#5.426
Charmeleon/Tyrantrum
5.426
FIREDRAGON
#426.5
Tyrantrum/Charmeleon
426.5new sprite
ROCKFIRE

X
66(-8)
HP
74(+8)
X
X
102(+19)
ATK
83(-19)
X
X
98(+20)
DEF
78(-20)
X
X
76(+4)
SP.ATKSP.A
72(-4)
X
X
63(+2)
SP.DEFSP.D
61(-2)
X
X
74(-3)
SPEEDSPD
77(+3)
X
X
479(+34)
TOTALTOT
445(-34)
X

Regular
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Strong Jaw: Biting moves have 1.5× power.
Hidden
Rock Head: Doesn't take recoil damage.
Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.

x4
-
GROUNDWATER
x4
x2
DRAGONGROUNDROCK
FIGHTINGROCK
x2
x1
DARKFAIRYFIGHTINGFLYINGGHOSTICENORMALPOISONPSYCHICWATER
DARKDRAGONELECTRICGHOSTGRASSPSYCHICSTEEL
x1
x1/2
BUGELECTRICSTEEL
BUGFAIRYFLYINGICENORMALPOISON
x1/2
x1/4
FIREGRASS
FIRE
x1/4

#4
Charmander
4
FIRE
Lv.16
#5
Charmeleon
5
FIRE
Lv.36
#6
Charizard
6
FIREFLYING
#425
Tyrunt
425
ROCKDRAGON
Lv.39
day
#426
Tyrantrum
426
ROCKDRAGON

Classic Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 4
Evolve Charmander (Lv16)
Pokemon: 5
Evolve Charmeleon (Lv36)
Pokemon: 6
Saffron Restaurant (gift), Rock Smash (fossil)
Pokemon: 425
Evolve Tyrunt (Lv39 @ 5am-7pm)
Pokemon: 426
Remix Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static), Route 9
Pokemon: 4
Evolve Charmander (Lv16)
Pokemon: 5
Evolve Charmeleon (Lv36)
Pokemon: 6
Saffron Restaurant (gift), Rock Smash (fossil), Pokémon Mansion, Safari Zone A5, Treasure Beach
Pokemon: 425
Mt. Ember, Mt. Silver, Tohjo Falls, Evolve Tyrunt (Lv39 @ 5am-7pm)
Pokemon: 426

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Rock Slide
Pokemon: 426
ROCK
PHYSICAL
75
90
30
10
Pokemon: 426
Can make the target flinch.
1
Ember
Pokemon: 5
FIRE
SPECIAL
40
100
10
25
Pokemon: 5
Can burn the target.
1
Growl
Pokemon: 5
NORMAL
STATUS
-
100
-
40
Pokemon: 5
Lowers the target's ATK one stage.
1
Head Smash
Pokemon: 426
ROCK
PHYSICAL
150
80
-
5
Pokemon: 426
User takes 1/2 the damage it inflicts in recoil.
1
Roar
Pokemon: 426
NORMAL
STATUS
-
-
-
20
Pokemon: 426
Forces the target to switch out, but has -6 move priority.
1
Rock Slide
Pokemon: 426
ROCK
PHYSICAL
75
90
30
10
Pokemon: 426
Can make the target flinch.
1
Scratch
Pokemon: 5
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 5
Inflicts regular damage.
1
Stomp
Pokemon: 426
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 426
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
1
Tackle
Pokemon: 426
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 426
Inflicts regular damage.
1
Tail Whip
Pokemon: 426
NORMAL
STATUS
-
100
-
30
Pokemon: 426
Lowers the target's DEF one stage.
6
Roar
Pokemon: 426
NORMAL
STATUS
-
-
-
20
Pokemon: 426
Forces the target to switch out, but has -6 move priority.
7
Ember
Pokemon: 5
FIRE
SPECIAL
40
100
10
25
Pokemon: 5
Can burn the target.
10
Smokescreen
Pokemon: 5
NORMAL
STATUS
-
100
-
20
Pokemon: 5
Lowers the target's accuracy one stage.
10
Stomp
Pokemon: 426
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 426
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
12
Bide
Pokemon: 426
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 426
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
15
Stealth Rock
Pokemon: 426
ROCK
STATUS
-
-
-
20
Pokemon: 426
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
17
Bite
Pokemon: 426
DARK
PHYSICAL
60
100
30
25
Pokemon: 426
Can make the target flinch.
17
Fire Fang
Pokemon: 5
FIRE
PHYSICAL
65
95
100
15
Pokemon: 5
Can burn the target or flinch the target. Both have their own independent effect chance.
20
Charm
Pokemon: 426
FAIRY
STATUS
-
100
-
20
Pokemon: 426
Lowers the target's ATK two stages.
21
Scary Face
Pokemon: 5
NORMAL
STATUS
-
100
-
10
Pokemon: 5
Lowers the target's SPEED two stages.
26
Ancient Power
Pokemon: 426
ROCK
SPECIAL
60
100
10
5
Pokemon: 426
Can raise all of the user's stats one stage.
28
Slash
Pokemon: 5
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 5
Has a one level higher critical hit chance.
30
Dragon Tail
Pokemon: 426
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 426
Forces the target to switch out, but has -6 move priority.
32
Flame Burst
Pokemon: 5
FIRE
SPECIAL
70
100
-
15
Pokemon: 5
Pokémon adjacent to the target lose 1/16th max HP.
34
Crunch
Pokemon: 426
DARK
PHYSICAL
80
100
20
15
Pokemon: 426
Can lower the target's DEF one stage.
37
Dragon Claw
Pokemon: 426
DRAGON
PHYSICAL
80
100
-
15
Pokemon: 426
Inflicts regular damage.
39
Dragon Rage
Pokemon: 5
DRAGON
SPECIAL
1
100
-
10
Pokemon: 5
Inflicts exactly 40 damage.
42
Thrash
Pokemon: 426
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 426
User is forced to attack with this move for 2–3 turns, leaving the user confused.
43
Flamethrower
Pokemon: 5
FIRE
SPECIAL
90
100
10
15
Pokemon: 5
Can burn the target.
47
Earthquake
Pokemon: 426
GROUND
PHYSICAL
100
100
-
10
Pokemon: 426
If the target is in the first turn of Dig, this move will hit with double power.
50
Fire Spin
Pokemon: 5
FIRE
SPECIAL
35
85
-
15
Pokemon: 5
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
53
Horn Drill
Pokemon: 426
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 426
One-hit KO. If the user is a lower level than the target, this move will fail.
54
Inferno
Pokemon: 5
FIRE
SPECIAL
100
50
100
5
Pokemon: 5
Burns the target.
58
Head Smash
Pokemon: 426
ROCK
PHYSICAL
150
80
-
5
Pokemon: 426
User takes 1/2 the damage it inflicts in recoil.
68
Giga Impact
Pokemon: 426
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 426
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 5
DARK
STATUS
-
-
-
15
Pokemon: 5
Raises the user's ATK and accuracy one stage.
Dragon Claw
multiple sources
DRAGON
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Roar
Pokemon: 426
NORMAL
STATUS
-
-
-
20
Pokemon: 426
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 426
NORMAL
SPECIAL
150
90
-
5
Pokemon: 426
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
Pokemon: 426
GROUND
PHYSICAL
100
100
-
10
Pokemon: 426
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 5
GROUND
PHYSICAL
80
100
-
10
Pokemon: 5
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 5
FIRE
SPECIAL
90
100
10
15
Pokemon: 5
Can burn the target.
Sandstorm
Pokemon: 426
ROCK
STATUS
-
-
-
10
Pokemon: 426
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 5
FIRE
SPECIAL
110
85
10
5
Pokemon: 5
Can burn the target.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
Pokemon: 5
FIRE
PHYSICAL
50
100
100
20
Pokemon: 5
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 5
NORMAL
SPECIAL
40
100
-
15
Pokemon: 5
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Overheat
Pokemon: 5
FIRE
SPECIAL
130
90
-
5
Pokemon: 5
Lowers the user's SP.ATK two stages.
Fling
Pokemon: 5
DARK
PHYSICAL
1
100
-
10
Pokemon: 5
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 5
FIRE
SPECIAL
60
100
-
15
Pokemon: 5
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 5
FIRE
STATUS
-
85
-
15
Pokemon: 5
Burns the target.
Shadow Claw
Pokemon: 5
GHOST
PHYSICAL
70
100
-
15
Pokemon: 5
User's critical hit rate is one level higher when using this move.
Giga Impact
Pokemon: 426
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 426
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 426
ROCK
STATUS
-
-
-
20
Pokemon: 426
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 426
ROCK
PHYSICAL
100
80
-
5
Pokemon: 426
User's critical hit rate is one level higher when using this move.
Swords Dance
Pokemon: 5
NORMAL
STATUS
-
-
-
10
Pokemon: 5
Raises the user's ATK two stages.
Bulldoze
Pokemon: 426
GROUND
PHYSICAL
60
100
100
20
Pokemon: 426
Lowers the target's SPEED one stage.
Dragon Tail
Pokemon: 426
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 426
Forces the target to switch out, but has -6 move priority.
Work Up
Pokemon: 5
NORMAL
STATUS
-
-
-
30
Pokemon: 5
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
Pokemon: 5
DRAGON
STATUS
-
-
-
20
Pokemon: 5
Raises the user's ATK and SPEED one stage each.
Brutal Swing
Pokemon: 426
DARK
PHYSICAL
60
100
-
20
Pokemon: 426
Inflicts regular damage.
Focus Punch
Pokemon: 5
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 5
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 5
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 5
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 426
GROUND
PHYSICAL
75
100
-
10
Pokemon: 426
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 5
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 5
Inflicts regular damage.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 426
DARK
SPECIAL
80
100
20
15
Pokemon: 426
Can make the target flinch.
Dragon Pulse
multiple sources
DRAGON
SPECIAL
85
100
-
10
multiple sources
Inflicts regular damage.
Earth Power
Pokemon: 426
GROUND
SPECIAL
90
100
10
10
Pokemon: 426
Can lower the target's SP.DEF one stage.
Fire Pledge
Pokemon: 5
FIRE
SPECIAL
50
100
-
10
Pokemon: 5
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Fire Punch
Pokemon: 5
FIRE
PHYSICAL
75
100
10
15
Pokemon: 5
Can burn the target.
Fury Cutter
Pokemon: 5
BUG
PHYSICAL
40
95
-
20
Pokemon: 5
Power doubles after every time this move is used up to 160.
Hyper Voice
Pokemon: 426
NORMAL
SPECIAL
90
100
-
10
Pokemon: 426
Inflicts regular damage.
Iron Defense
Pokemon: 426
STEEL
STATUS
-
-
-
15
Pokemon: 426
Raises the user's DEF two stages.
Iron Head
Pokemon: 426
STEEL
PHYSICAL
80
100
30
15
Pokemon: 426
Can make the target flinch.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 5
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 5
Inflicts regular damage.
Mud-Slap
Pokemon: 5
GROUND
SPECIAL
20
100
100
10
Pokemon: 5
Lowers the target's accuracy one stage.
Outrage
Pokemon: 426
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 426
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Stealth Rock
Pokemon: 426
ROCK
STATUS
-
-
-
20
Pokemon: 426
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
Pokemon: 426
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 426
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 5
NORMAL
SPECIAL
60
-
-
20
Pokemon: 5
Doesn't miss.
Thunder Punch
Pokemon: 5
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 5
Can paralyze the target.
Zen Headbutt
Pokemon: 426
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 426
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 4
ROCK
SPECIAL
60
100
10
5
Pokemon: 4
Can raise all of the user's stats one stage.
Beat Up
Pokemon: 4
DARK
PHYSICAL
1
100
-
10
Pokemon: 4
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Belly Drum
Pokemon: 4
NORMAL
STATUS
-
-
-
10
Pokemon: 4
User pays half its max HP to maximize its ATK stat.
Bite
Pokemon: 4
DARK
PHYSICAL
60
100
30
25
Pokemon: 4
Can make the target flinch.
Counter
Pokemon: 4
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 4
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
Pokemon: 4
DARK
PHYSICAL
80
100
20
15
Pokemon: 4
Can lower the target's DEF one stage.
Curse
Pokemon: 425
GHOST
STATUS
-
-
-
10
Pokemon: 425
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Dance
multiple sources
DRAGON
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
Pokemon: 4
DRAGON
SPECIAL
85
100
-
10
Pokemon: 4
Inflicts regular damage.
Dragon Rush
Pokemon: 4
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 4
Can make the target flinch.
Fire Fang
Pokemon: 425
FIRE
PHYSICAL
65
95
100
15
Pokemon: 425
Can burn the target or flinch the target. Both have their own independent effect chance.
Flare Blitz
Pokemon: 4
FIRE
PHYSICAL
120
100
10
15
Pokemon: 4
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Punch
Pokemon: 4
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 4
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Ice Fang
Pokemon: 425
ICE
PHYSICAL
65
95
100
15
Pokemon: 425
Can freeze or flinch the target. Both have their own independent effect chance.
Metal Claw
Pokemon: 4
STEEL
PHYSICAL
50
95
10
35
Pokemon: 4
Can raise the user's ATK one stage.
Outrage
Pokemon: 4
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 4
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Poison Fang
Pokemon: 425
POISON
PHYSICAL
50
100
50
15
Pokemon: 425
Can badly poison the target.
Rock Polish
Pokemon: 425
ROCK
STATUS
-
-
-
20
Pokemon: 425
Raises the user's SPEED two stages.
Thunder Fang
Pokemon: 425
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 425
Can paralyze or flinch the target. Both have their own independent effect chance.

Something went wrong.