If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
1
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
1
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
1
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
1
Silver Wind
60
100
10%
5
Can raise all of the user's stats one stage.
1
Supersonic
-
55
-
20
Confuses the target.
1
Tackle
40
100
-
35
Inflicts regular damage.
5
Supersonic
-
55
-
20
Confuses the target.
11
Confusion
50
100
10%
25
Can confuse the target.
13
Poison Powder
-
75
-
35
Poisons the target.
17
Psybeam
65
100
10%
20
Can confuse the target.
23
Stun Spore
-
75
-
30
Paralyzes the target.
25
Signal Beam
75
100
10%
15
Can confuse the target.
29
Sleep Powder
-
75
-
15
Puts the target to sleep.
37
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
41
Zen Headbutt
80
90
20%
15
Can make the target flinch.
47
Poison Fang
50
100
50%
15
Can badly poison the target.
55
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
59
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
63
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM76
Struggle Bug
50
100
100%
20
Lowers the target's SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Lunge
80
100
100%
15
Lowers the target's ATK one stage.
Venomoth can learn.
Powder
-
100
-
20
If the target uses a Fire-type move this turn, prevent it and they lose 1/4th max HP. Has +1 move priority.
Venomoth can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Agility
-
-
-
30
Raises the user's SPEED two stages.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Secret Power
70
100
30%
20
Effect depends on the terrain.
Signal Beam
75
100
10%
15
Can confuse the target.
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.