Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
9
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Headbutt
X
70
100
30
15
X
Can make the target flinch.
17
Hyper Fang
X
80
90
10
15
X
Can make the target flinch.
21
Yawn
X
-
-
-
10
X
Puts the target to sleep at the end of the next turn.
25
Crunch
X
80
100
20
15
X
Can lower the target's DEF one stage.
29
Take Down
X
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
33
Super Fang
X
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
37
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
41
Amnesia
X
-
-
-
20
X
Raises the user's SP.DEF two stages.
45
Superpower
X
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
49
Curse
X
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM105
Aqua Jet
X
40
100
-
20
X
Has +1 move priority.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM10
Rock Climb
X
90
85
20
20
X
Can confuse the target.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher Girl
Fury Cutter
X
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
X
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Man
Super Fang
X
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Fighter
Superpower
X
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Tail
X
90
90
-
10
X
Inflicts regular damage.
Defense Curl
X
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
Endure
X
-
-
-
10
X
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fury Swipes
X
18
80
-
15
X
Hits 2–5 times in one turn.
Odor Sleuth
X
-
-
-
40
X
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Quick Attack
X
40
100
-
30
X
Has +1 move priority.
Rock Climb
X
90
85
20
20
X
Can confuse the target.
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Skull Bash
X
130
100
-
10
X
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Water Sport
X
-
-
-
15
X
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.