#55
Golduck
55
water
#55.55
Golduck/Golduck
55.55
water

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
80
82
78
95
80
85
500

Regular
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Cloud Nine: Upon entering battle, weather effects are negated.
Hidden
Swift Swim: 2x SPEED in rainy weather.

x2
electricgrass
x2
x1
bugdarkdragonfairyfightingflyingghostgroundnormalpoisonpsychicrock
x1
x1/2
fireicesteelwater
x1/2

#54
Psyduck
54
water
Lv.33
#55
Golduck
55
water

Classic Mode
Route 4, 7, 10, 12, 13, 14, 15, 17, 19, 22, 23, 24, 35, Berry Forest, Boon Island, Cerulean Cape, Cerulean Cave, Cerulean City, Chrono Island, Cinnabar Island, Crimson City, Pallet Town, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Treasure Beach, Viridian River
Pokemon: 54
Route 35, Berry Forest, Brine Road, Cerulean Cave, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Evolve Psyduck (Lv33)
Pokemon: 55
Remix Mode
Route 6, 12, 13, 14, 15, 23, 24, 35, Cerulean Cape, Cerulean City, Crimson City, Ilex Forest, Offshore Road, Pallet Town, Ruins of Alph, Safari Zone A3, Treasure Beach, Vermillion City, Viridian River
Pokemon: 54
Route 22, 35, Berry Forest, Brine Road, Ilex Forest, Offshore Road, Seafoam Islands, Evolve Psyduck (Lv33)
Pokemon: 55

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Aqua Jet
water
physical
40
100
-
20
Has +1 move priority.
1
Me First
normal
status
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
1
Scratch
normal
physical
40
100
-
35
Inflicts regular damage.
1
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
1
Water Gun
water
special
40
100
-
25
Inflicts regular damage.
1
Water Sport
water
status
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
4
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
7
Water Gun
water
special
40
100
-
25
Inflicts regular damage.
10
Confusion
psychic
special
50
100
10%
25
Can confuse the target.
13
Fury Swipes
normal
physical
18
80
-
15
Hits 2–5 times in one turn.
16
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
19
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
22
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
25
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
28
Aqua Tail
water
physical
90
90
-
10
Inflicts regular damage.
31
Soak
water
status
-
100
-
20
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
36
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
41
Amnesia
psychic
status
-
-
-
20
Raises the user's SP.DEF two stages.
46
Hydro Pump
water
special
110
80
-
5
Inflicts regular damage.
51
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Surf
water
special
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Water­fall
water
physical
80
100
20%
15
Can make the target flinch.
Dive
water
physical
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
Tele­port
psychic
status
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
Hone Claws
dark
status
-
-
-
15
Raises the user's ATK and accuracy one stage.
Psy­shock
psychic
special
80
100
-
10
Damage calculation uses the target's DEF.
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
ice
status
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
fighting
physical
65
100
100%
20
Lowers the target's SPEED one stage.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Aqua Jet
water
physical
40
100
-
20
Has +1 move priority.
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Scald
water
special
80
100
30%
15
Can burn the target.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Fury Cutter
bug
physical
40
95
-
20
Power doubles after every time this move is used up to 160.
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Swift
normal
special
60
-
-
20
Doesn't miss.
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
Cross Chop
fighting
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
Encore
normal
status
-
100
-
5
Forces the target to use the last used move for 3 turns.
Fore­sight
normal
status
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
psychic
special
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Hypno­sis
psychic
status
-
60
-
20
Puts the target to sleep.
Mud Bomb
ground
special
65
85
30%
10
Can lower the target's accuracy one stage.
Psy­beam
psychic
special
65
100
10%
20
Can confuse the target.
Refresh
normal
status
-
-
-
20
Removes burn, paralysis, or poison from the user.
Secret Power
normal
physical
70
100
30%
20
Effect depends on the terrain.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Synchro­noise
psychic
special
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
Yawn
normal
status
-
-
-
10
Puts the target to sleep at the end of the next turn.
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