#29.30
Nidoran♀/Nidorina
29.30
POISON
#30.29
Nidorina/Nidoran♀
30.29
POISON

X
60(-5)
HP
65(+5)
X
X
57(+5)
ATK
52(-5)
X
X
62(+5)
DEF
57(-5)
X
X
45(-5)
SP.ATKSP.A
50(+5)
X
X
45(-5)
SP.DEFSP.D
50(+5)
X
X
51(+5)
SPEEDSPD
46(-5)
X
X
320
TOTALTOT
320
X

Regular
Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Rivalry: Inflicts 1.25x damage against the same gender but 0.75× to the opposite gender. Doesn't work if either Pokémon is genderless.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.

x2
GROUNDPSYCHIC
x2
x1
DARKDRAGONELECTRICFIREFLYINGGHOSTICENORMALROCKSTEELWATER
x1
x1/2
BUGFAIRYFIGHTINGGRASSPOISON
x1/2

#29
Nidoran♀
29
POISON
Lv.16
#30
Nidorina
30
POISON
MOONSTONE
#31
Nidoqueen
31
POISONGROUND

Classic Mode
Route 3, 9, 22, Safari Zone A1, A3
Pokemon: 29
Route 9, 35, 36, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Nidoran♀ (Lv16)
Pokemon: 30
Evolve Nidorina (Moon Stone)
Pokemon: 31
Remix Mode
Route 7, 22, 31, Safari Zone A1
Pokemon: 29
Safari Zone A2, Evolve Nidoran♀ (Lv16)
Pokemon: 30
Mt. Silver, Evolve Nidorina (Moon Stone)
Pokemon: 31

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
7
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
9
Double Kick
multiple sources
FIGHTING
PHYSICAL
30
100
-
30
multiple sources
Hits twice in one turn.
13
Poison Sting
multiple sources
POISON
PHYSICAL
15
100
30
35
multiple sources
Can poison the target.
19
Fury Swipes
Pokemon: 29
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 29
Hits 2–5 times in one turn.
20
Fury Swipes
Pokemon: 30
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 30
Hits 2–5 times in one turn.
21
Bite
Pokemon: 29
DARK
PHYSICAL
60
100
30
25
Pokemon: 29
Can make the target flinch.
23
Bite
Pokemon: 30
DARK
PHYSICAL
60
100
30
25
Pokemon: 30
Can make the target flinch.
25
Helping Hand
Pokemon: 29
NORMAL
STATUS
-
-
-
20
Pokemon: 29
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
28
Helping Hand
Pokemon: 30
NORMAL
STATUS
-
-
-
20
Pokemon: 30
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
31
Toxic Spikes
Pokemon: 29
POISON
STATUS
-
-
-
20
Pokemon: 29
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
33
Flatter
Pokemon: 29
DARK
STATUS
-
100
-
15
Pokemon: 29
Raises the target's SP.ATK one stage, then confuses it.
35
Toxic Spikes
Pokemon: 30
POISON
STATUS
-
-
-
20
Pokemon: 30
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
37
Crunch
Pokemon: 29
DARK
PHYSICAL
80
100
20
15
Pokemon: 29
Can lower the target's DEF one stage.
38
Flatter
Pokemon: 30
DARK
STATUS
-
100
-
15
Pokemon: 30
Raises the target's SP.ATK one stage, then confuses it.
43
Captivate
Pokemon: 29
NORMAL
STATUS
-
100
-
20
Pokemon: 29
Lowers the opposite gendered target's SP.ATK two stages.
43
Crunch
Pokemon: 30
DARK
PHYSICAL
80
100
20
15
Pokemon: 30
Can lower the target's DEF one stage.
45
Poison Fang
Pokemon: 29
POISON
PHYSICAL
50
100
50
15
Pokemon: 29
Can badly poison the target.
50
Captivate
Pokemon: 30
NORMAL
STATUS
-
100
-
20
Pokemon: 30
Lowers the opposite gendered target's SP.ATK two stages.
58
Poison Fang
Pokemon: 30
POISON
PHYSICAL
50
100
50
15
Pokemon: 30
Can badly poison the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
multiple sources
POISON
SPECIAL
65
100
-
10
multiple sources
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sludge Bomb
multiple sources
POISON
SPECIAL
90
100
30
10
multiple sources
Can poison the target.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Poison Jab
multiple sources
POISON
PHYSICAL
80
100
30
20
multiple sources
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Toxic Spikes
multiple sources
POISON
STATUS
-
-
-
20
multiple sources
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Draining Kiss
multiple sources
FAIRY
SPECIAL
50
100
-
10
multiple sources
Heals the user 75% of the damage dealt to the target.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Stomping Tantrum
Pokemon: 30
GROUND
PHYSICAL
75
100
-
10
Pokemon: 30
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Super Fang
multiple sources
NORMAL
PHYSICAL
1
90
-
10
multiple sources
Inflicts typeless damage equal to half the target's remaining HP.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Beat Up
Pokemon: 29
DARK
PHYSICAL
1
100
-
10
Pokemon: 29
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Charm
Pokemon: 29
FAIRY
STATUS
-
100
-
20
Pokemon: 29
Lowers the target's ATK two stages.
Chip Away
Pokemon: 29
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 29
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
Pokemon: 29
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 29
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Disable
Pokemon: 29
NORMAL
STATUS
-
100
-
20
Pokemon: 29
Disables the target's last used move for the next 4-7 turns.
Endure
Pokemon: 29
NORMAL
STATUS
-
-
-
10
Pokemon: 29
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Focus Energy
Pokemon: 29
NORMAL
STATUS
-
-
-
30
Pokemon: 29
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
Pokemon: 29
STEEL
PHYSICAL
100
75
30
15
Pokemon: 29
Can lower the target's DEF one stage.
Poison Tail
Pokemon: 29
POISON
PHYSICAL
50
100
10
25
Pokemon: 29
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
Pokemon: 29
DARK
PHYSICAL
40
100
-
20
Pokemon: 29
Retreating Pokémon take double damage before switching out.
Skull Bash
Pokemon: 29
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 29
User then charges for one turn before attacking. Raises the user's DEF one stage.
Supersonic
Pokemon: 29
NORMAL
STATUS
-
55
-
20
Pokemon: 29
Confuses the target.
Take Down
Pokemon: 29
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 29
User takes 1/4th the damage it inflicts in recoil.
Beat Up
Pokemon: 29
DARK
PHYSICAL
1
100
-
10
Pokemon: 29
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Charm
Pokemon: 29
FAIRY
STATUS
-
100
-
20
Pokemon: 29
Lowers the target's ATK two stages.
Chip Away
Pokemon: 29
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 29
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
Pokemon: 29
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 29
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Disable
Pokemon: 29
NORMAL
STATUS
-
100
-
20
Pokemon: 29
Disables the target's last used move for the next 4-7 turns.
Endure
Pokemon: 29
NORMAL
STATUS
-
-
-
10
Pokemon: 29
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Focus Energy
Pokemon: 29
NORMAL
STATUS
-
-
-
30
Pokemon: 29
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
Pokemon: 29
STEEL
PHYSICAL
100
75
30
15
Pokemon: 29
Can lower the target's DEF one stage.
Poison Tail
Pokemon: 29
POISON
PHYSICAL
50
100
10
25
Pokemon: 29
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
Pokemon: 29
DARK
PHYSICAL
40
100
-
20
Pokemon: 29
Retreating Pokémon take double damage before switching out.
Skull Bash
Pokemon: 29
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 29
User then charges for one turn before attacking. Raises the user's DEF one stage.
Supersonic
Pokemon: 29
NORMAL
STATUS
-
55
-
20
Pokemon: 29
Confuses the target.
Take Down
Pokemon: 29
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 29
User takes 1/4th the damage it inflicts in recoil.

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