Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pre Evo
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
Pre Evo
Force Palm
60
100
30
10
Can paralyze the target.
Pre Evo
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Pre Evo
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Pre Evo
Screech
-
85
-
40
Lowers the target's DEF two stages.
EvolveEvo
Aura Sphere
X
80
-
-
20
X
Doesn't miss.
1
Aura Sphere
X
80
-
-
20
X
Doesn't miss.
1
Detect
X
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
1
Foresight
X
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Laser Focus
X
-
-
-
30
X
The user's next move will result in a critical hit.
1
Metal Claw
X
50
95
10
35
X
Can raise the user's ATK one stage.
1
Quick Attack
X
40
100
-
30
X
Has +1 move priority.
6
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
11
Feint
X
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
15
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
19
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
24
Metal Sound
X
-
85
-
40
X
Lowers the target's SP.DEF two stages.
29
Bone Rush
X
25
90
-
10
X
Hits 2–5 times in one turn.
33
Quick Guard
X
-
-
-
15
X
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
37
Me First
X
-
-
-
20
X
Copies the target's damaging move with 1.5x power. Fails if the target went first.
42
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
47
Calm Mind
X
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
51
Heal Pulse
X
-
-
-
10
X
Heals the target for half its max HP.
55
Close Combat
X
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
60
Dragon Pulse
X
85
100
-
10
X
Inflicts regular damage.
65
Extreme Speed
X
80
100
-
5
X
Has +2 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
X
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
TM04
Calm Mind
X
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
X
65
100
100
20
X
Lowers the target's SPEED one stage.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
X
120
70
10
5
X
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM65
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
X
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
X
80
100
30
20
X
Can poison the target.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
X
80
100
10
10
X
Can lower the target's SP.DEF one stage.
TM97
Nasty Plot
X
-
-
-
20
X
Raises the user's SP.ATK two stages.
TM104
Recover
X
-
-
-
10
X
Heals the user for half its max HP.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM07
Teleport
X
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
HM10
Rock Climb
X
90
85
20
20
X
Can confuse the target.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
X
80
100
20
15
X
Can make the target flinch.
Elite trainer
Dragon Pulse
X
85
100
-
10
X
Inflicts regular damage.
Fighter
Drain Punch
X
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Bug Catcher Girl
Fury Cutter
X
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Old woman
Iron Defense
X
-
-
-
15
X
Raises the user's DEF two stages.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Scientist
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Host
Role Play
X
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Bite
60
100
30
25
Can make the target flinch.
Blaze Kick
85
90
10
10
User's critical hit rate is one level higher when using this move. Can burn the target.
Bullet Punch
40
100
-
30
Has +1 move priority.
Circle Throw
60
90
-
10
Forces the target to switch out, but has -6 move priority.
Cross Chop
100
80
-
5
User's critical hit rate is one level higher when using this move.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Follow Me
-
-
-
20
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.