#204.205
Pineco/Forretress
204.205
BUGSTEEL
#205.204
Forretress/Pineco
205.204
BUG

X
58(-8)
HP
66(+8)
X
X
81(+8)
ATK
73(-8)
X
X
123(+17)
DEF
106(-17)
X
X
43(-8)
SP.ATKSP.A
51(+8)
X
X
43(-8)
SP.DEFSP.D
51(+8)
X
X
31(+8)
SPEEDSPD
23(-8)
X
X
379(+9)
TOTALTOT
370(-9)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Hidden
Overcoat: Doesn't take damage from weather.

x4
FIRE
-
x4
x2
-
FIREFLYINGROCK
x2
x1
DARKELECTRICFIGHTINGFLYINGGHOSTGROUNDROCKWATER
BUGDARKDRAGONELECTRICFAIRYGHOSTICENORMALPOISONPSYCHICSTEELWATER
x1
x1/2
BUGDRAGONFAIRYICENORMALPSYCHICSTEEL
FIGHTINGGRASSGROUND
x1/2
x1/4
GRASS
-
x1/4
x0
POISON
-
x0

#204
Pineco
204
BUG
Lv.31
#205
Forretress
205
BUGSTEEL

Classic Mode
Pewter City (gift), Route 30, 31 (quest), Route 43, Ilex Forest, Lake of Rage, Viridian River
Pokemon: 204
Evolve Pineco (Lv31)
Pokemon: 205
Remix Mode
Pewter City (gift), Route 30, 31 (quest), Route 3, 5, 12, Hidden Forest, Ilex Forest, Lake of Rage, Viridian River
Pokemon: 204
Route 15, 26, 27, Safari Zone A3, A4, Evolve Pineco (Lv31)
Pokemon: 205

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Autotomize
Pokemon: 205
STEEL
STATUS
-
-
-
15
Pokemon: 205
Raises the user's SPEED two stages and halves weight. Doesn't stack.
EvolveEvo
Mirror Shot
Pokemon: 205
STEEL
SPECIAL
65
85
30
10
Pokemon: 205
Can lower the target's accuracy one stage.
1
Autotomize
Pokemon: 205
STEEL
STATUS
-
-
-
15
Pokemon: 205
Raises the user's SPEED two stages and halves weight. Doesn't stack.
1
Bug Bite
Pokemon: 205
BUG
PHYSICAL
60
100
-
20
Pokemon: 205
If the target is holding a berry, consume it and double this move's power.
1
Heavy Slam
Pokemon: 205
STEEL
PHYSICAL
1
100
-
10
Pokemon: 205
Power maxes out at 120, depending on how much heavier the user is than the target.
1
Magnet Rise
Pokemon: 205
ELECTRIC
STATUS
-
-
-
10
Pokemon: 205
For five turns, the user is immune to ground moves.
1
Mirror Shot
Pokemon: 205
STEEL
SPECIAL
65
85
30
10
Pokemon: 205
Can lower the target's accuracy one stage.
1
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
1
Self-Destruct
Pokemon: 205
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 205
User faints.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Toxic Spikes
Pokemon: 205
POISON
STATUS
-
-
-
20
Pokemon: 205
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
1
Zap Cannon
Pokemon: 205
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 205
Paralyzes the target.
6
Self-Destruct
multiple sources
NORMAL
PHYSICAL
200
100
-
5
multiple sources
User faints.
9
Bug Bite
multiple sources
BUG
PHYSICAL
60
100
-
20
multiple sources
If the target is holding a berry, consume it and double this move's power.
12
Take Down
multiple sources
NORMAL
PHYSICAL
90
85
-
20
multiple sources
User takes 1/4th the damage it inflicts in recoil.
17
Rapid Spin
multiple sources
NORMAL
PHYSICAL
20
100
-
40
multiple sources
Removes hazards from the field and frees the user from binding effects.
20
Bide
multiple sources
NORMAL
PHYSICAL
1
-
-
10
multiple sources
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
23
Natural Gift
multiple sources
NORMAL
PHYSICAL
1
100
-
15
multiple sources
Power and type are determined by the user's held berry.
28
Spikes
multiple sources
GROUND
STATUS
-
-
-
20
multiple sources
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
31
Payback
Pokemon: 204
DARK
PHYSICAL
50
100
-
10
Pokemon: 204
If the target uses a move or switches out this turn, this move has double power.
32
Payback
Pokemon: 205
DARK
PHYSICAL
50
100
-
10
Pokemon: 205
If the target uses a move or switches out this turn, this move has double power.
34
Explosion
Pokemon: 204
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 204
User faints.
36
Explosion
Pokemon: 205
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 205
User faints.
39
Iron Defense
Pokemon: 204
STEEL
STATUS
-
-
-
15
Pokemon: 204
Raises the user's DEF two stages.
42
Gyro Ball
Pokemon: 204
STEEL
PHYSICAL
1
100
-
5
Pokemon: 204
Hits harder the slower the user is to the target, to a maximum power of 150.
42
Iron Defense
Pokemon: 205
STEEL
STATUS
-
-
-
15
Pokemon: 205
Raises the user's DEF two stages.
45
Double-Edge
Pokemon: 204
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 204
User loses 1/3rd the damage it inflicts in recoil.
46
Gyro Ball
Pokemon: 205
STEEL
PHYSICAL
1
100
-
5
Pokemon: 205
Hits harder the slower the user is to the target, to a maximum power of 150.
50
Double-Edge
Pokemon: 205
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 205
User loses 1/3rd the damage it inflicts in recoil.
56
Magnet Rise
Pokemon: 205
ELECTRIC
STATUS
-
-
-
10
Pokemon: 205
For five turns, the user is immune to ground moves.
60
Zap Cannon
Pokemon: 205
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 205
Paralyzes the target.
64
Heavy Slam
Pokemon: 205
STEEL
PHYSICAL
1
100
-
10
Pokemon: 205
Power maxes out at 120, depending on how much heavier the user is than the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
multiple sources
POISON
SPECIAL
65
100
-
10
multiple sources
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 205
NORMAL
SPECIAL
150
90
-
5
Pokemon: 205
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Telekinesis
Pokemon: 205
PSYCHIC
STATUS
-
-
-
15
Pokemon: 205
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
Pokemon: 205
PSYCHIC
STATUS
-
-
-
15
Pokemon: 205
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Explosion
multiple sources
NORMAL
PHYSICAL
250
100
-
5
multiple sources
User faints.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 205
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 205
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 205
ROCK
STATUS
-
-
-
20
Pokemon: 205
Raises the user's SPEED two stages.
Volt Switch
Pokemon: 205
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 205
Inflicts regular damage, then the user immediately switches out.
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
Struggle Bug
multiple sources
BUG
SPECIAL
50
100
100
20
multiple sources
Lowers the target's SP.ATK one stage.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
Pokemon: 205
STEEL
SPECIAL
80
100
10
10
Pokemon: 205
Can lower the target's SP.DEF one stage.
Toxic Spikes
multiple sources
POISON
STATUS
-
-
-
20
multiple sources
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Bite
multiple sources
BUG
PHYSICAL
60
100
-
20
multiple sources
If the target is holding a berry, consume it and double this move's power.
Drill Run
multiple sources
GROUND
PHYSICAL
80
95
-
10
multiple sources
User's critical hit rate is one level higher when using this move.
Gravity
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Defense
multiple sources
STEEL
STATUS
-
-
-
15
multiple sources
Raises the user's DEF two stages.
Magnet Rise
Pokemon: 205
ELECTRIC
STATUS
-
-
-
10
Pokemon: 205
For five turns, the user is immune to ground moves.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Shell Smash
Pokemon: 205
NORMAL
STATUS
-
-
-
15
Pokemon: 205
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Signal Beam
Pokemon: 205
BUG
SPECIAL
75
100
10
15
Pokemon: 205
Can confuse the target.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Shell Trap
multiple sources
FIRE
SPECIAL
150
100
-
5
multiple sources
If the user was not yet hit by an opponent's physical move this turn, this move will fail. Has -3 move priority.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
Pokemon: 204
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 204
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Double-Edge
Pokemon: 204
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 204
User loses 1/3rd the damage it inflicts in recoil.
Endure
Pokemon: 204
NORMAL
STATUS
-
-
-
10
Pokemon: 204
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
Pokemon: 204
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 204
Power increases the less HP the user has up to 200.
Pin Missile
Pokemon: 204
BUG
PHYSICAL
25
95
-
20
Pokemon: 204
Hits 2–5 times in one turn.
Power Trick
Pokemon: 204
PSYCHIC
STATUS
-
-
-
10
Pokemon: 204
The user's original ATK and DEF are swapped.
Revenge
Pokemon: 204
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 204
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Sand Tomb
Pokemon: 204
GROUND
PHYSICAL
35
85
-
15
Pokemon: 204
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Stealth Rock
Pokemon: 204
ROCK
STATUS
-
-
-
20
Pokemon: 204
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
Pokemon: 204
NORMAL
SPECIAL
60
-
-
20
Pokemon: 204
Doesn't miss.
Toxic Spikes
Pokemon: 204
POISON
STATUS
-
-
-
20
Pokemon: 204
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Counter
Pokemon: 204
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 204
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Double-Edge
Pokemon: 204
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 204
User loses 1/3rd the damage it inflicts in recoil.
Endure
Pokemon: 204
NORMAL
STATUS
-
-
-
10
Pokemon: 204
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
Pokemon: 204
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 204
Power increases the less HP the user has up to 200.
Pin Missile
Pokemon: 204
BUG
PHYSICAL
25
95
-
20
Pokemon: 204
Hits 2–5 times in one turn.
Power Trick
Pokemon: 204
PSYCHIC
STATUS
-
-
-
10
Pokemon: 204
The user's original ATK and DEF are swapped.
Revenge
Pokemon: 204
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 204
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Sand Tomb
Pokemon: 204
GROUND
PHYSICAL
35
85
-
15
Pokemon: 204
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Stealth Rock
Pokemon: 204
ROCK
STATUS
-
-
-
20
Pokemon: 204
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
Pokemon: 204
NORMAL
SPECIAL
60
-
-
20
Pokemon: 204
Doesn't miss.
Toxic Spikes
Pokemon: 204
POISON
STATUS
-
-
-
20
Pokemon: 204
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.

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