#79.80
Slowpoke/Slowbro
79.80
WATERPSYCHIC
#80.79
Slowbro/Slowpoke
80.79
WATERPSYCHIC

X
91(-2)
HP
93(+2)
X
X
71(+3)
ATK
68(-3)
X
X
95(+15)
DEF
80(-15)
X
X
60(-20)
SP.ATKSP.A
80(+20)
X
X
53(-13)
SP.DEFSP.D
66(+13)
X
X
25(+5)
SPEEDSPD
20(-5)
X
X
395(-12)
TOTALTOT
407(+12)
X

Regular
Oblivious: Immune to Infatuation and Taunt.
Own Tempo: Can't be confused.
Hidden
Regenerator: On switch out, restore 1/3rd max HP.

x2
BUGDARKELECTRICGHOSTGRASS
x2
x1
DRAGONFAIRYFLYINGGROUNDNORMALPOISONROCK
x1
x1/2
FIGHTINGFIREICEPSYCHICSTEELWATER
x1/2

#79
Slowpoke
79
WATERPSYCHIC
Lv.37
#80
Slowbro
80
WATERPSYCHIC
WATERSTONE
or
KINGSROCK
#199
Slowking
199
WATERPSYCHIC

Classic Mode
Vermillion City (trade), Route 4, 10, 12, 13, 14, 15, 17, 19, 22, 23, 24, Boon Island, Cerulean Cape, Cerulean Cave, Cerulean City, Chrono Island, Cinnabar Island, Crimson City, Dark Cave, Pallet Town, Pinkan Island, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Slowpoke Well, Tohjo Falls, Treasure Beach, Vermillion City, Viridian River
Pokemon: 79
Slowpoke Well, Evolve Slowpoke (Water Stone or King's Rock)
Pokemon: 199
Mt. Mortar (static), Bond Bridge, Cerulean Cave, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Slowpoke Well, Tohjo Falls, Treasure Beach, Evolve Slowpoke (Lv37)
Pokemon: 80
Remix Mode
Vermillion City (trade), Route 4, 8, 13, 14, 15, 23, 30, Cerulean Cape, Cerulean City, Chrono Island, Crimson City, Dark Cave, Ilex Forest, Offshore Road, Pallet Town, Ruins of Alph, Slowpoke Well, Treasure Beach, Vermillion City, Viridian River
Pokemon: 79
Slowpoke Well, Evolve Slowpoke (Water Stone or King's Rock)
Pokemon: 199
Mt. Mortar (static), Slowpoke Well, Evolve Slowpoke (Lv37)
Pokemon: 80

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Withdraw
Pokemon: 80
WATER
STATUS
-
-
-
40
Pokemon: 80
Raises the user's DEF one stage.
1
Curse
multiple sources
GHOST
STATUS
-
-
-
10
multiple sources
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
1
Growl
Pokemon: 80
NORMAL
STATUS
-
100
-
40
Pokemon: 80
Lowers the target's ATK one stage.
1
Heal Pulse
Pokemon: 80
PSYCHIC
STATUS
-
-
-
10
Pokemon: 80
Heals the target for half its max HP.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Withdraw
Pokemon: 80
WATER
STATUS
-
-
-
40
Pokemon: 80
Raises the user's DEF one stage.
1
Yawn
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Puts the target to sleep at the end of the next turn.
5
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
9
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
14
Confusion
multiple sources
PSYCHIC
SPECIAL
50
100
10
25
multiple sources
Can confuse the target.
19
Disable
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Disables the target's last used move for the next 4-7 turns.
23
Headbutt
multiple sources
NORMAL
PHYSICAL
70
100
30
15
multiple sources
Can make the target flinch.
28
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
32
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.
36
Slack Off
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
41
Amnesia
Pokemon: 79
PSYCHIC
STATUS
-
-
-
20
Pokemon: 79
Raises the user's SP.DEF two stages.
43
Amnesia
Pokemon: 80
PSYCHIC
STATUS
-
-
-
20
Pokemon: 80
Raises the user's SP.DEF two stages.
45
Psychic
Pokemon: 79
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 79
Can lower the target's SP.DEF one stage.
49
Psychic
Pokemon: 80
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 80
Can lower the target's SP.DEF one stage.
49
Rain Dance
Pokemon: 79
WATER
STATUS
-
-
-
5
Pokemon: 79
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
54
Psych Up
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
Copies the target's stat changes.
55
Rain Dance
Pokemon: 80
WATER
STATUS
-
-
-
5
Pokemon: 80
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
58
Heal Pulse
Pokemon: 79
PSYCHIC
STATUS
-
-
-
10
Pokemon: 79
Heals the target for half its max HP.
62
Psych Up
Pokemon: 80
NORMAL
STATUS
-
-
-
10
Pokemon: 80
Copies the target's stat changes.
68
Heal Pulse
Pokemon: 80
PSYCHIC
STATUS
-
-
-
10
Pokemon: 80
Heals the target for half its max HP.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 80
NORMAL
SPECIAL
150
90
-
5
Pokemon: 80
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 80
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 80
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Aerial Ace
Pokemon: 80
FLYING
PHYSICAL
60
-
-
20
Pokemon: 80
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 80
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 80
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
Pokemon: 80
DARK
PHYSICAL
1
100
-
10
Pokemon: 80
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Giga Impact
Pokemon: 80
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 80
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Recover
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
Focus Punch
Pokemon: 80
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 80
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 80
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 80
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
Pokemon: 80
FIGHTING
PHYSICAL
75
100
-
10
Pokemon: 80
Drains half the damage inflicted to heal the user.
Fury Cutter
Pokemon: 80
BUG
PHYSICAL
40
95
-
20
Pokemon: 80
Power doubles after every time this move is used up to 160.
Ice Punch
Pokemon: 80
ICE
PHYSICAL
75
100
10
15
Pokemon: 80
Can freeze the target.
Iron Defense
Pokemon: 80
STEEL
STATUS
-
-
-
15
Pokemon: 80
Raises the user's DEF two stages.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 80
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 80
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Shell Smash
Pokemon: 80
NORMAL
STATUS
-
-
-
15
Pokemon: 80
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Wonder Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Belly Drum
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
User pays half its max HP to maximize its ATK stat.
Block
Pokemon: 79
NORMAL
STATUS
-
-
-
5
Pokemon: 79
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Future Sight
Pokemon: 79
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 79
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Me First
Pokemon: 79
NORMAL
STATUS
-
-
-
20
Pokemon: 79
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Mud Sport
Pokemon: 79
GROUND
STATUS
-
-
-
15
Pokemon: 79
For five turns all Electric-type moves on the field inflict 0.5x damage.
Sleep Talk
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
Randomly use one of the user's other three moves. Fails if awake.
Snore
Pokemon: 79
NORMAL
SPECIAL
50
100
30
15
Pokemon: 79
Only usable if the user is sleeping. Can make the target flinch.
Stomp
Pokemon: 79
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 79
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Wonder Room
Pokemon: 79
PSYCHIC
STATUS
-
-
-
10
Pokemon: 79
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 79
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 79
Can make the target flinch.
Belly Drum
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
User pays half its max HP to maximize its ATK stat.
Block
Pokemon: 79
NORMAL
STATUS
-
-
-
5
Pokemon: 79
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Future Sight
Pokemon: 79
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 79
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Me First
Pokemon: 79
NORMAL
STATUS
-
-
-
20
Pokemon: 79
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Mud Sport
Pokemon: 79
GROUND
STATUS
-
-
-
15
Pokemon: 79
For five turns all Electric-type moves on the field inflict 0.5x damage.
Sleep Talk
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
Randomly use one of the user's other three moves. Fails if awake.
Snore
Pokemon: 79
NORMAL
SPECIAL
50
100
30
15
Pokemon: 79
Only usable if the user is sleeping. Can make the target flinch.
Stomp
Pokemon: 79
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 79
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Wonder Room
Pokemon: 79
PSYCHIC
STATUS
-
-
-
10
Pokemon: 79
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 79
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 79
Can make the target flinch.

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