#296
Lucario
296
FIGHTINGSTEEL
#296.296
Lucario/Lucario
296.296
FIGHTINGSTEEL

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
70
110
70
115
70
90
525
X

Regular
Inner Focus: Can't be flinched.
Steadfast: Gain a SPEED stage when flinched.
Hidden
Justified: Gain an ATK stage when hit by a Dark-type move.

x2
FIGHTINGFIREGROUND
x2
x1
ELECTRICFAIRYFLYINGGHOSTPSYCHICWATER
x1
x1/2
DARKDRAGONGRASSICENORMALSTEEL
x1/2
x1/4
BUGROCK
x1/4
x0
POISON
x0

#384
Riolu
384
FIGHTING
Lv.20
#296
Lucario
296
FIGHTINGSTEEL

Classic Mode
Route 23 (Pokéradar)
Pokemon: 384
Blackthorn City (quest), Mt. Mortar (static), Evolve Riolu (Lv20)
Pokemon: 296
Remix Mode
Route 23 (Pokéradar), Route 8, Hidden Forest, Safari Zone A1, Secret Garden
Pokemon: 384
Blackthorn City (quest), Mt. Mortar (static), Cerulean Cave, Mt. Silver, Evolve Riolu (Lv20)
Pokemon: 296

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Copycat
Pokemon: 384
NORMAL
STATUS
-
-
-
20
Pokemon: 384
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Endure
Pokemon: 384
NORMAL
STATUS
-
-
-
10
Pokemon: 384
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pre Evo
Final Gambit
Pokemon: 384
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 384
Inflicts damage equal to the user's remaining HP. User faints.
Pre Evo
Force Palm
Pokemon: 384
FIGHTING
PHYSICAL
60
100
30
10
Pokemon: 384
Can paralyze the target.
Pre Evo
Nasty Plot
Pokemon: 384
DARK
STATUS
-
-
-
20
Pokemon: 384
Raises the user's SP.ATK two stages.
Pre Evo
Reversal
Pokemon: 384
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 384
Power increases the less HP the user has up to 200.
Pre Evo
Screech
Pokemon: 384
NORMAL
STATUS
-
85
-
40
Pokemon: 384
Lowers the target's DEF two stages.
EvolveEvo
Aura Sphere
X
FIGHTING
SPECIAL
80
-
-
20
X
Doesn't miss.
1
Aura Sphere
X
FIGHTING
SPECIAL
80
-
-
20
X
Doesn't miss.
1
Detect
X
FIGHTING
STATUS
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
1
Foresight
X
NORMAL
STATUS
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Laser Focus
X
NORMAL
STATUS
-
-
-
30
X
The user's next move will result in a critical hit.
1
Metal Claw
X
STEEL
PHYSICAL
50
95
10
35
X
Can raise the user's ATK one stage.
1
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
6
Counter
X
FIGHTING
PHYSICAL
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
11
Feint
X
NORMAL
PHYSICAL
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
15
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
19
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
24
Metal Sound
X
STEEL
STATUS
-
85
-
40
X
Lowers the target's SP.DEF two stages.
29
Bone Rush
X
GROUND
PHYSICAL
25
90
-
10
X
Hits 2–5 times in one turn.
33
Quick Guard
X
FIGHTING
STATUS
-
-
-
15
X
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
37
Me First
X
NORMAL
STATUS
-
-
-
20
X
Copies the target's damaging move with 1.5x power. Fails if the target went first.
42
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
47
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
51
Heal Pulse
X
PSYCHIC
STATUS
-
-
-
10
X
Heals the target for half its max HP.
55
Close Combat
X
FIGHTING
PHYSICAL
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
60
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
65
Extreme Speed
X
NORMAL
PHYSICAL
80
100
-
5
X
Has +2 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
X
DARK
STATUS
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
Pokemon: 384
PSYCHIC
STATUS
-
-
-
30
Pokemon: 384
Raises the user's SPEED two stages.
Bite
Pokemon: 384
DARK
PHYSICAL
60
100
30
25
Pokemon: 384
Can make the target flinch.
Blaze Kick
Pokemon: 384
FIRE
PHYSICAL
85
90
10
10
Pokemon: 384
User's critical hit rate is one level higher when using this move. Can burn the target.
Bullet Punch
Pokemon: 384
STEEL
PHYSICAL
40
100
-
30
Pokemon: 384
Has +1 move priority.
Circle Throw
Pokemon: 384
FIGHTING
PHYSICAL
60
90
-
10
Pokemon: 384
Forces the target to switch out, but has -6 move priority.
Cross Chop
Pokemon: 384
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 384
User's critical hit rate is one level higher when using this move.
Crunch
Pokemon: 384
DARK
PHYSICAL
80
100
20
15
Pokemon: 384
Can lower the target's DEF one stage.
Detect
Pokemon: 384
FIGHTING
STATUS
-
-
-
5
Pokemon: 384
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Follow Me
Pokemon: 384
NORMAL
STATUS
-
-
-
20
Pokemon: 384
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
High Jump Kick
Pokemon: 384
FIGHTING
PHYSICAL
130
90
-
10
Pokemon: 384
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Iron Defense
Pokemon: 384
STEEL
STATUS
-
-
-
15
Pokemon: 384
Raises the user's DEF two stages.
Low Kick
Pokemon: 384
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 384
Power increases with the target's weight in kilograms, to a maximum of 120.
Mind Reader
Pokemon: 384
NORMAL
STATUS
-
-
-
5
Pokemon: 384
Guarantees the user's next move will hit the target.
Sky Uppercut
Pokemon: 384
FIGHTING
PHYSICAL
85
90
-
15
Pokemon: 384
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
Vacuum Wave
Pokemon: 384
FIGHTING
SPECIAL
40
100
-
30
Pokemon: 384
Has +1 move priority.

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