Cerulean Cave, Mt. Silver, Union Cave, Evolve Graveler (Lv40 or Linking Cord)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Agility
-
-
-
30
Raises the user's SPEED two stages.
Pre Evo
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Pre Evo
Ember
40
100
10
25
Can burn the target.
Pre Evo
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Pre Evo
Flamethrower
90
100
10
15
Can burn the target.
Pre Evo
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
Pre Evo
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Pre Evo
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Pre Evo
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Leer
-
100
-
30
Lowers the target's DEF one stage.
Pre Evo
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Pre Evo
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pre Evo
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Pre Evo
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
1
Bite
60
100
30
25
Can make the target flinch.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
1
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
6
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
10
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
12
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
16
Rock Throw
50
90
-
15
Inflicts regular damage.
18
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
22
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
24
Self-Destruct
200
100
-
5
User faints.
30
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
34
Extreme Speed
80
100
-
5
Has +2 move priority.
34
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
40
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
44
Explosion
250
100
-
5
User faints.
50
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
54
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM64
Explosion
250
100
-
5
User faints.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Autotomize
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Body Slam
85
100
30
15
Can paralyze the target.
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
30
100
-
30
Hits twice in one turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Howl
-
-
-
40
Raises the user's ATK one stage.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Mega Punch
80
85
-
20
Inflicts regular damage.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Rock Climb
90
85
20
20
Can confuse the target.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.