#383
Bibarel
383
NORMALWATER
#383.383
Bibarel/Bibarel
383.383
NORMALWATER

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
79
85
60
55
60
71
410
X

Regular
Simple: Its stats are twice as affected by modifiers (Swords Dance raises 4 ATK stages instead of 2, Tail Whip lowers 2 stages instead of 1, etc).
Unaware: During damage calculation, ignores foe's stat changes except SPEED.
Hidden
Moody: Each turn, a random stat is raised two stages and another is lowered one stage.

Entry
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
PokémonPoké.
383
ProfessorProf.
Oak
Entry
It makes its nest by damming streams with bark and mud. It is known as an industrious worker
PokémonPoké.
383.383
ProfessorProf.
Oak

x2
ELECTRICFIGHTINGGRASS
x2
x1
BUGDARKDRAGONFAIRYFLYINGGROUNDNORMALPOISONPSYCHICROCK
x1
x1/2
FIREICESTEELWATER
x1/2
x0
GHOST
x0

#294
Bidoof
294
NORMAL
Lv.15
#383
Bibarel
383
NORMALWATER

Classic Mode
Route 22, 29 (Pokéradar), Route 29 (gift), Route 42, 43, Lake of Rage
Pokemon: 294
Route 30 (Pokéradar), Evolve Bidoof (Lv15)
Pokemon: 383
Remix Mode
Route 22, 29 (Pokéradar), Route 29 (gift), Route 1, 2
Pokemon: 294
Route 30 (Pokéradar), Route 17, 23, 29, 33, 42, 43, Celadon Sewers, Mt. Mortar, Evolve Bidoof (Lv15)
Pokemon: 383

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
1
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Rototiller
X
GROUND
STATUS
-
-
-
10
X
Raises the ATK and SP.ATK of all grass Pokémon in battle.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
5
Defense Curl
X
NORMAL
STATUS
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
9
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
18
Hyper Fang
X
NORMAL
PHYSICAL
80
90
10
15
X
Can make the target flinch.
23
Yawn
X
NORMAL
STATUS
-
-
-
10
X
Puts the target to sleep at the end of the next turn.
28
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
33
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
38
Super Fang
X
NORMAL
PHYSICAL
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
43
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
48
Amnesia
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF two stages.
53
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
58
Curse
X
GHOST
STATUS
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Rock Climb
Pokemon: 294
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 294
Can confuse the target.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Super Fang
X
NORMAL
PHYSICAL
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Tail
Pokemon: 294
WATER
PHYSICAL
90
90
-
10
Pokemon: 294
Inflicts regular damage.
Defense Curl
Pokemon: 294
NORMAL
STATUS
-
-
-
40
Pokemon: 294
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Double-Edge
Pokemon: 294
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 294
User loses 1/3rd the damage it inflicts in recoil.
Endure
Pokemon: 294
NORMAL
STATUS
-
-
-
10
Pokemon: 294
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fury Swipes
Pokemon: 294
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 294
Hits 2–5 times in one turn.
Odor Sleuth
Pokemon: 294
NORMAL
STATUS
-
-
-
40
Pokemon: 294
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Quick Attack
Pokemon: 294
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 294
Has +1 move priority.
Rock Climb
Pokemon: 294
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 294
Can confuse the target.
Rollout
Pokemon: 294
ROCK
PHYSICAL
30
90
-
20
Pokemon: 294
User is forced to use this move for five turns, doubling in power each time up to 16x.
Skull Bash
Pokemon: 294
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 294
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sleep Talk
Pokemon: 294
NORMAL
STATUS
-
-
-
10
Pokemon: 294
Randomly use one of the user's other three moves. Fails if awake.
Water Sport
Pokemon: 294
WATER
STATUS
-
-
-
15
Pokemon: 294
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

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