Static: On contact, the attacker has a 30% chance to be paralyzed.
Hidden
Plus: 1.5x SP.ATK if an ally has Plus or Minus.
Entry
Its fleece quality changes to generate strong static electricity with a small amount of wool. The bare, slick parts of its hide are shielded against electricity.
PokémonPoké.
180
ProfessorProf.
Oak
Entry
Its fleece quality changes to generate strong static electricity with a small amount of wool. The bare, slick parts of its hide are shielded against electricity
PokémonPoké.
180.180
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
#179
Mareep
+
Game Freak & voxposs
Lv.15
#180
Flaaffy
+
Pokémon TCG & camquat
Lv.30
#181
Ampharos
+
Game Freak & hollowedrabbit
Classic Mode
Route 11 (trade), Route 11, 32
Route 32, 42, 43, Lake of Rage, Evolve Mareep (Lv15)
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
20
Take Down
X
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
25
Electro Ball
X
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
29
Confuse Ray
X
-
100
-
10
X
Confuses the target.
34
Power Gem
X
80
100
-
20
X
Inflicts regular damage.
38
Discharge
X
80
100
30
15
X
Can paralyze the target.
43
Cotton Guard
X
-
-
-
10
X
Raises the user's DEF by three stages.
47
Signal Beam
X
75
100
10
15
X
Can confuse the target.
52
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
56
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM72
Volt Switch
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
X
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
TM102
Spore
X
-
100
-
15
X
Puts the target to sleep.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Scientist
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Parabolic Charge
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Expert Tutor
Tail Glow
-
-
-
20
Raises the user's SP.ATK three stages.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
After You
-
-
-
15
The target moves immediately after the user.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Body Slam
85
100
30
15
Can paralyze the target.
Charge
-
-
-
20
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.