Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Early Bird: Wakes from sleep twice as fast.
Hidden
Unnerve: Foes are unable to eat Berries.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#228
Houndour
+
Game Freak
Lv.24
#229
Houndoom
+
Game Freak & luxio.
Classic Mode
Route 7
Evolve Houndour (Lv24)
Remix Mode
Route 7, 8, 23, Celadon City, Pokémon Mansion
Pokémon Mansion, Evolve Houndour (Lv24)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Ember
40
100
10
25
Can burn the target.
1
Howl
-
-
-
40
Raises the user's ATK one stage.
1
Inferno
100
50
100
5
Burns the target.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
1
Smog
30
70
40
20
Can poison the target.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Howl
-
-
-
40
Raises the user's ATK one stage.
8
Smog
30
70
40
20
Can poison the target.
13
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
16
Bite
60
100
30
25
Can make the target flinch.
20
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
25
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
26
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
28
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
30
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
32
Feint Attack
60
-
-
20
Doesn't miss.
35
Feint Attack
60
-
-
20
Doesn't miss.
37
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
40
Foul Play
95
100
-
15
Damage is calculated using the target's ATKing stat rather than the user's.
41
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
44
Flamethrower
90
100
10
15
Can burn the target.
45
Foul Play
95
100
-
15
Damage is calculated using the target's ATKing stat rather than the user's.
49
Crunch
80
100
20
15
Can lower the target's DEF one stage.
50
Flamethrower
90
100
10
15
Can burn the target.
52
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
56
Crunch
80
100
20
15
Can lower the target's DEF one stage.
56
Inferno
100
50
100
5
Burns the target.
60
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
65
Inferno
100
50
100
5
Burns the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.