Can burn the target or flinch the target. Both have their own independent effect chance.
1
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Poison Sting
15
100
30
35
Can poison the target.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
1
Wrap
15
90
-
20
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
4
Poison Sting
15
100
30
35
Can poison the target.
9
Bite
60
100
30
25
Can make the target flinch.
12
Glare
-
100
-
30
Paralyzes the target.
17
Screech
-
85
-
40
Lowers the target's DEF two stages.
20
Acid
40
100
10
30
Can lower the target's SP.DEF one stage.
25
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
25
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
25
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
27
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
27
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
27
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
28
Acid Spray
40
100
100
20
Lowers the target's SP.DEF two stages.
32
Acid Spray
40
100
100
20
Lowers the target's SP.DEF two stages.
33
Mud Bomb
65
85
30
10
Can lower the target's accuracy one stage.
36
Gastro Acid
-
100
-
10
The target's ability is disabled as long as it remains on the field.
38
Belch
120
90
-
10
Can only be used if the user has eaten a berry since the beginning of the battle.
39
Mud Bomb
65
85
30
10
Can lower the target's accuracy one stage.
41
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
44
Coil
-
-
-
20
Raises the user's ATK, DEF, and accuracy one stage each.
44
Gastro Acid
-
100
-
10
The target's ability is disabled as long as it remains on the field.
48
Belch
120
90
-
10
Can only be used if the user has eaten a berry since the beginning of the battle.
49
Gunk Shot
120
80
30
5
Can poison the target.
51
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
56
Coil
-
-
-
20
Raises the user's ATK, DEF, and accuracy one stage each.
63
Gunk Shot
120
80
30
5
Can poison the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM34
Sludge Wave
95
100
10
10
Can poison the target.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Poison Fang
50
100
50
15
Can badly poison the target.
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
Slam
80
75
-
20
Inflicts regular damage.
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Poison Fang
50
100
50
15
Can badly poison the target.
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
Slam
80
75
-
20
Inflicts regular damage.
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.