Raises the user's SPEED two stages and halves weight. Doesn't stack.
EvolveEvo
Mirror Shot
X
65
85
30
10
X
Can lower the target's accuracy one stage.
1
Autotomize
X
-
-
-
15
X
Raises the user's SPEED two stages and halves weight. Doesn't stack.
1
Bug Bite
X
60
100
-
20
X
If the target is holding a berry, consume it and double this move's power.
1
Heavy Slam
X
1
100
-
10
X
Power maxes out at 120, depending on how much heavier the user is than the target.
1
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
1
Mirror Shot
X
65
85
30
10
X
Can lower the target's accuracy one stage.
1
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
1
Self-Destruct
X
200
100
-
5
X
User faints.
1
Tackle
X
40
100
-
35
X
Inflicts regular damage.
1
Toxic Spikes
X
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
1
Zap Cannon
X
120
50
100
5
X
Paralyzes the target.
6
Self-Destruct
X
200
100
-
5
X
User faints.
9
Bug Bite
X
60
100
-
20
X
If the target is holding a berry, consume it and double this move's power.
12
Take Down
X
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
17
Rapid Spin
X
20
100
-
40
X
Removes hazards from the field and frees the user from binding effects.
20
Bide
X
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
23
Natural Gift
X
1
100
-
15
X
Power and type are determined by the user's held berry.
28
Spikes
X
-
-
-
20
X
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
32
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
36
Explosion
X
250
100
-
5
X
User faints.
42
Iron Defense
X
-
-
-
15
X
Raises the user's DEF two stages.
46
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
50
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
56
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
60
Zap Cannon
X
120
50
100
5
X
Paralyzes the target.
64
Heavy Slam
X
1
100
-
10
X
Power maxes out at 120, depending on how much heavier the user is than the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
X
65
100
-
10
X
If the target is poisoned, this move has double power.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM19
Telekinesis
X
-
-
-
15
X
For three turns, all non-KO moves hit the target.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM33
Reflect
X
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM37
Sandstorm
X
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
X
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM64
Explosion
X
250
100
-
5
X
User faints.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
X
-
-
-
20
X
Raises the user's SPEED two stages.
TM72
Volt Switch
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM74
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
TM76
Struggle Bug
X
50
100
100
20
X
Lowers the target's SP.ATK one stage.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
X
80
100
10
10
X
Can lower the target's SP.DEF one stage.
TM103
Toxic Spikes
X
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
X
60
100
-
20
X
If the target is holding a berry, consume it and double this move's power.
Builder
Drill Run
X
80
95
-
10
X
User's critical hit rate is one level higher when using this move.
Man
Gravity
X
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Old woman
Iron Defense
X
-
-
-
15
X
Raises the user's DEF two stages.
Scientist
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Ranger
Shell Smash
X
-
-
-
15
X
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
NPC
Stealth Rock
X
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Shell Trap
150
100
-
5
If the user was not yet hit by an opponent's physical move this turn, this move will fail. Has -3 move priority.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Power Trick
-
-
-
10
The user's original ATK and DEF are swapped.
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
60
-
-
20
Doesn't miss.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.