#65
Alakazam
65
PSYCHIC
#65.65
Alakazam/Alakazam
65.65
PSYCHIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
55
50
45
135
85
120
490
X

Regular
Synchronize: When given a major status condition, the attacker gets it too.
Inner Focus: Can't be flinched.
Hidden
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).

Entry
While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
PokémonPoké.
65
ProfessorProf.
Oak
Entry
Having achieved the height of its psionic abilities, Alakazam is capable of feats of psychic prowess that both awe and terrify those who witness them.
PokémonPoké.
65.65
ProfessorProf.
Cipher

x2
BUGDARKGHOST
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONROCKSTEELWATER
x1
x1/2
FIGHTINGPSYCHIC
x1/2

#63
Abra
63
PSYCHIC
Lv.16
#64
Kadabra
64
PSYCHIC
Lv.40 or
LINKINGCORD
#65
Alakazam
65
PSYCHIC

Classic Mode
Celadon Game Corner (gift), Route 24
Pokemon: 63
Route 34, 35, Cerulean Cave, Evolve Abra (Lv16)
Pokemon: 64
Cerulean Cave, Evolve Kadabra (Lv40 or Linking Cord)
Pokemon: 65
Remix Mode
Celadon Game Corner (gift), Route 24
Pokemon: 63
Route 13, 34, Evolve Abra (Lv16)
Pokemon: 64
Cerulean Cave, Mt. Silver, Evolve Kadabra (Lv40 or Linking Cord)
Pokemon: 65

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Role Play
Pokemon: 64
PSYCHIC
STATUS
-
-
-
10
Pokemon: 64
User's ability is replaced with the target's until the user leaves the field.
EvolveEvo
Kinesis
X
PSYCHIC
STATUS
-
80
-
15
X
Lowers the target's accuracy one stage.
1
Confusion
X
PSYCHIC
SPECIAL
50
100
10
25
X
Can confuse the target.
1
Kinesis
X
PSYCHIC
STATUS
-
80
-
15
X
Lowers the target's accuracy one stage.
1
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
16
Confusion
X
PSYCHIC
SPECIAL
50
100
10
25
X
Can confuse the target.
18
Disable
X
NORMAL
STATUS
-
100
-
20
X
Disables the target's last used move for the next 4-7 turns.
21
Psybeam
X
PSYCHIC
SPECIAL
65
100
10
20
X
Can confuse the target.
23
Miracle Eye
X
PSYCHIC
STATUS
-
-
-
40
X
Resets the target's evasion to normal.
26
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
28
Psycho Cut
X
PSYCHIC
PHYSICAL
70
100
-
20
X
User's critical hit rate is one level higher when using this move.
31
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
33
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
36
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
38
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
41
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
43
Future Sight
X
PSYCHIC
SPECIAL
120
100
-
10
X
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
46
Trick
X
PSYCHIC
STATUS
-
100
-
10
X
User and target permanently swap held items, even if one isn't holding anything.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Dazzling Gleam
X
FAIRY
SPECIAL
80
100
-
10
X
Inflicts regular damage.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Instruct
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
The user instructs the target to use its last move again in addition to its action for the turn.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Speed Swap
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Exchanges the original SPEED stats of the user and target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
Pokemon: 63
PSYCHIC
STATUS
-
-
-
20
Pokemon: 63
Raises the user's DEF two stages.
Encore
Pokemon: 63
NORMAL
STATUS
-
100
-
5
Pokemon: 63
Forces the target to use the last used move for 3 turns.
Fire Punch
Pokemon: 63
FIRE
PHYSICAL
75
100
10
15
Pokemon: 63
Can burn the target.
Guard Split
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
Averages the user's unmodified DEF with the target's unmodified DEF.
Guard Swap
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
Pokemon: 63
ICE
PHYSICAL
75
100
10
15
Pokemon: 63
Can freeze the target.
Knock Off
Pokemon: 63
DARK
PHYSICAL
65
100
-
20
Pokemon: 63
Target loses its held item. That item can't be recovered with Recycle.
Power Trick
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
The user's original ATK and DEF are swapped.
Skill Swap
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
User and target switch abilities. Doesn't miss.
Thunder Punch
Pokemon: 63
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 63
Can paralyze the target.

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