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Rivalry: Inflicts 1.25x damage against the same gender but 0.75× to the opposite gender. Doesn't work if either Pokémon is genderless.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
x2
x2
x1
x1
x1/2
x1/2
#29
Nidoran♀
8
Game Freak & holgast
Lv.16
#30
Nidorina
9
The Pokémon Company & retrogamer9934
#31
Nidoqueen
+
Game Freak
Classic Mode
Route 3, 9, 22, Safari Zone A1, A3
Route 9, 35, 36, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Nidoran♀ (Lv16)
Evolve Nidorina (Moon Stone)
Remix Mode
Route 7, 22, 31, Safari Zone A1
Safari Zone A2, Evolve Nidoran♀ (Lv16)
Mt. Silver, Evolve Nidorina (Moon Stone)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
7
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
9
Double Kick
30
100
-
30
Hits twice in one turn.
13
Poison Sting
15
100
30%
35
Can poison the target.
19
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
21
Bite
60
100
30%
25
Can make the target flinch.
25
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
31
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
33
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
37
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
43
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
45
Poison Fang
50
100
50%
15
Can badly poison the target.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM84
Poison Jab
80
100
30%
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Celadon CityCeladon
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Poison Tail
50
100
10%
25
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Supersonic
-
55
-
20
Confuses the target.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.