Disables the target's last used move for the next 4-7 turns.
-
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
1
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
5
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
5
Supersonic
-
55
-
20
Confuses the target.
-
9
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
-
11
Confusion
50
100
10%
25
Can confuse the target.
-
13
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
-
13
Poison Powder
-
75
-
35
Poisons the target.
-
17
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
-
17
Psybeam
65
100
10%
20
Can confuse the target.
-
21
Will-O-Wisp
-
85
-
15
Burns the target.
-
23
Stun Spore
-
75
-
30
Paralyzes the target.
-
25
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
25
Signal Beam
75
100
10%
15
Can confuse the target.
-
29
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
29
Sleep Powder
-
75
-
15
Puts the target to sleep.
-
33
Guard Split
-
-
-
10
Averages the user's unmodified DEF with the target's unmodified DEF.
-
33
Power Split
-
-
-
10
Averages the user's unmodified ATK with the target's unmodified ATK.
-
35
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
-
37
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
37
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
41
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
-
41
Poison Fang
50
100
50%
15
Can badly poison the target.
-
45
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
-
47
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
49
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#48
#411
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM76
Struggle Bug
50
100
100%
20
Lowers the target's SP.ATK one stage.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
-
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
-
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#48
#411
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Vermillion CityVermillion
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
-
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#48
#411
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
-
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
-
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
-
Heal Block
-
100
-
15
For the next five turns, the target can't restore HP with moves.
-
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
-
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
-
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
-
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
-
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
-
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
Secret Power
70
100
30%
20
Effect depends on the terrain.
-
Signal Beam
75
100
10%
15
Can confuse the target.
-
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
-
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.