#24
Arbok
24
POISON
#24.24
Arbok/Arbok
24.24
POISON

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
85
69
65
79
80
438
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Hidden
Unnerve: Foes are unable to eat Berries.

Entry
This Pokémon has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.
PokémonPoké.
24
ProfessorProf.
Oak
Entry
It is an extremely rare Arbok that grew two heads. They will often compete with each other over who gets to devour its prey.
PokémonPoké.
24.24
ProfessorProf.
_snakeywakey_

x2
GROUNDPSYCHIC
x2
x1
DARKDRAGONELECTRICFIREFLYINGGHOSTICENORMALROCKSTEELWATER
x1
x1/2
BUGFAIRYFIGHTINGGRASSPOISON
x1/2

#23
Ekans
23
POISON
Lv.22
#24
Arbok
24
POISON

Classic Mode
Route 4, 8, 9, 10, 11
Pokemon: 23
Route 26, 27, 32, 33, Cerulean Cave, Victory Road, Evolve Ekans (Lv22)
Pokemon: 24
Remix Mode
Route 4
Pokemon: 23
Route 32, Evolve Ekans (Lv22)
Pokemon: 24

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
1
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
1
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
1
Fire Fang
X
FIRE
PHYSICAL
65
95
100
15
X
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Ice Fang
X
ICE
PHYSICAL
65
95
100
15
X
Can freeze or flinch the target. Both have their own independent effect chance.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Poison Sting
X
POISON
PHYSICAL
15
100
30
35
X
Can poison the target.
1
Thunder Fang
X
ELECTRIC
PHYSICAL
65
95
100
15
X
Can paralyze or flinch the target. Both have their own independent effect chance.
1
Wrap
X
NORMAL
PHYSICAL
15
90
-
20
X
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
4
Poison Sting
X
POISON
PHYSICAL
15
100
30
35
X
Can poison the target.
9
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
12
Glare
X
NORMAL
STATUS
-
100
-
30
X
Paralyzes the target.
17
Screech
X
NORMAL
STATUS
-
85
-
40
X
Lowers the target's DEF two stages.
20
Acid
X
POISON
SPECIAL
40
100
10
30
X
Can lower the target's SP.DEF one stage.
27
Spit Up
X
NORMAL
SPECIAL
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
27
Stockpile
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
27
Swallow
X
NORMAL
STATUS
-
-
-
10
X
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
32
Acid Spray
X
POISON
SPECIAL
40
100
100
20
X
Lowers the target's SP.DEF two stages.
39
Mud Bomb
X
GROUND
SPECIAL
65
85
30
10
X
Can lower the target's accuracy one stage.
44
Gastro Acid
X
POISON
STATUS
-
100
-
10
X
The target's ability is disabled as long as it remains on the field.
48
Belch
X
POISON
SPECIAL
120
90
-
10
X
Can only be used if the user has eaten a berry since the beginning of the battle.
51
Haze
X
ICE
STATUS
-
-
-
30
X
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
56
Coil
X
POISON
STATUS
-
-
-
20
X
Raises the user's ATK, DEF, and accuracy one stage each.
63
Gunk Shot
X
POISON
PHYSICAL
120
80
30
5
X
Can poison the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
X
POISON
SPECIAL
65
100
-
10
X
If the target is poisoned, this move has double power.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sludge Wave
X
POISON
SPECIAL
95
100
10
10
X
Can poison the target.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Dragon Tail
X
DRAGON
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Infestation
X
BUG
SPECIAL
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Beat Up
Pokemon: 23
DARK
PHYSICAL
1
100
-
10
Pokemon: 23
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Disable
Pokemon: 23
NORMAL
STATUS
-
100
-
20
Pokemon: 23
Disables the target's last used move for the next 4-7 turns.
Iron Tail
Pokemon: 23
STEEL
PHYSICAL
100
75
30
15
Pokemon: 23
Can lower the target's DEF one stage.
Poison Fang
Pokemon: 23
POISON
PHYSICAL
50
100
50
15
Pokemon: 23
Can badly poison the target.
Poison Tail
Pokemon: 23
POISON
PHYSICAL
50
100
10
25
Pokemon: 23
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
Pokemon: 23
DARK
PHYSICAL
40
100
-
20
Pokemon: 23
Retreating Pokémon take double damage before switching out.
Scary Face
Pokemon: 23
NORMAL
STATUS
-
100
-
10
Pokemon: 23
Lowers the target's SPEED two stages.
Slam
Pokemon: 23
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 23
Inflicts regular damage.
Snatch
Pokemon: 23
DARK
STATUS
-
-
-
10
Pokemon: 23
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Spite
Pokemon: 23
GHOST
STATUS
-
100
-
10
Pokemon: 23
Lowers the PP of the target's last used move by 4.
Sucker Punch
Pokemon: 23
DARK
PHYSICAL
70
100
-
5
Pokemon: 23
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Switcheroo
Pokemon: 23
DARK
STATUS
-
100
-
10
Pokemon: 23
User and target permanently swap held items, even if one isn't holding anything.

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