#296
Lucario
296
FIGHTINGSTEEL
#296.296
Lucario/Lucario
296.296
FIGHTINGSTEEL

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
70
110
70
115
70
90
525
X

Regular
Inner Focus: Can't be flinched.
Steadfast: Gain a SPEED stage when flinched.
Hidden
Justified: Gain an ATK stage when hit by a Dark-type move.

Entry
It has the ability to sense the auras of all things. It understands human speech.
PokémonPoké.
296
ProfessorProf.
Oak
Entry
It has the ability to sense the auras of all things. It understands human speech
PokémonPoké.
296.296
ProfessorProf.
Oak

x2
FIGHTINGFIREGROUND
x2
x1
ELECTRICFAIRYFLYINGGHOSTPSYCHICWATER
x1
x1/2
DARKDRAGONGRASSICENORMALSTEEL
x1/2
x1/4
BUGROCK
x1/4
x0
POISON
x0

#384
Riolu
384
FIGHTING
Lv.20
#296
Lucario
296
FIGHTINGSTEEL

Classic Mode
Route 23 (Pokéradar)
Pokemon: 384
Blackthorn City (quest), Mt. Mortar (static), Evolve Riolu (Lv20)
Pokemon: 296
Remix Mode
Route 23 (Pokéradar), Route 8, Hidden Forest, Safari Zone A1, Secret Garden
Pokemon: 384
Blackthorn City (quest), Mt. Mortar (static), Cerulean Cave, Mt. Silver, Evolve Riolu (Lv20)
Pokemon: 296

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Copycat
Pokemon: 384
NORMAL
STATUS
-
-
-
20
Pokemon: 384
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Endure
Pokemon: 384
NORMAL
STATUS
-
-
-
10
Pokemon: 384
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pre Evo
Final Gambit
Pokemon: 384
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 384
Inflicts damage equal to the user's remaining HP. User faints.
Pre Evo
Force Palm
Pokemon: 384
FIGHTING
PHYSICAL
60
100
30
10
Pokemon: 384
Can paralyze the target.
Pre Evo
Nasty Plot
Pokemon: 384
DARK
STATUS
-
-
-
20
Pokemon: 384
Raises the user's SP.ATK two stages.
Pre Evo
Reversal
Pokemon: 384
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 384
Power increases the less HP the user has up to 200.
Pre Evo
Screech
Pokemon: 384
NORMAL
STATUS
-
85
-
40
Pokemon: 384
Lowers the target's DEF two stages.
EvolveEvo
Aura Sphere
X
FIGHTING
SPECIAL
80
-
-
20
X
Doesn't miss.
1
Aura Sphere
X
FIGHTING
SPECIAL
80
-
-
20
X
Doesn't miss.
1
Detect
X
FIGHTING
STATUS
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
1
Foresight
X
NORMAL
STATUS
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Laser Focus
X
NORMAL
STATUS
-
-
-
30
X
The user's next move will result in a critical hit.
1
Metal Claw
X
STEEL
PHYSICAL
50
95
10
35
X
Can raise the user's ATK one stage.
1
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
6
Counter
X
FIGHTING
PHYSICAL
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
11
Feint
X
NORMAL
PHYSICAL
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
15
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
19
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
24
Metal Sound
X
STEEL
STATUS
-
85
-
40
X
Lowers the target's SP.DEF two stages.
29
Bone Rush
X
GROUND
PHYSICAL
25
90
-
10
X
Hits 2–5 times in one turn.
33
Quick Guard
X
FIGHTING
STATUS
-
-
-
15
X
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
37
Me First
X
NORMAL
STATUS
-
-
-
20
X
Copies the target's damaging move with 1.5x power. Fails if the target went first.
42
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
47
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
51
Heal Pulse
X
PSYCHIC
STATUS
-
-
-
10
X
Heals the target for half its max HP.
55
Close Combat
X
FIGHTING
PHYSICAL
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
60
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
65
Extreme Speed
X
NORMAL
PHYSICAL
80
100
-
5
X
Has +2 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
X
DARK
STATUS
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
Pokemon: 384
PSYCHIC
STATUS
-
-
-
30
Pokemon: 384
Raises the user's SPEED two stages.
Bite
Pokemon: 384
DARK
PHYSICAL
60
100
30
25
Pokemon: 384
Can make the target flinch.
Blaze Kick
Pokemon: 384
FIRE
PHYSICAL
85
90
10
10
Pokemon: 384
User's critical hit rate is one level higher when using this move. Can burn the target.
Bullet Punch
Pokemon: 384
STEEL
PHYSICAL
40
100
-
30
Pokemon: 384
Has +1 move priority.
Circle Throw
Pokemon: 384
FIGHTING
PHYSICAL
60
90
-
10
Pokemon: 384
Forces the target to switch out, but has -6 move priority.
Cross Chop
Pokemon: 384
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 384
User's critical hit rate is one level higher when using this move.
Crunch
Pokemon: 384
DARK
PHYSICAL
80
100
20
15
Pokemon: 384
Can lower the target's DEF one stage.
Detect
Pokemon: 384
FIGHTING
STATUS
-
-
-
5
Pokemon: 384
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Follow Me
Pokemon: 384
NORMAL
STATUS
-
-
-
20
Pokemon: 384
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
High Jump Kick
Pokemon: 384
FIGHTING
PHYSICAL
130
90
-
10
Pokemon: 384
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Iron Defense
Pokemon: 384
STEEL
STATUS
-
-
-
15
Pokemon: 384
Raises the user's DEF two stages.
Low Kick
Pokemon: 384
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 384
Power increases with the target's weight in kilograms, to a maximum of 120.
Mind Reader
Pokemon: 384
NORMAL
STATUS
-
-
-
5
Pokemon: 384
Guarantees the user's next move will hit the target.
Sky Uppercut
Pokemon: 384
FIGHTING
PHYSICAL
85
90
-
15
Pokemon: 384
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
Vacuum Wave
Pokemon: 384
FIGHTING
SPECIAL
40
100
-
30
Pokemon: 384
Has +1 move priority.

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