#59.75
Arcanine/Graveler
59.75new sprite
FIREGROUND
#75.59
Graveler/Arcanine
75.59new sprite
ROCKFIRE

X
78(+12)
HP
66(-12)
X
X
100(-5)
ATK
105(+5)
X
X
103(+12)
DEF
91(-12)
X
X
81(+18)
SP.ATKSP.A
63(-18)
X
X
68(+12)
SP.DEFSP.D
56(-12)
X
X
55(-20)
SPEEDSPD
75(+20)
X
X
485(+29)
TOTALTOT
456(-29)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Intimidate: Upon entering battle, each foe loses an ATK stage.
Rock Head: Doesn't take recoil damage.
Hidden
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Justified: Gain an ATK stage when hit by a Dark-type move.

x4
WATER
GROUNDWATER
x4
x2
GROUND
FIGHTINGROCK
x2
x1
DARKDRAGONFIGHTINGFLYINGGHOSTGRASSICENORMALPSYCHICROCK
DARKDRAGONELECTRICGHOSTGRASSPSYCHICSTEEL
x1
x1/2
BUGFAIRYFIREPOISONSTEEL
BUGFAIRYFLYINGICENORMALPOISON
x1/2
x1/4
-
FIRE
x1/4
x0
ELECTRIC
-
x0

#58
Growlithe
58
FIRE
FIRESTONE
#59
Arcanine
59
FIRE
#74
Geodude
74
ROCKGROUND
Lv.25
#75
Graveler
75
ROCKGROUND
Lv.40 or
LINKINGCORD
#76
Golem
76
ROCKGROUND

Classic Mode
S.S. Anne (trade), Route 7, 8, 36, 37, Pokémon Mansion
Pokemon: 58
Evolve Growlithe (Fire Stone)
Pokemon: 59
Rock Smash (static), Mt. Ember, Mt. Moon, Mt. Moon Summit, Offshore Road, Rock Tunnel
Pokemon: 74
Mt. Mortar (static), Route 23, 46, Blackthorn City, Cerulean Cave, Dark Cave, Mt. Ember, Mt. Moon Summit, Mt. Mortar, Mt. Silver, Offshore Road, Rock Tunnel, Union Cave, Victory Road, Evolve Geodude (Lv25)
Pokemon: 75
Mt. Mortar, Evolve Graveler (Lv40 or Linking Cord)
Pokemon: 76
Remix Mode
S.S. Anne (trade), Route 7, 16, 36, 37
Pokemon: 58
Evolve Growlithe (Fire Stone)
Pokemon: 59
Rock Smash (static), Route 3, 10, 12, Mt. Moon, Rock Tunnel
Pokemon: 74
Mt. Mortar (static), Route 12, 15, 23, Evolve Geodude (Lv25)
Pokemon: 75
Cerulean Cave, Mt. Silver, Union Cave, Evolve Graveler (Lv40 or Linking Cord)
Pokemon: 76

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Agility
Pokemon: 58
PSYCHIC
STATUS
-
-
-
30
Pokemon: 58
Raises the user's SPEED two stages.
Pre Evo
Crunch
Pokemon: 58
DARK
PHYSICAL
80
100
20
15
Pokemon: 58
Can lower the target's DEF one stage.
Pre Evo
Ember
Pokemon: 58
FIRE
SPECIAL
40
100
10
25
Pokemon: 58
Can burn the target.
Pre Evo
Flame Burst
Pokemon: 58
FIRE
SPECIAL
70
100
-
15
Pokemon: 58
Pokémon adjacent to the target lose 1/16th max HP.
Pre Evo
Flamethrower
Pokemon: 58
FIRE
SPECIAL
90
100
10
15
Pokemon: 58
Can burn the target.
Pre Evo
Flame Wheel
Pokemon: 58
FIRE
PHYSICAL
60
100
10
25
Pokemon: 58
Can burn the target. Thaws the user if Frozen.
Pre Evo
Flare Blitz
Pokemon: 58
FIRE
PHYSICAL
120
100
10
15
Pokemon: 58
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Pre Evo
Heat Wave
Pokemon: 58
FIRE
SPECIAL
95
90
10
10
Pokemon: 58
Can burn the target. Hits adjacent Pokémon.
Pre Evo
Helping Hand
Pokemon: 58
NORMAL
STATUS
-
-
-
20
Pokemon: 58
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Leer
Pokemon: 58
NORMAL
STATUS
-
100
-
30
Pokemon: 58
Lowers the target's DEF one stage.
Pre Evo
Outrage
Pokemon: 58
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 58
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Pre Evo
Retaliate
Pokemon: 58
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 58
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pre Evo
Reversal
Pokemon: 58
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 58
Power increases the less HP the user has up to 200.
Pre Evo
Take Down
Pokemon: 58
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 58
User takes 1/4th the damage it inflicts in recoil.
1
Bite
Pokemon: 59
DARK
PHYSICAL
60
100
30
25
Pokemon: 59
Can make the target flinch.
1
Defense Curl
Pokemon: 75
NORMAL
STATUS
-
-
-
40
Pokemon: 75
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Fire Fang
Pokemon: 59
FIRE
PHYSICAL
65
95
100
15
Pokemon: 59
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Mud Sport
Pokemon: 75
GROUND
STATUS
-
-
-
15
Pokemon: 75
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Odor Sleuth
Pokemon: 59
NORMAL
STATUS
-
-
-
40
Pokemon: 59
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Roar
Pokemon: 59
NORMAL
STATUS
-
-
-
20
Pokemon: 59
Forces the target to switch out, but has -6 move priority.
1
Rock Polish
Pokemon: 75
ROCK
STATUS
-
-
-
20
Pokemon: 75
Raises the user's SPEED two stages.
1
Tackle
Pokemon: 75
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 75
Inflicts regular damage.
1
Thunder Fang
Pokemon: 59
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 59
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Mud Sport
Pokemon: 75
GROUND
STATUS
-
-
-
15
Pokemon: 75
For five turns all Electric-type moves on the field inflict 0.5x damage.
6
Rock Polish
Pokemon: 75
ROCK
STATUS
-
-
-
20
Pokemon: 75
Raises the user's SPEED two stages.
10
Rollout
Pokemon: 75
ROCK
PHYSICAL
30
90
-
20
Pokemon: 75
User is forced to use this move for five turns, doubling in power each time up to 16x.
12
Magnitude
Pokemon: 75
GROUND
PHYSICAL
1
100
-
30
Pokemon: 75
Power is selected at random between 10 and 150.
16
Rock Throw
Pokemon: 75
ROCK
PHYSICAL
50
90
-
15
Pokemon: 75
Inflicts regular damage.
18
Smack Down
Pokemon: 75
ROCK
PHYSICAL
50
100
-
15
Pokemon: 75
Removes the target's immunity to Ground-type damage.
22
Bulldoze
Pokemon: 75
GROUND
PHYSICAL
60
100
100
20
Pokemon: 75
Lowers the target's SPEED one stage.
24
Self-Destruct
Pokemon: 75
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 75
User faints.
30
Stealth Rock
Pokemon: 75
ROCK
STATUS
-
-
-
20
Pokemon: 75
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
34
Extreme Speed
Pokemon: 59
NORMAL
PHYSICAL
80
100
-
5
Pokemon: 59
Has +2 move priority.
34
Rock Blast
Pokemon: 75
ROCK
PHYSICAL
25
90
-
10
Pokemon: 75
Hits 2–5 times in one turn.
40
Earthquake
Pokemon: 75
GROUND
PHYSICAL
100
100
-
10
Pokemon: 75
If the target is in the first turn of Dig, this move will hit with double power.
44
Explosion
Pokemon: 75
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 75
User faints.
50
Double-Edge
Pokemon: 75
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 75
User loses 1/3rd the damage it inflicts in recoil.
54
Stone Edge
Pokemon: 75
ROCK
PHYSICAL
100
80
-
5
Pokemon: 75
User's critical hit rate is one level higher when using this move.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 59
NORMAL
STATUS
-
-
-
20
Pokemon: 59
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 59
NORMAL
SPECIAL
150
90
-
5
Pokemon: 59
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Safeguard
Pokemon: 59
NORMAL
STATUS
-
-
-
25
Pokemon: 59
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 59
GRASS
SPECIAL
120
100
-
10
Pokemon: 59
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Smack Down
Pokemon: 75
ROCK
PHYSICAL
50
100
-
15
Pokemon: 75
Removes the target's immunity to Ground-type damage.
Earthquake
Pokemon: 75
GROUND
PHYSICAL
100
100
-
10
Pokemon: 75
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 75
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 75
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Sandstorm
Pokemon: 75
ROCK
STATUS
-
-
-
10
Pokemon: 75
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Rock Tomb
Pokemon: 75
ROCK
PHYSICAL
60
95
100
15
Pokemon: 75
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 59
FLYING
PHYSICAL
60
-
-
20
Pokemon: 59
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
Pokemon: 59
FIRE
PHYSICAL
50
100
100
20
Pokemon: 59
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 59
DARK
PHYSICAL
60
100
-
25
Pokemon: 59
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Overheat
Pokemon: 59
FIRE
SPECIAL
130
90
-
5
Pokemon: 59
Lowers the user's SP.ATK two stages.
Fling
Pokemon: 75
DARK
PHYSICAL
1
100
-
10
Pokemon: 75
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 59
FIRE
STATUS
-
85
-
15
Pokemon: 59
Burns the target.
Explosion
Pokemon: 75
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 75
User faints.
Retaliate
Pokemon: 59
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 59
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 59
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 59
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 75
ROCK
STATUS
-
-
-
20
Pokemon: 75
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 75
ROCK
PHYSICAL
100
80
-
5
Pokemon: 75
User's critical hit rate is one level higher when using this move.
Gyro Ball
Pokemon: 75
STEEL
PHYSICAL
1
100
-
5
Pokemon: 75
Hits harder the slower the user is to the target, to a maximum power of 150.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
Pokemon: 59
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 59
User takes 1/4 the damage it inflicts in recoil.
Snarl
Pokemon: 59
DARK
SPECIAL
55
95
100
15
Pokemon: 59
Lowers the target's SP.ATK one stage.
Dragon Dance
Pokemon: 59
DRAGON
STATUS
-
-
-
20
Pokemon: 59
Raises the user's ATK and SPEED one stage each.
Play Rough
Pokemon: 59
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 59
Can lower the target's ATK one stage.
Focus Punch
Pokemon: 75
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 75
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 75
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 75
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 75
GROUND
PHYSICAL
75
100
-
10
Pokemon: 75
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Teleport
Pokemon: 59
PSYCHIC
STATUS
-
-
-
20
Pokemon: 59
Does nothing. Wild battles end immediately. Has -6 move priority.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 75
ROCK
SPECIAL
60
100
10
5
Pokemon: 75
Can raise all of the user's stats one stage.
Dragon Pulse
Pokemon: 59
DRAGON
SPECIAL
85
100
-
10
Pokemon: 59
Inflicts regular damage.
Earth Power
Pokemon: 75
GROUND
SPECIAL
90
100
10
10
Pokemon: 75
Can lower the target's SP.DEF one stage.
Fire Punch
Pokemon: 75
FIRE
PHYSICAL
75
100
10
15
Pokemon: 75
Can burn the target.
Iron Defense
Pokemon: 75
STEEL
STATUS
-
-
-
15
Pokemon: 75
Raises the user's DEF two stages.
Iron Head
Pokemon: 59
STEEL
PHYSICAL
80
100
30
15
Pokemon: 59
Can make the target flinch.
Iron Tail
Pokemon: 59
STEEL
PHYSICAL
100
75
30
15
Pokemon: 59
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 59
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 59
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Rollout
Pokemon: 75
ROCK
PHYSICAL
30
90
-
20
Pokemon: 75
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
Pokemon: 75
ROCK
STATUS
-
-
-
20
Pokemon: 75
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
Pokemon: 75
DARK
PHYSICAL
70
100
-
5
Pokemon: 75
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Superpower
Pokemon: 75
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 75
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 59
NORMAL
SPECIAL
60
-
-
20
Pokemon: 59
Doesn't miss.
Thunder Punch
Pokemon: 75
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 75
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Autotomize
Pokemon: 74
STEEL
STATUS
-
-
-
15
Pokemon: 74
Raises the user's SPEED two stages and halves weight. Doesn't stack.
Block
Pokemon: 74
NORMAL
STATUS
-
-
-
5
Pokemon: 74
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Body Slam
Pokemon: 58
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 58
Can paralyze the target.
Close Combat
Pokemon: 58
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 58
Lowers the user's DEF and SP.DEF one stage each.
Covet
Pokemon: 58
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 58
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crunch
Pokemon: 58
DARK
PHYSICAL
80
100
20
15
Pokemon: 58
Can lower the target's DEF one stage.
Curse
Pokemon: 74
GHOST
STATUS
-
-
-
10
Pokemon: 74
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
Pokemon: 58
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 58
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
Pokemon: 58
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 58
Hits twice in one turn.
Endure
Pokemon: 74
NORMAL
STATUS
-
-
-
10
Pokemon: 74
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fire Spin
Pokemon: 58
FIRE
SPECIAL
35
85
-
15
Pokemon: 58
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Flail
Pokemon: 74
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 74
Power increases the less HP the user has up to 200.
Flare Blitz
Pokemon: 58
FIRE
PHYSICAL
120
100
10
15
Pokemon: 58
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Punch
Pokemon: 74
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 74
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
Pokemon: 74
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 74
Lowers the user's SPEED one stage.
Heat Wave
Pokemon: 58
FIRE
SPECIAL
95
90
10
10
Pokemon: 58
Can burn the target. Hits adjacent Pokémon.
Howl
Pokemon: 58
NORMAL
STATUS
-
-
-
40
Pokemon: 58
Raises the user's ATK one stage.
Iron Tail
Pokemon: 58
STEEL
PHYSICAL
100
75
30
15
Pokemon: 58
Can lower the target's DEF one stage.
Mega Punch
Pokemon: 74
NORMAL
PHYSICAL
80
85
-
20
Pokemon: 74
Inflicts regular damage.
Morning Sun
Pokemon: 58
NORMAL
STATUS
-
-
-
5
Pokemon: 58
Heals the user for half its max HP. Affected by weather.
Rock Climb
Pokemon: 74
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 74
Can confuse the target.
Thrash
Pokemon: 58
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 58
User is forced to attack with this move for 2–3 turns, leaving the user confused.

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