#161.162
Sentret/Furret
161.162
NORMAL
#162.161
Furret/Sentret
162.161
NORMAL

X
51(-17)
HP
68(+17)
X
X
66(+10)
ATK
56(-10)
X
X
54(+10)
DEF
44(-10)
X
X
38(-3)
SP.ATKSP.A
41(+3)
X
X
48(-3)
SP.DEFSP.D
51(+3)
X
X
66(+23)
SPEEDSPD
43(-23)
X
X
323(+20)
TOTALTOT
303(-20)
X

Regular
Run Away: Can always escape or switch out.
Keen Eye: Accuracy can't be lowered.
Hidden
Frisk: Upon entering battle, reveal the foe's held item.

x2
FIGHTING
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONPSYCHICROCKSTEELWATER
x1
x0
GHOST
x0

#161
Sentret
161
NORMAL
Lv.15
#162
Furret
162
NORMAL

Classic Mode
Route 2
Pokemon: 161
Route 29, Chrono Island, Evolve Sentret (Lv15)
Pokemon: 162
Remix Mode
Route 1, 2
Pokemon: 161
Route 18, 29, 46, Ilex Forest, Evolve Sentret (Lv15)
Pokemon: 162

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Agility
Pokemon: 162
PSYCHIC
STATUS
-
-
-
30
Pokemon: 162
Raises the user's SPEED two stages.
1
Agility
Pokemon: 162
PSYCHIC
STATUS
-
-
-
30
Pokemon: 162
Raises the user's SPEED two stages.
1
Coil
Pokemon: 162
POISON
STATUS
-
-
-
20
Pokemon: 162
Raises the user's ATK, DEF, and accuracy one stage each.
1
Defense Curl
Pokemon: 162
NORMAL
STATUS
-
-
-
40
Pokemon: 162
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Foresight
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Quick Attack
Pokemon: 162
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 162
Has +1 move priority.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
4
Defense Curl
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
7
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
13
Fury Swipes
multiple sources
NORMAL
PHYSICAL
18
80
-
15
multiple sources
Hits 2–5 times in one turn.
16
Helping Hand
Pokemon: 161
NORMAL
STATUS
-
-
-
20
Pokemon: 161
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
17
Helping Hand
Pokemon: 162
NORMAL
STATUS
-
-
-
20
Pokemon: 162
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
19
Follow Me
Pokemon: 161
NORMAL
STATUS
-
-
-
20
Pokemon: 161
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
21
Follow Me
Pokemon: 162
NORMAL
STATUS
-
-
-
20
Pokemon: 162
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
25
Slam
Pokemon: 161
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 161
Inflicts regular damage.
28
Rest
Pokemon: 161
PSYCHIC
STATUS
-
-
-
10
Pokemon: 161
The user falls asleep and regains all of its HP.
28
Slam
Pokemon: 162
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 162
Inflicts regular damage.
31
Sucker Punch
Pokemon: 161
DARK
PHYSICAL
70
100
-
5
Pokemon: 161
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
32
Rest
Pokemon: 162
PSYCHIC
STATUS
-
-
-
10
Pokemon: 162
The user falls asleep and regains all of its HP.
36
Amnesia
Pokemon: 161
PSYCHIC
STATUS
-
-
-
20
Pokemon: 161
Raises the user's SP.DEF two stages.
36
Sucker Punch
Pokemon: 162
DARK
PHYSICAL
70
100
-
5
Pokemon: 162
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
39
Baton Pass
Pokemon: 161
NORMAL
STATUS
-
-
-
40
Pokemon: 161
Switch out the user but any stat changes and persistent move effects remain.
42
Amnesia
Pokemon: 162
PSYCHIC
STATUS
-
-
-
20
Pokemon: 162
Raises the user's SP.DEF two stages.
42
Me First
Pokemon: 161
NORMAL
STATUS
-
-
-
20
Pokemon: 161
Copies the target's damaging move with 1.5x power. Fails if the target went first.
46
Baton Pass
Pokemon: 162
NORMAL
STATUS
-
-
-
40
Pokemon: 162
Switch out the user but any stat changes and persistent move effects remain.
47
Hyper Voice
Pokemon: 161
NORMAL
SPECIAL
90
100
-
10
Pokemon: 161
Inflicts regular damage.
50
Me First
Pokemon: 162
NORMAL
STATUS
-
-
-
20
Pokemon: 162
Copies the target's damaging move with 1.5x power. Fails if the target went first.
56
Hyper Voice
Pokemon: 162
NORMAL
SPECIAL
90
100
-
10
Pokemon: 162
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
Pokemon: 162
ICE
SPECIAL
110
70
10
5
Pokemon: 162
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 162
NORMAL
SPECIAL
150
90
-
5
Pokemon: 162
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
Pokemon: 162
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 162
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 162
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 162
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 162
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 162
The user can't attack or switch out the turn after this is used.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
multiple sources
BUG
PHYSICAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
multiple sources
DARK
PHYSICAL
60
100
-
20
multiple sources
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 162
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 162
Inflicts regular damage.
Rock Smash
Pokemon: 162
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 162
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Super Fang
multiple sources
NORMAL
PHYSICAL
1
90
-
10
multiple sources
Inflicts typeless damage equal to half the target's remaining HP.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
Pokemon: 161
NORMAL
STATUS
-
-
-
20
Pokemon: 161
Randomly uses a move from another Pokémon in the user's party.
Charm
Pokemon: 161
FAIRY
STATUS
-
100
-
20
Pokemon: 161
Lowers the target's ATK two stages.
Covet
Pokemon: 161
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 161
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Double-Edge
Pokemon: 161
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 161
User loses 1/3rd the damage it inflicts in recoil.
Focus Energy
Pokemon: 161
NORMAL
STATUS
-
-
-
30
Pokemon: 161
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
Pokemon: 161
STEEL
PHYSICAL
100
75
30
15
Pokemon: 161
Can lower the target's DEF one stage.
Last Resort
Pokemon: 161
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 161
Fails if the user hasn't used its other three moves at least once while on the field.
Natural Gift
Pokemon: 161
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 161
Power and type are determined by the user's held berry.
Pursuit
Pokemon: 161
DARK
PHYSICAL
40
100
-
20
Pokemon: 161
Retreating Pokémon take double damage before switching out.
Reversal
Pokemon: 161
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 161
Power increases the less HP the user has up to 200.
Slash
Pokemon: 161
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 161
Has a one level higher critical hit chance.
Trick
Pokemon: 161
PSYCHIC
STATUS
-
100
-
10
Pokemon: 161
User and target permanently swap held items, even if one isn't holding anything.
Assist
Pokemon: 161
NORMAL
STATUS
-
-
-
20
Pokemon: 161
Randomly uses a move from another Pokémon in the user's party.
Charm
Pokemon: 161
FAIRY
STATUS
-
100
-
20
Pokemon: 161
Lowers the target's ATK two stages.
Covet
Pokemon: 161
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 161
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Double-Edge
Pokemon: 161
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 161
User loses 1/3rd the damage it inflicts in recoil.
Focus Energy
Pokemon: 161
NORMAL
STATUS
-
-
-
30
Pokemon: 161
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
Pokemon: 161
STEEL
PHYSICAL
100
75
30
15
Pokemon: 161
Can lower the target's DEF one stage.
Last Resort
Pokemon: 161
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 161
Fails if the user hasn't used its other three moves at least once while on the field.
Natural Gift
Pokemon: 161
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 161
Power and type are determined by the user's held berry.
Pursuit
Pokemon: 161
DARK
PHYSICAL
40
100
-
20
Pokemon: 161
Retreating Pokémon take double damage before switching out.
Reversal
Pokemon: 161
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 161
Power increases the less HP the user has up to 200.
Slash
Pokemon: 161
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 161
Has a one level higher critical hit chance.
Trick
Pokemon: 161
PSYCHIC
STATUS
-
100
-
10
Pokemon: 161
User and target permanently swap held items, even if one isn't holding anything.

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