Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
1
Absorb
X
20
100
-
25
X
Drains half the damage inflicted to heal the user.
1
Spider Web
X
-
-
-
10
X
The target cannot switch out normally. Roaming Pokémon can't escape.
1
Sticky Web
X
-
-
-
20
X
Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
1
String Shot
X
-
95
-
40
X
Lowers the target's SPEED two stages.
1
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
4
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
7
Screech
X
-
85
-
40
X
Lowers the target's DEF two stages.
12
Fury Cutter
X
40
95
-
20
X
Power doubles after every time this move is used up to 160.
15
Electroweb
X
55
95
100
15
X
Lowers the target's SPEED one stage.
18
Bug Bite
X
60
100
-
20
X
If the target is holding a berry, consume it and double this move's power.
23
Gastro Acid
X
-
100
-
10
X
The target's ability is disabled as long as it remains on the field.
26
Slash
X
70
100
-
20
X
Has a one level higher critical hit chance.
29
Electro Ball
X
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
34
Signal Beam
X
75
100
10
15
X
Can confuse the target.
40
Agility
X
-
-
-
30
X
Raises the user's SPEED two stages.
46
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
54
Discharge
X
80
100
30
15
X
Can paralyze the target.
60
Bug Buzz
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM72
Volt Switch
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM76
Struggle Bug
X
50
100
100
20
X
Lowers the target's SP.ATK one stage.
TM81
X-Scissor
X
80
100
-
15
X
Inflicts regular damage.
TM84
Poison Jab
X
80
100
30
20
X
Can poison the target.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
X
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
TM113
Infestation
X
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
X
80
100
-
10
X
Drains half the damage inflicted to heal the user.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TM120
Throat Chop
X
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
X
60
100
-
20
X
If the target is holding a berry, consume it and double this move's power.
Scientist
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Lunge
80
100
100
15
Lowers the target's ATK one stage.
Expert Tutor
Speed Swap
-
-
-
10
Exchanges the original SPEED stats of the user and target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cross Poison
70
100
10
20
User's critical hit rate is one level higher when using this move. Can poison the target.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Feint Attack
60
-
-
20
Doesn't miss.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Poison Sting
15
100
30
35
Can poison the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.