#398
Klang
398
STEEL
#398.398
Klang/Klang
398.398
STEEL

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
80
95
70
85
50
440
X

Regular
Plus: 1.5x SP.ATK if an ally has Plus or Minus.
Minus: 1.5x SP.ATK if an ally has Plus or Minus.
Hidden
Clear Body: Can't have stats lowered by other Pokémon.

Entry
Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return.
PokémonPoké.
398
ProfessorProf.
Oak
Entry
Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return
PokémonPoké.
398.398
ProfessorProf.
Oak

x2
FIGHTINGFIREGROUND
x2
x1
DARKELECTRICGHOSTWATER
x1
x1/2
BUGDRAGONFAIRYFLYINGGRASSICENORMALPSYCHICROCKSTEEL
x1/2
x0
POISON
x0

#397
Klink
397
STEEL
Lv.38
#398
Klang
398
STEEL
Lv.49
#337
Klinklang
337
STEEL

Classic Mode
Route 10 (Pokéradar), P2 Laboratory, Power Plant
Pokemon: 397
P2 Laboratory, Evolve Klink (Lv38)
Pokemon: 398
Rocket Warehouse (static), Evolve Klang (Lv49)
Pokemon: 337
Remix Mode
Route 10 (Pokéradar), Route 11, 17, P2 Laboratory, Pokémon Mansion, Power Plant
Pokemon: 397
Route 32, P2 Laboratory, Pokémon Mansion, Evolve Klink (Lv38)
Pokemon: 398
Rocket Warehouse (static), Evolve Klang (Lv49)
Pokemon: 337

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Charge
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Gear Grind
X
STEEL
PHYSICAL
50
85
-
15
X
Hits twice in one turn.
1
Thunder Shock
X
ELECTRIC
SPECIAL
40
100
10
30
X
Can paralyze the target.
1
Vice Grip
X
NORMAL
PHYSICAL
55
100
-
30
X
Inflicts regular damage.
6
Charge
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
11
Thunder Shock
X
ELECTRIC
SPECIAL
40
100
10
30
X
Can paralyze the target.
16
Gear Grind
X
STEEL
PHYSICAL
50
85
-
15
X
Hits twice in one turn.
21
Bind
X
NORMAL
PHYSICAL
15
85
-
20
X
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
26
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
31
Autotomize
X
STEEL
STATUS
-
-
-
15
X
Raises the user's SPEED two stages and halves weight. Doesn't stack.
36
Mirror Shot
X
STEEL
SPECIAL
65
85
30
10
X
Can lower the target's accuracy one stage.
40
Screech
X
NORMAL
STATUS
-
85
-
40
X
Lowers the target's DEF two stages.
44
Discharge
X
ELECTRIC
SPECIAL
80
100
30
15
X
Can paralyze the target.
48
Metal Sound
X
STEEL
STATUS
-
85
-
40
X
Lowers the target's SP.DEF two stages.
52
Shift Gear
X
STEEL
STATUS
-
-
-
10
X
Raises the user's ATK one stage and its SPEED two stages.
56
Lock-On
X
NORMAL
STATUS
-
-
-
5
X
Guarantees the next move will hit the target.
60
Zap Cannon
X
ELECTRIC
SPECIAL
120
50
100
5
X
Paralyzes the target.
64
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
Volt Switch
X
ELECTRIC
SPECIAL
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.

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