User's critical hit rate is two levels higher until it leaves the field.
21
Bonemerang
50
90
-
10
Hits twice in one turn.
23
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
27
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
31
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
33
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
33
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
37
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
37
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
41
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
43
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
43
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
47
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
49
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
51
Bone Rush
25
90
-
10
Hits 2–5 times in one turn.
53
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
59
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
65
Bone Rush
25
90
-
10
Hits 2–5 times in one turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
30
100
-
30
Hits twice in one turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Iron Head
80
100
30
15
Can make the target flinch.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
30
100
-
30
Hits twice in one turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Iron Head
80
100
30
15
Can make the target flinch.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.