#337
Klinklang
337
STEEL
#337.337
Klinklang/Klinklang
337.337
STEEL

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
100
115
70
85
90
520
X

Regular
Plus: 1.5x SP.ATK if an ally has Plus or Minus.
Minus: 1.5x SP.ATK if an ally has Plus or Minus.
Hidden
Clear Body: Can't have stats lowered by other Pokémon.

x2
FIGHTINGFIREGROUND
x2
x1
DARKELECTRICGHOSTWATER
x1
x1/2
BUGDRAGONFAIRYFLYINGGRASSICENORMALPSYCHICROCKSTEEL
x1/2
x0
POISON
x0

#397
Klink
397
STEEL
Lv.38
#398
Klang
398
STEEL
Lv.49
#337
Klinklang
337
STEEL

Classic Mode
Route 10 (Pokéradar), P2 Laboratory, Power Plant
Pokemon: 397
P2 Laboratory, Evolve Klink (Lv38)
Pokemon: 398
Rocket Warehouse (static), Evolve Klang (Lv49)
Pokemon: 337
Remix Mode
Route 10 (Pokéradar), Route 11, 17, P2 Laboratory, Pokémon Mansion, Power Plant
Pokemon: 397
Route 32, P2 Laboratory, Pokémon Mansion, Evolve Klink (Lv38)
Pokemon: 398
Rocket Warehouse (static), Evolve Klang (Lv49)
Pokemon: 337

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Magnetic Flux
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Charge
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Gear Grind
X
STEEL
PHYSICAL
50
85
-
15
X
Hits twice in one turn.
1
Gear Up
X
STEEL
STATUS
-
-
-
20
X
Raises the ATK and SP.ATK of all friendly Pokémon with plus or minus one stage.
1
Magnetic Flux
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Thunder Shock
X
ELECTRIC
SPECIAL
40
100
10
30
X
Can paralyze the target.
1
Vice Grip
X
NORMAL
PHYSICAL
55
100
-
30
X
Inflicts regular damage.
6
Charge
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
11
Thunder Shock
X
ELECTRIC
SPECIAL
40
100
10
30
X
Can paralyze the target.
16
Gear Grind
X
STEEL
PHYSICAL
50
85
-
15
X
Hits twice in one turn.
21
Bind
X
NORMAL
PHYSICAL
15
85
-
20
X
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
25
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
31
Autotomize
X
STEEL
STATUS
-
-
-
15
X
Raises the user's SPEED two stages and halves weight. Doesn't stack.
36
Mirror Shot
X
STEEL
SPECIAL
65
85
30
10
X
Can lower the target's accuracy one stage.
40
Screech
X
NORMAL
STATUS
-
85
-
40
X
Lowers the target's DEF two stages.
44
Discharge
X
ELECTRIC
SPECIAL
80
100
30
15
X
Can paralyze the target.
48
Metal Sound
X
STEEL
STATUS
-
85
-
40
X
Lowers the target's SP.DEF two stages.
54
Shift Gear
X
STEEL
STATUS
-
-
-
10
X
Raises the user's ATK one stage and its SPEED two stages.
60
Lock-On
X
NORMAL
STATUS
-
-
-
5
X
Guarantees the next move will hit the target.
66
Zap Cannon
X
ELECTRIC
SPECIAL
120
50
100
5
X
Paralyzes the target.
72
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
Volt Switch
X
ELECTRIC
SPECIAL
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.

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