#63.64
Abra/Kadabra
63.64
PSYCHIC
#64.63
Kadabra/Abra
64.63
PSYCHIC

X
30(-5)
HP
35(+5)
X
X
30(+5)
ATK
25(-5)
X
X
25(+5)
DEF
20(-5)
X
X
110(-5)
SP.ATKSP.A
115(+5)
X
X
60(-5)
SP.DEFSP.D
65(+5)
X
X
100(+5)
SPEEDSPD
95(-5)
X
X
355
TOTALTOT
355
X

Regular
Synchronize: When given a major status condition, the attacker gets it too.
Inner Focus: Can't be flinched.
Hidden
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).

x2
BUGDARKGHOST
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONROCKSTEELWATER
x1
x1/2
FIGHTINGPSYCHIC
x1/2

#63
Abra
63
PSYCHIC
Lv.16
#64
Kadabra
64
PSYCHIC
Lv.40 or
LINKINGCORD
#65
Alakazam
65
PSYCHIC

Classic Mode
Celadon Game Corner (gift), Route 24
Pokemon: 63
Route 34, 35, Cerulean Cave, Evolve Abra (Lv16)
Pokemon: 64
Cerulean Cave, Evolve Kadabra (Lv40 or Linking Cord)
Pokemon: 65
Remix Mode
Celadon Game Corner (gift), Route 24
Pokemon: 63
Route 13, 34, Evolve Abra (Lv16)
Pokemon: 64
Cerulean Cave, Mt. Silver, Evolve Kadabra (Lv40 or Linking Cord)
Pokemon: 65

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Kinesis
Pokemon: 64
PSYCHIC
STATUS
-
80
-
15
Pokemon: 64
Lowers the target's accuracy one stage.
1
Confusion
Pokemon: 64
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 64
Can confuse the target.
1
Kinesis
Pokemon: 64
PSYCHIC
STATUS
-
80
-
15
Pokemon: 64
Lowers the target's accuracy one stage.
1
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
16
Confusion
Pokemon: 64
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 64
Can confuse the target.
18
Disable
Pokemon: 64
NORMAL
STATUS
-
100
-
20
Pokemon: 64
Disables the target's last used move for the next 4-7 turns.
21
Psybeam
Pokemon: 64
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 64
Can confuse the target.
23
Miracle Eye
Pokemon: 64
PSYCHIC
STATUS
-
-
-
40
Pokemon: 64
Resets the target's evasion to normal.
26
Reflect
Pokemon: 64
PSYCHIC
STATUS
-
-
-
20
Pokemon: 64
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
28
Psycho Cut
Pokemon: 64
PSYCHIC
PHYSICAL
70
100
-
20
Pokemon: 64
User's critical hit rate is one level higher when using this move.
31
Recover
Pokemon: 64
NORMAL
STATUS
-
-
-
10
Pokemon: 64
Heals the user for half its max HP.
33
Telekinesis
Pokemon: 64
PSYCHIC
STATUS
-
-
-
15
Pokemon: 64
For three turns, all non-KO moves hit the target.
36
Ally Switch
Pokemon: 64
PSYCHIC
STATUS
-
-
-
15
Pokemon: 64
User switches position on the field with a friendly Pokémon. Has +2 move priority.
38
Psychic
Pokemon: 64
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 64
Can lower the target's SP.DEF one stage.
41
Role Play
Pokemon: 64
PSYCHIC
STATUS
-
-
-
10
Pokemon: 64
User's ability is replaced with the target's until the user leaves the field.
43
Future Sight
Pokemon: 64
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 64
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
46
Trick
Pokemon: 64
PSYCHIC
STATUS
-
100
-
10
Pokemon: 64
User and target permanently swap held items, even if one isn't holding anything.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
multiple sources
GRASS
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Embargo
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
For five turns, the target cannot use its held item.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Recover
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
multiple sources
FIGHTING
PHYSICAL
75
100
-
10
multiple sources
Drains half the damage inflicted to heal the user.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Gravity
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Wonder Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Instruct
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
The user instructs the target to use its last move again in addition to its action for the turn.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Speed Swap
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Exchanges the original SPEED stats of the user and target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
Pokemon: 63
PSYCHIC
STATUS
-
-
-
20
Pokemon: 63
Raises the user's DEF two stages.
Encore
Pokemon: 63
NORMAL
STATUS
-
100
-
5
Pokemon: 63
Forces the target to use the last used move for 3 turns.
Fire Punch
Pokemon: 63
FIRE
PHYSICAL
75
100
10
15
Pokemon: 63
Can burn the target.
Guard Split
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
Averages the user's unmodified DEF with the target's unmodified DEF.
Guard Swap
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
Pokemon: 63
ICE
PHYSICAL
75
100
10
15
Pokemon: 63
Can freeze the target.
Knock Off
Pokemon: 63
DARK
PHYSICAL
65
100
-
20
Pokemon: 63
Target loses its held item. That item can't be recovered with Recycle.
Power Trick
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
The user's original ATK and DEF are swapped.
Skill Swap
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
User and target switch abilities. Doesn't miss.
Thunder Punch
Pokemon: 63
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 63
Can paralyze the target.
Barrier
Pokemon: 63
PSYCHIC
STATUS
-
-
-
20
Pokemon: 63
Raises the user's DEF two stages.
Encore
Pokemon: 63
NORMAL
STATUS
-
100
-
5
Pokemon: 63
Forces the target to use the last used move for 3 turns.
Fire Punch
Pokemon: 63
FIRE
PHYSICAL
75
100
10
15
Pokemon: 63
Can burn the target.
Guard Split
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
Averages the user's unmodified DEF with the target's unmodified DEF.
Guard Swap
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
Pokemon: 63
ICE
PHYSICAL
75
100
10
15
Pokemon: 63
Can freeze the target.
Knock Off
Pokemon: 63
DARK
PHYSICAL
65
100
-
20
Pokemon: 63
Target loses its held item. That item can't be recovered with Recycle.
Power Trick
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
The user's original ATK and DEF are swapped.
Skill Swap
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
User and target switch abilities. Doesn't miss.
Thunder Punch
Pokemon: 63
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 63
Can paralyze the target.

Something went wrong.