#104.105
Cubone/Marowak
104.105
GROUND
#105.104
Marowak/Cubone
105.104
GROUND

X
53(-3)
HP
56(+3)
X
X
70(+10)
ATK
60(-10)
X
X
105(+5)
DEF
100(-5)
X
X
43(-3)
SP.ATKSP.A
46(+3)
X
X
60(-10)
SP.DEFSP.D
70(+10)
X
X
41(+3)
SPEEDSPD
38(-3)
X
X
372(+2)
TOTALTOT
370(-2)
X

Regular
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Rock Head: Doesn't take recoil damage.
Hidden
Battle Armor: Immune to critical hits.

x2
GRASSICEWATER
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREFLYINGGHOSTGROUNDNORMALPSYCHICSTEEL
x1
x1/2
POISONROCK
x1/2
x0
ELECTRIC
x0

#104
Cubone
104
GROUND
Lv.28
#105
Marowak
105
GROUND

Classic Mode
Route 10, Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Cerulean Cave, Victory Road, Evolve Cubone (Lv28)
Pokemon: 105
Remix Mode
Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Evolve Cubone (Lv28)
Pokemon: 105

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bone Club
Pokemon: 105
GROUND
PHYSICAL
65
85
10
20
Pokemon: 105
Can make the target flinch.
1
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
1
Headbutt
Pokemon: 105
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 105
Can make the target flinch.
1
Tail Whip
Pokemon: 105
NORMAL
STATUS
-
100
-
30
Pokemon: 105
Lowers the target's DEF one stage.
3
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
7
Bone Club
multiple sources
GROUND
PHYSICAL
65
85
10
20
multiple sources
Can make the target flinch.
11
Headbutt
multiple sources
NORMAL
PHYSICAL
70
100
30
15
multiple sources
Can make the target flinch.
13
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
17
Focus Energy
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
User's critical hit rate is two levels higher until it leaves the field.
21
Bonemerang
multiple sources
GROUND
PHYSICAL
50
90
-
10
multiple sources
Hits twice in one turn.
23
Rage
multiple sources
NORMAL
PHYSICAL
20
100
-
20
multiple sources
As long as this move is in use, raises the ATK stat each time the user is hit.
27
False Swipe
multiple sources
NORMAL
PHYSICAL
40
100
-
40
multiple sources
Will not reduce the target's HP below 1.
31
Thrash
Pokemon: 104
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 104
User is forced to attack with this move for 2–3 turns, leaving the user confused.
33
Fling
Pokemon: 104
DARK
PHYSICAL
1
100
-
10
Pokemon: 104
Consumes user's held item. Power and type are determined by the item.
33
Thrash
Pokemon: 105
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 105
User is forced to attack with this move for 2–3 turns, leaving the user confused.
37
Fling
Pokemon: 105
DARK
PHYSICAL
1
100
-
10
Pokemon: 105
Consumes user's held item. Power and type are determined by the item.
37
Stomping Tantrum
Pokemon: 104
GROUND
PHYSICAL
75
100
-
10
Pokemon: 104
Power is doubled if the user's last move failed for any reason.
41
Endeavor
Pokemon: 104
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 104
Inflicts exactly enough damage to lower the target's HP to equal the user's.
43
Double-Edge
Pokemon: 104
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 104
User loses 1/3rd the damage it inflicts in recoil.
43
Stomping Tantrum
Pokemon: 105
GROUND
PHYSICAL
75
100
-
10
Pokemon: 105
Power is doubled if the user's last move failed for any reason.
47
Retaliate
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 104
If a friendly Pokémon fainted on the previous turn, this move has double power.
49
Endeavor
Pokemon: 105
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 105
Inflicts exactly enough damage to lower the target's HP to equal the user's.
51
Bone Rush
Pokemon: 104
GROUND
PHYSICAL
25
90
-
10
Pokemon: 104
Hits 2–5 times in one turn.
53
Double-Edge
Pokemon: 105
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 105
User loses 1/3rd the damage it inflicts in recoil.
59
Retaliate
Pokemon: 105
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 105
If a friendly Pokémon fainted on the previous turn, this move has double power.
65
Bone Rush
Pokemon: 105
GROUND
PHYSICAL
25
90
-
10
Pokemon: 105
Hits 2–5 times in one turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 105
NORMAL
SPECIAL
150
90
-
5
Pokemon: 105
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 105
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 105
Can lower the target's SP.DEF one stage.
False Swipe
multiple sources
NORMAL
PHYSICAL
40
100
-
40
multiple sources
Will not reduce the target's HP below 1.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 105
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 105
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 105
ROCK
PHYSICAL
100
80
-
5
Pokemon: 105
User's critical hit rate is one level higher when using this move.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
multiple sources
DARK
PHYSICAL
60
100
-
20
multiple sources
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 105
GROUND
PHYSICAL
75
100
-
10
Pokemon: 105
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 105
DARK
PHYSICAL
80
100
100
15
Pokemon: 105
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Iron Defense
multiple sources
STEEL
STATUS
-
-
-
15
multiple sources
Raises the user's DEF two stages.
Iron Head
multiple sources
STEEL
PHYSICAL
80
100
30
15
multiple sources
Can make the target flinch.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 105
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 105
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 104
ROCK
SPECIAL
60
100
10
5
Pokemon: 104
Can raise all of the user's stats one stage.
Belly Drum
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
User pays half its max HP to maximize its ATK stat.
Chip Away
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 104
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
Pokemon: 104
FIGHTING
STATUS
-
-
-
5
Pokemon: 104
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
Pokemon: 104
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 104
Hits twice in one turn.
Endure
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Iron Head
Pokemon: 104
STEEL
PHYSICAL
80
100
30
15
Pokemon: 104
Can make the target flinch.
Perish Song
Pokemon: 104
NORMAL
STATUS
-
-
-
5
Pokemon: 104
Every Pokémon on the field will faint in 3 turns.
Screech
Pokemon: 104
NORMAL
STATUS
-
85
-
40
Pokemon: 104
Lowers the target's DEF two stages.
Skull Bash
Pokemon: 104
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 104
User then charges for one turn before attacking. Raises the user's DEF one stage.
Ancient Power
Pokemon: 104
ROCK
SPECIAL
60
100
10
5
Pokemon: 104
Can raise all of the user's stats one stage.
Belly Drum
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
User pays half its max HP to maximize its ATK stat.
Chip Away
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 104
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
Pokemon: 104
FIGHTING
STATUS
-
-
-
5
Pokemon: 104
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
Pokemon: 104
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 104
Hits twice in one turn.
Endure
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Iron Head
Pokemon: 104
STEEL
PHYSICAL
80
100
30
15
Pokemon: 104
Can make the target flinch.
Perish Song
Pokemon: 104
NORMAL
STATUS
-
-
-
5
Pokemon: 104
Every Pokémon on the field will faint in 3 turns.
Screech
Pokemon: 104
NORMAL
STATUS
-
85
-
40
Pokemon: 104
Lowers the target's DEF two stages.
Skull Bash
Pokemon: 104
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 104
User then charges for one turn before attacking. Raises the user's DEF one stage.

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