Cerulean Cave, Mt. Silver, Union Cave, Evolve Graveler (Lv40 or Linking Cord)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
1
Tackle
40
100
-
35
Inflicts regular damage.
4
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
6
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
10
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
12
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
16
Rock Throw
50
90
-
15
Inflicts regular damage.
18
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
22
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
24
Self-Destruct
200
100
-
5
User faints.
28
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
30
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
30
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
34
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
34
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
36
Explosion
250
100
-
5
User faints.
40
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
40
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
42
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
44
Explosion
250
100
-
5
User faints.
50
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
54
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM64
Explosion
250
100
-
5
User faints.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Autotomize
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
Mega Punch
80
85
-
20
Inflicts regular damage.
Rock Climb
90
85
20
20
Can confuse the target.
Autotomize
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.