#74.75
Geodude/Graveler
74.75
ROCKGROUND
#75.74
Graveler/Geodude
75.74
ROCKGROUND

X
45(-5)
HP
50(+5)
X
X
90(+5)
ATK
85(-5)
X
X
110(+5)
DEF
105(-5)
X
X
35(-5)
SP.ATKSP.A
40(+5)
X
X
35(-5)
SP.DEFSP.D
40(+5)
X
X
30(+5)
SPEEDSPD
25(-5)
X
X
345
TOTALTOT
345
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Rock Head: Doesn't take recoil damage.
Hidden
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.

x4
GRASSWATER
x4
x2
FIGHTINGGROUNDICESTEEL
x2
x1
BUGDARKDRAGONFAIRYGHOSTPSYCHIC
x1
x1/2
FIREFLYINGNORMALROCK
x1/2
x1/4
POISON
x1/4
x0
ELECTRIC
x0

#74
Geodude
74
ROCKGROUND
Lv.25
#75
Graveler
75
ROCKGROUND
Lv.40 or
LINKINGCORD
#76
Golem
76
ROCKGROUND

Classic Mode
Rock Smash (static), Mt. Ember, Mt. Moon, Mt. Moon Summit, Offshore Road, Rock Tunnel
Pokemon: 74
Mt. Mortar (static), Route 23, 46, Blackthorn City, Cerulean Cave, Dark Cave, Mt. Ember, Mt. Moon Summit, Mt. Mortar, Mt. Silver, Offshore Road, Rock Tunnel, Union Cave, Victory Road, Evolve Geodude (Lv25)
Pokemon: 75
Mt. Mortar, Evolve Graveler (Lv40 or Linking Cord)
Pokemon: 76
Remix Mode
Rock Smash (static), Route 3, 10, 12, Mt. Moon, Rock Tunnel
Pokemon: 74
Mt. Mortar (static), Route 12, 15, 23, Evolve Geodude (Lv25)
Pokemon: 75
Cerulean Cave, Mt. Silver, Union Cave, Evolve Graveler (Lv40 or Linking Cord)
Pokemon: 76

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Defense Curl
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Mud Sport
Pokemon: 75
GROUND
STATUS
-
-
-
15
Pokemon: 75
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Rock Polish
Pokemon: 75
ROCK
STATUS
-
-
-
20
Pokemon: 75
Raises the user's SPEED two stages.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
4
Mud Sport
multiple sources
GROUND
STATUS
-
-
-
15
multiple sources
For five turns all Electric-type moves on the field inflict 0.5x damage.
6
Rock Polish
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Raises the user's SPEED two stages.
10
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
12
Magnitude
multiple sources
GROUND
PHYSICAL
1
100
-
30
multiple sources
Power is selected at random between 10 and 150.
16
Rock Throw
multiple sources
ROCK
PHYSICAL
50
90
-
15
multiple sources
Inflicts regular damage.
18
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
22
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
24
Self-Destruct
multiple sources
NORMAL
PHYSICAL
200
100
-
5
multiple sources
User faints.
28
Stealth Rock
Pokemon: 74
ROCK
STATUS
-
-
-
20
Pokemon: 74
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
30
Rock Blast
Pokemon: 74
ROCK
PHYSICAL
25
90
-
10
Pokemon: 74
Hits 2–5 times in one turn.
30
Stealth Rock
Pokemon: 75
ROCK
STATUS
-
-
-
20
Pokemon: 75
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
34
Earthquake
Pokemon: 74
GROUND
PHYSICAL
100
100
-
10
Pokemon: 74
If the target is in the first turn of Dig, this move will hit with double power.
34
Rock Blast
Pokemon: 75
ROCK
PHYSICAL
25
90
-
10
Pokemon: 75
Hits 2–5 times in one turn.
36
Explosion
Pokemon: 74
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 74
User faints.
40
Double-Edge
Pokemon: 74
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 74
User loses 1/3rd the damage it inflicts in recoil.
40
Earthquake
Pokemon: 75
GROUND
PHYSICAL
100
100
-
10
Pokemon: 75
If the target is in the first turn of Dig, this move will hit with double power.
42
Stone Edge
Pokemon: 74
ROCK
PHYSICAL
100
80
-
5
Pokemon: 74
User's critical hit rate is one level higher when using this move.
44
Explosion
Pokemon: 75
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 75
User faints.
50
Double-Edge
Pokemon: 75
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 75
User loses 1/3rd the damage it inflicts in recoil.
54
Stone Edge
Pokemon: 75
ROCK
PHYSICAL
100
80
-
5
Pokemon: 75
User's critical hit rate is one level higher when using this move.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Explosion
multiple sources
NORMAL
PHYSICAL
250
100
-
5
multiple sources
User faints.
Rock Polish
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Raises the user's SPEED two stages.
Stone Edge
multiple sources
ROCK
PHYSICAL
100
80
-
5
multiple sources
User's critical hit rate is one level higher when using this move.
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 75
GROUND
PHYSICAL
75
100
-
10
Pokemon: 75
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Iron Defense
multiple sources
STEEL
STATUS
-
-
-
15
multiple sources
Raises the user's DEF two stages.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Autotomize
Pokemon: 74
STEEL
STATUS
-
-
-
15
Pokemon: 74
Raises the user's SPEED two stages and halves weight. Doesn't stack.
Block
Pokemon: 74
NORMAL
STATUS
-
-
-
5
Pokemon: 74
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
Pokemon: 74
GHOST
STATUS
-
-
-
10
Pokemon: 74
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
Pokemon: 74
NORMAL
STATUS
-
-
-
10
Pokemon: 74
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
Pokemon: 74
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 74
Power increases the less HP the user has up to 200.
Focus Punch
Pokemon: 74
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 74
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
Pokemon: 74
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 74
Lowers the user's SPEED one stage.
Mega Punch
Pokemon: 74
NORMAL
PHYSICAL
80
85
-
20
Pokemon: 74
Inflicts regular damage.
Rock Climb
Pokemon: 74
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 74
Can confuse the target.
Autotomize
Pokemon: 74
STEEL
STATUS
-
-
-
15
Pokemon: 74
Raises the user's SPEED two stages and halves weight. Doesn't stack.
Block
Pokemon: 74
NORMAL
STATUS
-
-
-
5
Pokemon: 74
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
Pokemon: 74
GHOST
STATUS
-
-
-
10
Pokemon: 74
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
Pokemon: 74
NORMAL
STATUS
-
-
-
10
Pokemon: 74
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
Pokemon: 74
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 74
Power increases the less HP the user has up to 200.
Focus Punch
Pokemon: 74
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 74
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
Pokemon: 74
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 74
Lowers the user's SPEED one stage.
Mega Punch
Pokemon: 74
NORMAL
PHYSICAL
80
85
-
20
Pokemon: 74
Inflicts regular damage.
Rock Climb
Pokemon: 74
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 74
Can confuse the target.

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