#77.78
Ponyta/Rapidash
77.78
FIRE
#78.77
Rapidash/Ponyta
78.77
FIRE

X
55(-5)
HP
60(+5)
X
X
95(+5)
ATK
90(-5)
X
X
65(+5)
DEF
60(-5)
X
X
70(-5)
SP.ATKSP.A
75(+5)
X
X
70(-5)
SP.DEFSP.D
75(+5)
X
X
100(+5)
SPEEDSPD
95(-5)
X
X
455
TOTALTOT
455
X

Regular
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Run Away: Can always escape or switch out.
Hidden
Flame Body: On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.

x2
GROUNDROCKWATER
x2
x1
DARKDRAGONELECTRICFIGHTINGFLYINGGHOSTNORMALPOISONPSYCHIC
x1
x1/2
BUGFAIRYFIREGRASSICESTEEL
x1/2

#77
Ponyta
77
FIRE
Lv.40
#78
Rapidash
78
FIRE

Classic Mode
Celadon City (trade), Route 17, 26, 27, Kindle Road, Mt. Ember
Pokemon: 77
Route 26, 27, Cerulean Cave, Kindle Road, Mt. Silver Base, Evolve Ponyta (Lv40)
Pokemon: 78
Remix Mode
Celadon City (trade), Route 16, 17, Mt. Ember
Pokemon: 77
Evolve Ponyta (Lv40)
Pokemon: 78

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Tackle
Pokemon: 77
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 77
Inflicts regular damage.
EvolveEvo
Fury Attack
Pokemon: 78
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 78
Hits 2–5 times in one turn.
1
Ember
Pokemon: 78
FIRE
SPECIAL
40
100
10
25
Pokemon: 78
Can burn the target.
1
Fury Attack
Pokemon: 78
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 78
Hits 2–5 times in one turn.
1
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
1
Megahorn
Pokemon: 78
BUG
PHYSICAL
120
85
-
10
Pokemon: 78
Inflicts regular damage.
1
Poison Jab
Pokemon: 78
POISON
PHYSICAL
80
100
30
20
Pokemon: 78
Can poison the target.
1
Quick Attack
Pokemon: 78
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 78
Has +1 move priority.
1
Tackle
Pokemon: 77
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 77
Inflicts regular damage.
1
Tail Whip
Pokemon: 78
NORMAL
STATUS
-
100
-
30
Pokemon: 78
Lowers the target's DEF one stage.
4
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
9
Ember
multiple sources
FIRE
SPECIAL
40
100
10
25
multiple sources
Can burn the target.
13
Flame Wheel
multiple sources
FIRE
PHYSICAL
60
100
10
25
multiple sources
Can burn the target. Thaws the user if Frozen.
17
Stomp
multiple sources
NORMAL
PHYSICAL
65
100
30
20
multiple sources
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
21
Flame Charge
multiple sources
FIRE
PHYSICAL
50
100
100
20
multiple sources
Raises the user's SPEED one stage.
25
Fire Spin
multiple sources
FIRE
SPECIAL
35
85
-
15
multiple sources
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
29
Take Down
multiple sources
NORMAL
PHYSICAL
90
85
-
20
multiple sources
User takes 1/4th the damage it inflicts in recoil.
33
Inferno
multiple sources
FIRE
SPECIAL
100
50
100
5
multiple sources
Burns the target.
37
Agility
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
Raises the user's SPEED two stages.
41
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
45
Bounce
multiple sources
FLYING
PHYSICAL
85
85
30
5
multiple sources
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
49
Flare Blitz
multiple sources
FIRE
PHYSICAL
120
100
10
15
multiple sources
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 78
NORMAL
SPECIAL
150
90
-
5
Pokemon: 78
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
multiple sources
FIRE
PHYSICAL
50
100
100
20
multiple sources
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Overheat
multiple sources
FIRE
SPECIAL
130
90
-
5
multiple sources
Lowers the user's SP.ATK two stages.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Will-O-Wisp
multiple sources
FIRE
STATUS
-
85
-
15
multiple sources
Burns the target.
Giga Impact
Pokemon: 78
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 78
The user can't attack or switch out the turn after this is used.
Poison Jab
Pokemon: 78
POISON
PHYSICAL
80
100
30
20
Pokemon: 78
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Smart Strike
Pokemon: 78
STEEL
PHYSICAL
70
-
-
10
Pokemon: 78
Doesn't miss.
Throat Chop
Pokemon: 78
DARK
PHYSICAL
80
100
100
15
Pokemon: 78
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drill Run
Pokemon: 78
GROUND
PHYSICAL
80
95
-
10
Pokemon: 78
User's critical hit rate is one level higher when using this move.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Captivate
Pokemon: 77
NORMAL
STATUS
-
100
-
20
Pokemon: 77
Lowers the opposite gendered target's SP.ATK two stages.
Charm
Pokemon: 77
FAIRY
STATUS
-
100
-
20
Pokemon: 77
Lowers the target's ATK two stages.
Double-Edge
Pokemon: 77
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 77
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
Pokemon: 77
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 77
Hits twice in one turn.
Flame Wheel
Pokemon: 77
FIRE
PHYSICAL
60
100
10
25
Pokemon: 77
Can burn the target. Thaws the user if Frozen.
Horn Drill
Pokemon: 77
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 77
One-hit KO. If the user is a lower level than the target, this move will fail.
Hypnosis
Pokemon: 77
PSYCHIC
STATUS
-
60
-
20
Pokemon: 77
Puts the target to sleep.
Low Kick
Pokemon: 77
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 77
Power increases with the target's weight in kilograms, to a maximum of 120.
Morning Sun
Pokemon: 77
NORMAL
STATUS
-
-
-
5
Pokemon: 77
Heals the user for half its max HP. Affected by weather.
Thrash
Pokemon: 77
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 77
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Captivate
Pokemon: 77
NORMAL
STATUS
-
100
-
20
Pokemon: 77
Lowers the opposite gendered target's SP.ATK two stages.
Charm
Pokemon: 77
FAIRY
STATUS
-
100
-
20
Pokemon: 77
Lowers the target's ATK two stages.
Double-Edge
Pokemon: 77
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 77
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
Pokemon: 77
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 77
Hits twice in one turn.
Flame Wheel
Pokemon: 77
FIRE
PHYSICAL
60
100
10
25
Pokemon: 77
Can burn the target. Thaws the user if Frozen.
Horn Drill
Pokemon: 77
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 77
One-hit KO. If the user is a lower level than the target, this move will fail.
Hypnosis
Pokemon: 77
PSYCHIC
STATUS
-
60
-
20
Pokemon: 77
Puts the target to sleep.
Low Kick
Pokemon: 77
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 77
Power increases with the target's weight in kilograms, to a maximum of 120.
Morning Sun
Pokemon: 77
NORMAL
STATUS
-
-
-
5
Pokemon: 77
Heals the user for half its max HP. Affected by weather.
Thrash
Pokemon: 77
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 77
User is forced to attack with this move for 2–3 turns, leaving the user confused.

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