Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
21
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
25
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
29
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
33
Inferno
100
50
100
5
Burns the target.
37
Agility
-
-
-
30
Raises the user's SPEED two stages.
41
Fire Blast
110
85
10
5
Can burn the target.
45
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
49
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Builder
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
30
100
-
30
Hits twice in one turn.
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Hypnosis
-
60
-
20
Puts the target to sleep.
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
30
100
-
30
Hits twice in one turn.
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Hypnosis
-
60
-
20
Puts the target to sleep.
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.