#229
Houndoom
229
DARKFIRE
#229.229
Houndoom/Houndoom
229.229
DARKFIRE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
75
90
50
110
80
95
500
X

Regular
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Early Bird: Wakes from sleep twice as fast.
Hidden
Unnerve: Foes are unable to eat Berries.

x2
FIGHTINGGROUNDROCKWATER
x2
x1
BUGDRAGONELECTRICFAIRYFLYINGNORMALPOISON
x1
x1/2
DARKFIREGHOSTGRASSICESTEEL
x1/2
x0
PSYCHIC
x0

#228
Houndour
228
DARKFIRE
Lv.24
#229
Houndoom
229
DARKFIRE

Classic Mode
Route 7
Pokemon: 228
Evolve Houndour (Lv24)
Pokemon: 229
Remix Mode
Route 7, 8, 23, Celadon City, Pokémon Mansion
Pokemon: 228
Pokémon Mansion, Evolve Houndour (Lv24)
Pokemon: 229

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
1
Howl
X
NORMAL
STATUS
-
-
-
40
X
Raises the user's ATK one stage.
1
Inferno
X
FIRE
SPECIAL
100
50
100
5
X
Burns the target.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
1
Smog
X
POISON
SPECIAL
30
70
40
20
X
Can poison the target.
1
Thunder Fang
X
ELECTRIC
PHYSICAL
65
95
100
15
X
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Howl
X
NORMAL
STATUS
-
-
-
40
X
Raises the user's ATK one stage.
8
Smog
X
POISON
SPECIAL
30
70
40
20
X
Can poison the target.
13
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
16
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
20
Odor Sleuth
X
NORMAL
STATUS
-
-
-
40
X
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
26
Beat Up
X
DARK
PHYSICAL
1
100
-
10
X
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
30
Fire Fang
X
FIRE
PHYSICAL
65
95
100
15
X
Can burn the target or flinch the target. Both have their own independent effect chance.
35
Feint Attack
X
DARK
PHYSICAL
60
-
-
20
X
Doesn't miss.
41
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
45
Foul Play
X
DARK
PHYSICAL
95
100
-
15
X
Damage is calculated using the target's ATKing stat rather than the user's.
50
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
56
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
60
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
65
Inferno
X
FIRE
SPECIAL
100
50
100
5
X
Burns the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Overheat
X
FIRE
SPECIAL
130
90
-
5
X
Lowers the user's SP.ATK two stages.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Snarl
X
DARK
SPECIAL
55
95
100
15
X
Lowers the target's SP.ATK one stage.
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Hyper Voice
X
NORMAL
SPECIAL
90
100
-
10
X
Inflicts regular damage.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Super Fang
X
NORMAL
PHYSICAL
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Beat Up
Pokemon: 228
DARK
PHYSICAL
1
100
-
10
Pokemon: 228
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Counter
Pokemon: 228
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 228
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Feint
Pokemon: 228
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 228
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Fire Fang
Pokemon: 228
FIRE
PHYSICAL
65
95
100
15
Pokemon: 228
Can burn the target or flinch the target. Both have their own independent effect chance.
Fire Spin
Pokemon: 228
FIRE
SPECIAL
35
85
-
15
Pokemon: 228
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Nasty Plot
Pokemon: 228
DARK
STATUS
-
-
-
20
Pokemon: 228
Raises the user's SP.ATK two stages.
Punishment
Pokemon: 228
DARK
PHYSICAL
1
100
-
5
Pokemon: 228
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Pursuit
Pokemon: 228
DARK
PHYSICAL
40
100
-
20
Pokemon: 228
Retreating Pokémon take double damage before switching out.
Rage
Pokemon: 228
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 228
As long as this move is in use, raises the ATK stat each time the user is hit.
Reversal
Pokemon: 228
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 228
Power increases the less HP the user has up to 200.
Spite
Pokemon: 228
GHOST
STATUS
-
100
-
10
Pokemon: 228
Lowers the PP of the target's last used move by 4.
Sucker Punch
Pokemon: 228
DARK
PHYSICAL
70
100
-
5
Pokemon: 228
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Thunder Fang
Pokemon: 228
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 228
Can paralyze or flinch the target. Both have their own independent effect chance.

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