User's critical hit rate is two levels higher until it leaves the field.
21
Bonemerang
50
90
-
10
Hits twice in one turn.
23
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
27
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
33
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
37
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
43
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
49
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
53
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
59
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
65
Bone Rush
25
90
-
10
Hits 2–5 times in one turn.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10%
5
Can burn the target.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Route 32Route 32
Mega Kick
120
75
-
5
Inflicts regular damage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
30
100
-
30
Hits twice in one turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Iron Head
80
100
30%
15
Can make the target flinch.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.