#105
Marowak
105
GROUND
#105.105
Marowak/Marowak
105.105
GROUND

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
80
110
50
80
45
425
X

Regular
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Rock Head: Doesn't take recoil damage.
Hidden
Battle Armor: Immune to critical hits.

x2
GRASSICEWATER
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREFLYINGGHOSTGROUNDNORMALPSYCHICSTEEL
x1
x1/2
POISONROCK
x1/2
x0
ELECTRIC
x0

#104
Cubone
104
GROUND
Lv.28
#105
Marowak
105
GROUND

Classic Mode
Route 10, Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Cerulean Cave, Victory Road, Evolve Cubone (Lv28)
Pokemon: 105
Remix Mode
Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Evolve Cubone (Lv28)
Pokemon: 105

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bone Club
X
GROUND
PHYSICAL
65
85
10
20
X
Can make the target flinch.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
1
Tail Whip
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
3
Tail Whip
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
7
Bone Club
X
GROUND
PHYSICAL
65
85
10
20
X
Can make the target flinch.
11
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
13
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
17
Focus Energy
X
NORMAL
STATUS
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
21
Bonemerang
X
GROUND
PHYSICAL
50
90
-
10
X
Hits twice in one turn.
23
Rage
X
NORMAL
PHYSICAL
20
100
-
20
X
As long as this move is in use, raises the ATK stat each time the user is hit.
27
False Swipe
X
NORMAL
PHYSICAL
40
100
-
40
X
Will not reduce the target's HP below 1.
33
Thrash
X
NORMAL
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
37
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
43
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
49
Endeavor
X
NORMAL
PHYSICAL
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
53
Double-Edge
X
NORMAL
PHYSICAL
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
59
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
65
Bone Rush
X
GROUND
PHYSICAL
25
90
-
10
X
Hits 2–5 times in one turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
False Swipe
X
NORMAL
PHYSICAL
40
100
-
40
X
Will not reduce the target's HP below 1.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Outrage
X
DRAGON
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 104
ROCK
SPECIAL
60
100
10
5
Pokemon: 104
Can raise all of the user's stats one stage.
Belly Drum
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
User pays half its max HP to maximize its ATK stat.
Chip Away
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 104
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
Pokemon: 104
FIGHTING
STATUS
-
-
-
5
Pokemon: 104
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
Pokemon: 104
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 104
Hits twice in one turn.
Endure
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Iron Head
Pokemon: 104
STEEL
PHYSICAL
80
100
30
15
Pokemon: 104
Can make the target flinch.
Perish Song
Pokemon: 104
NORMAL
STATUS
-
-
-
5
Pokemon: 104
Every Pokémon on the field will faint in 3 turns.
Screech
Pokemon: 104
NORMAL
STATUS
-
85
-
40
Pokemon: 104
Lowers the target's DEF two stages.
Skull Bash
Pokemon: 104
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 104
User then charges for one turn before attacking. Raises the user's DEF one stage.

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