#412
Joltik
412
bugelectric
#412.412
Joltik/Joltik
412.412
bugelectric

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
50
47
50
57
50
65
319

Regular
Compound Eyes: Moves have 1.3× accuracy.
Unnerve: Foes are unable to eat Berries.
Hidden
Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.

x2
firerock
x2
x1
bugdarkdragonfairyflyingghostgroundicenormalpoisonpsychicwater
x1
x1/2
electricfightinggrasssteel
x1/2

#412
Joltik
412
bugelectric
Lv.36
#363
Galvantula
363
bugelectric

Classic Mode
Route 13, 14 (Pokéradar)
Pokemon: 412
Evolve Joltik (Lv36)
Pokemon: 363
Remix Mode
Route 13, 14 (Pokéradar), Route 10, 11, Viridian Forest
Pokemon: 412
Route 30, 32, Cerulean Cave, Safari Zone A1, Evolve Joltik (Lv36)
Pokemon: 363

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Absorb
grass
special
20
100
-
25
Drains half the damage inflicted to heal the user.
1
Spider Web
bug
status
-
-
-
10
The target cannot switch out normally. Roaming Pokémon can't escape.
1
String Shot
bug
status
-
95
-
40
Lowers the target's SPEED two stages.
4
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
7
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
12
Fury Cutter
bug
physical
40
95
-
20
Power doubles after every time this move is used up to 160.
15
Electroweb
electric
special
55
95
100%
15
Lowers the target's SPEED one stage.
18
Bug Bite
bug
physical
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
23
Gastro Acid
poison
status
-
100
-
10
The target's ability is disabled as long as it remains on the field.
26
Slash
normal
physical
70
100
-
20
Has a one level higher critical hit chance.
29
Electro Ball
electric
special
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
34
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
37
Agility
psychic
status
-
-
-
30
Raises the user's SPEED two stages.
40
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
45
Dis­charge
electric
special
80
100
30%
15
Can paralyze the target.
48
Bug Buzz
bug
special
90
100
10%
10
Can lower the target's SP.DEF one stage.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cut
normal
physical
50
95
-
30
Inflicts regular damage.
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Energy Ball
grass
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
Volt Switch
electric
special
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Struggle Bug
bug
special
50
100
100%
20
Lowers the target's SP.ATK one stage.
X-Scissor
bug
physical
80
100
-
15
Inflicts regular damage.
Poison Jab
poison
physical
80
100
30%
20
Can poison the target.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
electric
physical
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
Infest­ation
bug
special
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Leech Life
bug
physical
80
100
-
10
Drains half the damage inflicted to heal the user.
Shock Wave
electric
special
60
-
-
20
Doesn't miss.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Bounce
flying
physical
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Bug Bite
bug
physical
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Magnet Rise
electric
status
-
-
-
10
For five turns, the user is immune to ground moves.
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
electric
status
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Joltik can learn.
bug
physical
80
100
100%
15
Lowers the target's ATK one stage.
Joltik can learn.
psychic
status
-
-
-
10
Exchanges the original SPEED stats of the user and target.
Joltik can learn.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cross Poison
poison
physical
70
100
10%
20
User's critical hit rate is one level higher when using this move. Can poison the target.
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Pin Missile
bug
physical
25
95
-
20
Hits 2–5 times in one turn.
Poison Sting
poison
physical
15
100
30%
35
Can poison the target.
Pursuit
dark
physical
40
100
-
20
Retreating Pokémon take double damage before switching out.
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
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