All Normal-type moves become Electric-type moves for the rest of the turn. Has +1 move priority.
1
Magnetic Flux
X
-
-
-
20
X
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Tackle
X
40
100
-
35
X
Inflicts regular damage.
1
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
1
Thunder Shock
X
40
100
10
30
X
Can paralyze the target.
1
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
1
Zap Cannon
X
120
50
100
5
X
Paralyzes the target.
4
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
8
Thunder Shock
X
40
100
10
30
X
Can paralyze the target.
11
Cotton Spore
X
-
100
-
40
X
Lowers the target's SPEED two stages.
16
Charge
X
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
20
Take Down
X
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
25
Electro Ball
X
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
29
Confuse Ray
X
-
100
-
10
X
Confuses the target.
35
Power Gem
X
80
100
-
20
X
Inflicts regular damage.
40
Discharge
X
80
100
30
15
X
Can paralyze the target.
46
Cotton Guard
X
-
-
-
10
X
Raises the user's DEF by three stages.
51
Signal Beam
X
75
100
10
15
X
Can confuse the target.
57
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
62
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
65
Dragon Pulse
X
85
100
-
10
X
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM52
Focus Blast
X
120
70
10
5
X
Can lower the target's SP.DEF one stage.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM72
Volt Switch
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
X
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
TM101
Dragon Dance
X
-
-
-
20
X
Raises the user's ATK and SPEED one stage each.
TM102
Spore
X
-
100
-
15
X
Puts the target to sleep.
TM109
Brutal Swing
X
60
100
-
20
X
Inflicts regular damage.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
HM10
Rock Climb
X
90
85
20
20
X
Can confuse the target.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Elite trainer
Dragon Pulse
X
85
100
-
10
X
Inflicts regular damage.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Scientist
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
Old Man
Outrage
X
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Parabolic Charge
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Expert Tutor
Tail Glow
-
-
-
20
Raises the user's SP.ATK three stages.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
After You
-
-
-
15
The target moves immediately after the user.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Body Slam
85
100
30
15
Can paralyze the target.
Charge
-
-
-
20
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.