Drains half the damage inflicted to heal the user.
1
Spider Web
-
-
-
10
The target cannot switch out normally. Roaming Pokémon can't escape.
1
String Shot
-
95
-
40
Lowers the target's SPEED two stages.
4
Thunder Wave
-
90
-
20
Paralyzes the target.
7
Screech
-
85
-
40
Lowers the target's DEF two stages.
12
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
15
Electroweb
55
95
100%
15
Lowers the target's SPEED one stage.
18
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
23
Gastro Acid
-
100
-
10
The target's ability is disabled as long as it remains on the field.
26
Slash
70
100
-
20
Has a one level higher critical hit chance.
29
Electro Ball
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
34
Signal Beam
75
100
10%
15
Can confuse the target.
37
Agility
-
-
-
30
Raises the user's SPEED two stages.
40
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
45
Discharge
80
100
30%
15
Can paralyze the target.
48
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM76
Struggle Bug
50
100
100%
20
Lowers the target's SP.ATK one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM84
Poison Jab
80
100
30%
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Celadon CityCeladon
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
GoldenrodGoldenrod
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Joltik can learn.
Lunge
80
100
100%
15
Lowers the target's ATK one stage.
Joltik can learn.
Speed Swap
-
-
-
10
Exchanges the original SPEED stats of the user and target.
Joltik can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cross Poison
70
100
10%
20
User's critical hit rate is one level higher when using this move. Can poison the target.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Feint Attack
60
-
-
20
Doesn't miss.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Poison Sting
15
100
30%
35
Can poison the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.