#105
Marowak
105
ground
#105.105
Marowak/Marowak
105.105
ground

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
60
80
110
50
80
45
425

Regular
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Rock Head: Doesn't take recoil damage.
Hidden
Battle Armor: Immune to critical hits.

x2
grassicewater
x2
x1
bugdarkdragonfairyfightingfireflyingghostgroundnormalpsychicsteel
x1
x1/2
poisonrock
x1/2
x0
electric
x0

#104
Cubone
104
ground
Lv.28
#105
Marowak
105
ground

Classic Mode
Route 10, Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Cerulean Cave, Victory Road, Evolve Cubone (Lv28)
Pokemon: 105
Remix Mode
Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Evolve Cubone (Lv28)
Pokemon: 105

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Bone Club
ground
physical
65
85
10%
20
Can make the target flinch.
1
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
1
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
1
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
3
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
7
Bone Club
ground
physical
65
85
10%
20
Can make the target flinch.
11
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
13
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
17
Focus Energy
normal
status
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
21
Bonemerang
ground
physical
50
90
-
10
Hits twice in one turn.
23
Rage
normal
physical
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
27
False Swipe
normal
physical
40
100
-
40
Will not reduce the target's HP below 1.
33
Thrash
normal
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
37
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
43
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
49
Endea­vor
normal
physical
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
53
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
59
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
65
Bone Rush
ground
physical
25
90
-
10
Hits 2–5 times in one turn.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Smack Down
rock
physical
50
100
-
15
Removes the target's immunity to Ground-type damage.
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Sand­storm
rock
status
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
False Swipe
normal
physical
40
100
-
40
Will not reduce the target's HP below 1.
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Stone Edge
rock
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
Swords Dance
normal
status
-
-
-
10
Raises the user's ATK two stages.
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Brutal Swing
dark
physical
60
100
-
20
Inflicts regular damage.
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
Throat Chop
dark
physical
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Fury Cutter
bug
physical
40
95
-
20
Power doubles after every time this move is used up to 160.
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Stealth Rock
rock
status
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
Belly Drum
normal
status
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Chip Away
normal
physical
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
fighting
status
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
fighting
physical
30
100
-
30
Hits twice in one turn.
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Perish Song
normal
status
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
Skull Bash
normal
physical
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
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