#5.289
Charmeleon/Shedinja
5.289
fireghost
#289.5
Shedinja/Charmeleon
289.5
bugfire

39(+19)
HP
20(-19)
81(+9)
ATK
72(-9)
49(-4)
DEF
53(+4)
63(+17)
SP.ATK
46(-17)
53(+12)
SP.DEF
41(-12)
53(-13)
SPEED
66(+13)
338(+40)
TOTAL
298(-40)

Regular
Wonder Guard: Can only be harmed by “Super Effective” moves.
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Wonder Guard: Can only be harmed by “Super Effective” moves.
Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.

x4
-
rock
x4
x2
darkghostgroundrockwater
flyingwater
x2
x1
dragonelectricflyingpsychic
darkdragonelectricfireghostgroundnormalpoisonpsychic
x1
x1/2
fairyfiregrassicepoisonsteel
bugfairyfightingicesteel
x1/2
x1/4
bug
grass
x1/4
x0
fightingnormal
-
x0

#4
Charmander
4
fire
Lv.16
#5
Charmeleon
5
fire
Lv.36
#6
Charizard
6
fireflying
#382
Nincada
382
bugground
Lv.20 Empty slot in party
#289
Shedinja
289
bugghost
Lv.20
#356
Ninjask
356
bugflying