Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Rivalry: Inflicts 1.25x damage against the same gender but 0.75× to the opposite gender. Doesn't work if either Pokémon is genderless.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
x2
x2
x1
x1
x1/2
x1/2
#29
Nidoran♀
+
Game Freak & holgast
Lv.16
#30
Nidorina
+
The Pokémon Company & retrogamer9934
#31
Nidoqueen
+
Game Freak
Classic Mode
Route 3, 9, 22, Safari Zone A1, A3
Route 9, 35, 36, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Nidoran♀ (Lv16)
Evolve Nidorina (Moon Stone)
Remix Mode
Route 7, 22, 31, Safari Zone A1
Safari Zone A2, Evolve Nidoran♀ (Lv16)
Mt. Silver, Evolve Nidorina (Moon Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
7
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
9
Double Kick
30
100
-
30
Hits twice in one turn.
13
Poison Sting
15
100
30
35
Can poison the target.
19
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
20
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
21
Bite
60
100
30
25
Can make the target flinch.
23
Bite
60
100
30
25
Can make the target flinch.
25
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
28
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
31
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
33
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
35
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
37
Crunch
80
100
20
15
Can lower the target's DEF one stage.
38
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
43
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
43
Crunch
80
100
20
15
Can lower the target's DEF one stage.
45
Poison Fang
50
100
50
15
Can badly poison the target.
50
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
58
Poison Fang
50
100
50
15
Can badly poison the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Supersonic
-
55
-
20
Confuses the target.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Supersonic
-
55
-
20
Confuses the target.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.