#88
Grimer
88
poison
#88.88
Grimer/Grimer
88.88
poison

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
80
80
50
40
50
25
325

Regular
Stench: Damaging moves have a 10% chance to make the target flinch.
Sticky Hold: Held item can't be removed by other Pokémon.
Hidden
Poison Touch: Contact moves have a 30% chance of poisoning the target with each hit.

x2
groundpsychic
x2
x1
darkdragonelectricfireflyingghosticenormalrocksteelwater
x1
x1/2
bugfairyfightinggrasspoison
x1/2

#88
Grimer
88
poison
Lv.38
#89
Muk
89
poison

Classic Mode
Route 17 (quest), Route 14, 15, 17, Celadon City, Celadon Sewers, Pokémon Mansion, Power Plant
Pokemon: 88
Route 17 (quest), Route 14, 15, 17, Celadon City, Celadon Sewers, Pokémon Mansion, Evolve Grimer (Lv38)
Pokemon: 89
Remix Mode
Route 17 (quest), Route 14, 15, 17, Celadon City, Celadon Sewers
Pokemon: 88
Route 17 (quest), Route 15, 17, Celadon City, Evolve Grimer (Lv38)
Pokemon: 89

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Poison Gas
poison
status
-
90
-
40
Poisons the target.
1
Pound
normal
physical
40
100
-
35
Inflicts regular damage.
4
Harden
normal
status
-
-
-
30
Raises the user's DEF one stage.
7
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
12
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
15
Sludge
poison
special
65
100
30%
20
Can poison the target.
18
Mud Bomb
ground
special
65
85
30%
10
Can lower the target's accuracy one stage.
21
Minimize
normal
status
-
-
-
10
Raises the user's evasion two stages.
26
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
29
Sludge Bomb
poison
special
90
100
30%
10
Can poison the target.
32
Sludge Wave
poison
special
95
100
10%
10
Can poison the target.
37
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
40
Gunk Shot
poison
physical
120
80
30%
5
Can poison the target.
43
Acid Armor
poison
status
-
-
-
20
Raises the user's DEF two stages.
46
Belch
poison
special
120
90
-
10
Can only be used if the user has eaten a berry since the beginning of the battle.
48
Memen­to
dark
status
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Veno­shock
poison
special
65
100
-
10
If the target is poisoned, this move has double power.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Sludge Wave
poison
special
95
100
10%
10
Can poison the target.
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Sludge Bomb
poison
special
90
100
30%
10
Can poison the target.
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Explo­sion
normal
physical
250
100
-
5
User faints.
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Poison Jab
poison
physical
80
100
30%
20
Can poison the target.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Infest­ation
bug
special
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Shock Wave
electric
special
60
-
-
20
Doesn't miss.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Gunk Shot
poison
physical
120
80
30%
5
Can poison the target.
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Acid Spray
poison
special
40
100
100%
20
Lowers the target's SP.DEF two stages.
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Haze
ice
status
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Lick
ghost
physical
30
100
30%
30
Can paralyze the target.
Mean Look
normal
status
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
Shadow Punch
ghost
physical
60
-
-
20
Doesn't miss.
Shadow Sneak
ghost
physical
40
100
-
30
Has +1 move priority.
Spit Up
normal
special
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stock­pile
normal
status
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
normal
status
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
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