Raises the user's ATK, DEF, and accuracy one stage each.
1
Defense Curl
X
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Foresight
X
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Quick Attack
X
40
100
-
30
X
Has +1 move priority.
1
Scratch
X
40
100
-
35
X
Inflicts regular damage.
4
Defense Curl
X
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
7
Quick Attack
X
40
100
-
30
X
Has +1 move priority.
13
Fury Swipes
X
18
80
-
15
X
Hits 2–5 times in one turn.
17
Helping Hand
X
-
-
-
20
X
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
21
Follow Me
X
-
-
-
20
X
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
28
Slam
X
80
75
-
20
X
Inflicts regular damage.
32
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
36
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
42
Amnesia
X
-
-
-
20
X
Raises the user's SP.DEF two stages.
46
Baton Pass
X
-
-
-
40
X
Switch out the user but any stat changes and persistent move effects remain.
50
Me First
X
-
-
-
20
X
Copies the target's damaging move with 1.5x power. Fails if the target went first.
56
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
X
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM35
Flamethrower
X
90
100
10
15
X
Can burn the target.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM52
Focus Blast
X
120
70
10
5
X
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM65
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM109
Brutal Swing
X
60
100
-
20
X
Inflicts regular damage.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Bug Catcher Girl
Fury Cutter
X
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Guitarist
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Burglar
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Super Fang
X
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Slash
70
100
-
20
Has a one level higher critical hit chance.
Trick
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.