#54.55
Psyduck/Golduck
54.55
WATER
#55.54
Golduck/Psyduck
55.54
WATER

X
60(-10)
HP
70(+10)
X
X
72(+10)
ATK
62(-10)
X
X
68(+10)
DEF
58(-10)
X
X
75(-10)
SP.ATKSP.A
85(+10)
X
X
60(-10)
SP.DEFSP.D
70(+10)
X
X
75(+10)
SPEEDSPD
65(-10)
X
X
410
TOTALTOT
410
X

Regular
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Cloud Nine: Upon entering battle, weather effects are negated.
Hidden
Swift Swim: 2x SPEED in rainy weather.

x2
ELECTRICGRASS
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPOISONPSYCHICROCK
x1
x1/2
FIREICESTEELWATER
x1/2

#54
Psyduck
54
WATER
Lv.33
#55
Golduck
55
WATER

Classic Mode
Route 4, 7, 10, 12, 13, 14, 15, 17, 19, 22, 23, 24, 35, Berry Forest, Boon Island, Cerulean Cape, Cerulean Cave, Cerulean City, Chrono Island, Cinnabar Island, Crimson City, Pallet Town, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Treasure Beach, Viridian River
Pokemon: 54
Route 35, Berry Forest, Brine Road, Cerulean Cave, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Evolve Psyduck (Lv33)
Pokemon: 55
Remix Mode
Route 6, 12, 13, 14, 15, 23, 24, 35, Cerulean Cape, Cerulean City, Crimson City, Ilex Forest, Offshore Road, Pallet Town, Ruins of Alph, Safari Zone A3, Treasure Beach, Vermillion City, Viridian River
Pokemon: 54
Route 22, 35, Berry Forest, Brine Road, Ilex Forest, Offshore Road, Seafoam Islands, Evolve Psyduck (Lv33)
Pokemon: 55

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Aqua Jet
Pokemon: 55
WATER
PHYSICAL
40
100
-
20
Pokemon: 55
Has +1 move priority.
1
Me First
Pokemon: 55
NORMAL
STATUS
-
-
-
20
Pokemon: 55
Copies the target's damaging move with 1.5x power. Fails if the target went first.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tail Whip
Pokemon: 55
NORMAL
STATUS
-
100
-
30
Pokemon: 55
Lowers the target's DEF one stage.
1
Water Gun
Pokemon: 55
WATER
SPECIAL
40
100
-
25
Pokemon: 55
Inflicts regular damage.
1
Water Sport
multiple sources
WATER
STATUS
-
-
-
15
multiple sources
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
4
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
7
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
10
Confusion
multiple sources
PSYCHIC
SPECIAL
50
100
10
25
multiple sources
Can confuse the target.
13
Fury Swipes
multiple sources
NORMAL
PHYSICAL
18
80
-
15
multiple sources
Hits 2–5 times in one turn.
16
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
19
Disable
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Disables the target's last used move for the next 4-7 turns.
22
Screech
multiple sources
NORMAL
STATUS
-
85
-
40
multiple sources
Lowers the target's DEF two stages.
25
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.
28
Aqua Tail
multiple sources
WATER
PHYSICAL
90
90
-
10
multiple sources
Inflicts regular damage.
31
Soak
multiple sources
WATER
STATUS
-
100
-
20
multiple sources
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
34
Psych Up
Pokemon: 54
NORMAL
STATUS
-
-
-
10
Pokemon: 54
Copies the target's stat changes.
36
Psych Up
Pokemon: 55
NORMAL
STATUS
-
-
-
10
Pokemon: 55
Copies the target's stat changes.
37
Amnesia
Pokemon: 54
PSYCHIC
STATUS
-
-
-
20
Pokemon: 54
Raises the user's SP.DEF two stages.
40
Hydro Pump
Pokemon: 54
WATER
SPECIAL
110
80
-
5
Pokemon: 54
Inflicts regular damage.
41
Amnesia
Pokemon: 55
PSYCHIC
STATUS
-
-
-
20
Pokemon: 55
Raises the user's SP.DEF two stages.
43
Wonder Room
Pokemon: 54
PSYCHIC
STATUS
-
-
-
10
Pokemon: 54
For five turns, every Pokémon's DEF and SP.DEF are swapped.
46
Hydro Pump
Pokemon: 55
WATER
SPECIAL
110
80
-
5
Pokemon: 55
Inflicts regular damage.
51
Wonder Room
Pokemon: 55
PSYCHIC
STATUS
-
-
-
10
Pokemon: 55
For five turns, every Pokémon's DEF and SP.DEF are swapped.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 55
NORMAL
SPECIAL
150
90
-
5
Pokemon: 55
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
Pokemon: 55
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 55
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 55
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 55
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Giga Impact
Pokemon: 55
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 55
The user can't attack or switch out the turn after this is used.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Aqua Jet
multiple sources
WATER
PHYSICAL
40
100
-
20
multiple sources
Has +1 move priority.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 55
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 55
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fury Cutter
Pokemon: 55
BUG
PHYSICAL
40
95
-
20
Pokemon: 55
Power doubles after every time this move is used up to 160.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Wonder Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Confuse Ray
Pokemon: 54
GHOST
STATUS
-
100
-
10
Pokemon: 54
Confuses the target.
Cross Chop
Pokemon: 54
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 54
User's critical hit rate is one level higher when using this move.
Encore
Pokemon: 54
NORMAL
STATUS
-
100
-
5
Pokemon: 54
Forces the target to use the last used move for 3 turns.
Foresight
Pokemon: 54
NORMAL
STATUS
-
-
-
40
Pokemon: 54
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
Pokemon: 54
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 54
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Hypnosis
Pokemon: 54
PSYCHIC
STATUS
-
60
-
20
Pokemon: 54
Puts the target to sleep.
Mud Bomb
Pokemon: 54
GROUND
SPECIAL
65
85
30
10
Pokemon: 54
Can lower the target's accuracy one stage.
Psybeam
Pokemon: 54
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 54
Can confuse the target.
Refresh
Pokemon: 54
NORMAL
STATUS
-
-
-
20
Pokemon: 54
Removes burn, paralysis, or poison from the user.
Secret Power
Pokemon: 54
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 54
Effect depends on the terrain.
Sleep Talk
Pokemon: 54
NORMAL
STATUS
-
-
-
10
Pokemon: 54
Randomly use one of the user's other three moves. Fails if awake.
Synchronoise
Pokemon: 54
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 54
Only Pokémon that share a type with the user will take damage from this move.
Yawn
Pokemon: 54
NORMAL
STATUS
-
-
-
10
Pokemon: 54
Puts the target to sleep at the end of the next turn.
Confuse Ray
Pokemon: 54
GHOST
STATUS
-
100
-
10
Pokemon: 54
Confuses the target.
Cross Chop
Pokemon: 54
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 54
User's critical hit rate is one level higher when using this move.
Encore
Pokemon: 54
NORMAL
STATUS
-
100
-
5
Pokemon: 54
Forces the target to use the last used move for 3 turns.
Foresight
Pokemon: 54
NORMAL
STATUS
-
-
-
40
Pokemon: 54
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
Pokemon: 54
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 54
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Hypnosis
Pokemon: 54
PSYCHIC
STATUS
-
60
-
20
Pokemon: 54
Puts the target to sleep.
Mud Bomb
Pokemon: 54
GROUND
SPECIAL
65
85
30
10
Pokemon: 54
Can lower the target's accuracy one stage.
Psybeam
Pokemon: 54
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 54
Can confuse the target.
Refresh
Pokemon: 54
NORMAL
STATUS
-
-
-
20
Pokemon: 54
Removes burn, paralysis, or poison from the user.
Secret Power
Pokemon: 54
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 54
Effect depends on the terrain.
Sleep Talk
Pokemon: 54
NORMAL
STATUS
-
-
-
10
Pokemon: 54
Randomly use one of the user's other three moves. Fails if awake.
Synchronoise
Pokemon: 54
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 54
Only Pokémon that share a type with the user will take damage from this move.
Yawn
Pokemon: 54
NORMAL
STATUS
-
-
-
10
Pokemon: 54
Puts the target to sleep at the end of the next turn.

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