#48.411
Venonat/Yamask
48.411
bugghost
#411.48
Yamask/Venonat
411.48
ghostpoison

52(+7)
HP
45(-7)
38(-8)
ATK
46(+8)
73(+12)
DEF
61(-12)
45(-5)
SP.ATK
50(+5)
58(-3)
SP.DEF
61(+3)
35(-5)
SPEED
40(+5)
301(-2)
TOTAL
303(+2)

Regular
Compound Eyes: Moves have 1.3× accuracy.
Tinted Lens: "Not very effective" moves deal 2x damage.
Mummy: On contact, the attacker's ability becomes Mummy.
Hidden
Run Away: Can always escape or switch out.
Mummy: On contact, the attacker's ability becomes Mummy.

x2
darkfireflyingghostrock
darkghostgroundpsychic
x2
x1
dragonelectricfairyicepsychicsteelwater
dragonelectricfireflyingicerocksteelwater
x1
x1/2
buggrassgroundpoison
fairygrass
x1/2
x1/4
-
bugpoison
x1/4
x0
fightingnormal
fightingnormal
x0

#48
Venonat
48
bugpoison
Lv.31
#49
Venomoth
49
bugpoison
#411
Yamask
411
ghost
Lv.34
#362
Cofagrigus
362
ghost

Classic Mode
Route 9, 11, 12, 13, 14, 15, Berry Forest, National Park, Safari Zone A1, A2, A3, A4
Pokemon: 48
Route 12, 14, 18, 43, Berry Forest, Cerulean Cave, Hidden Forest, Safari Zone A1, A2, A3, A4, Evolve Venonat (Lv31)
Pokemon: 49
Safari Zone Temple
Pokemon: 411
Safari Zone Temple (static), Evolve Yamask (Lv34)
Pokemon: 362
Remix Mode
Route 6, 7, 11, Berry Forest, National Park, Safari Zone A1, A2
Pokemon: 48
Route 43, Hidden Forest, Ilex Forest, Safari Zone A3, A4, Evolve Venonat (Lv31)
Pokemon: 49
Route 10, Pokémon Tower, Safari Zone Temple
Pokemon: 411
Safari Zone Temple (static), Evolve Yamask (Lv34)
Pokemon: 362

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#48
#411
1
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
-
Pokemon: 411
1
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Pokemon: 48
-
1
Fore­sight
normal
status
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Pokemon: 48
-
1
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
Pokemon: 411
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
Pokemon: 48
-
5
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Pokemon: 411
5
Super­sonic
normal
status
-
55
-
20
Confuses the target.
Pokemon: 48
-
9
Haze
ice
status
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
-
Pokemon: 411
11
Confusion
psychic
special
50
100
10%
25
Can confuse the target.
Pokemon: 48
-
13
Night Shade
ghost
special
1
100
-
15
Inflicts typed damage equal to the user's level.
-
Pokemon: 411
13
Poison Powder
poison
status
-
75
-
35
Poisons the target.
Pokemon: 48
-
17
Hex
ghost
special
65
100
-
10
If the target has a major status ailment, this move has double power.
-
Pokemon: 411
17
Psy­beam
psychic
special
65
100
10%
20
Can confuse the target.
Pokemon: 48
-
21
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
-
Pokemon: 411
23
Stun Spore
grass
status
-
75
-
30
Paralyzes the target.
Pokemon: 48
-
25
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
-
Pokemon: 411
25
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Pokemon: 48
-
29
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Pokemon: 411
29
Sleep Powder
grass
status
-
75
-
15
Puts the target to sleep.
Pokemon: 48
-
33
Guard Split
psychic
status
-
-
-
10
Averages the user's unmodified DEF with the target's unmodified DEF.
-
Pokemon: 411
33
Power Split
psychic
status
-
-
-
10
Averages the user's unmodified ATK with the target's unmodified ATK.
-
Pokemon: 411
35
Leech Life
bug
physical
80
100
-
10
Drains half the damage inflicted to heal the user.
Pokemon: 48
-
37
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
Pokemon: 411
37
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
Pokemon: 48
-
41
Grudge
ghost
status
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
-
Pokemon: 411
41
Poison Fang
poison
physical
50
100
50%
15
Can badly poison the target.
Pokemon: 48
-
45
Mean Look
normal
status
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
-
Pokemon: 411
47
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 48
-
49
Destiny Bond
ghost
status
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
Pokemon: 411

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#48
#411
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Pokemon: 48
Pokemon: 411
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
Pokemon: 411
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 48
Pokemon: 411
Veno­shock
poison
special
65
100
-
10
If the target is poisoned, this move has double power.
Pokemon: 48
-
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 48
Pokemon: 411
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 48
-
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 48
Pokemon: 411
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
Pokemon: 411
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
-
Pokemon: 411
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
Pokemon: 411
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 48
Pokemon: 411
Solar Beam
grass
special
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Pokemon: 48
-
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 48
Pokemon: 411
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 48
Pokemon: 411
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
Pokemon: 411
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 48
Pokemon: 411
Sludge Bomb
poison
special
90
100
30%
10
Can poison the target.
Pokemon: 48
-
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 48
Pokemon: 411
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 48
Pokemon: 411
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 48
Pokemon: 411
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Pokemon: 48
Pokemon: 411
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 48
Pokemon: 411
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
Pokemon: 411
Energy Ball
grass
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 411
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
-
Pokemon: 411
Embar­go
dark
status
-
100
-
15
For five turns, the target cannot use its held item.
-
Pokemon: 411
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
Pokemon: 411
Struggle Bug
bug
special
50
100
100%
20
Lowers the target's SP.ATK one stage.
Pokemon: 48
-
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
-
Pokemon: 411
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
Pokemon: 411
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 48
Pokemon: 411
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 48
Pokemon: 411
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 48
Pokemon: 411
Trick Room
psychic
status
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
-
Pokemon: 411
Toxic Spikes
poison
status
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Pokemon: 48
-
Infest­ation
bug
special
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pokemon: 48
Pokemon: 411
Leech Life
bug
physical
80
100
-
10
Drains half the damage inflicted to heal the user.
Pokemon: 48
-
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 411

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#48
#411
Bug Bite
bug
physical
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Pokemon: 48
-
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
-
Pokemon: 411
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
-
Pokemon: 411
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Pokemon: 411
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Pokemon: 48
-
Swift
normal
special
60
-
-
20
Doesn't miss.
Pokemon: 48
-
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
-
Pokemon: 411
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
Pokemon: 48
Pokemon: 411

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#48
#411
Agility
psychic
status
-
-
-
30
Raises the user's SPEED two stages.
Pokemon: 48
-
Baton Pass
normal
status
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Pokemon: 48
-
Bug Bite
bug
physical
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Pokemon: 48
-
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Pokemon: 411
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Pokemon: 411
Fake Tears
dark
status
-
100
-
20
Lowers the target's SP.DEF two stages.
-
Pokemon: 411
Giga Drain
grass
special
75
100
-
10
Half the damage dealt is restored to the user's HP.
Pokemon: 48
-
Heal Block
psychic
status
-
100
-
15
For the next five turns, the target can't restore HP with moves.
-
Pokemon: 411
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
-
Pokemon: 411
Memen­to
dark
status
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
-
Pokemon: 411
Morning Sun
normal
status
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Pokemon: 48
-
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
-
Pokemon: 411
Nightmare
ghost
status
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
-
Pokemon: 411
Rage Powder
bug
status
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
Pokemon: 48
-
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
Pokemon: 48
-
Secret Power
normal
physical
70
100
30%
20
Effect depends on the terrain.
Pokemon: 48
-
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Pokemon: 48
-
Skill Swap
psychic
status
-
-
-
10
User and target switch abilities. Doesn't miss.
Pokemon: 48
-
Toxic Spikes
poison
status
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Pokemon: 48
-
Loading...