Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Unburden: 2x SPEED when its held item is used or lost.
Hidden
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Mold Breaker: Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).
x4
x4
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x1/2
x1/2
x1/4
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x0
-
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#456
Hawlucha
+
djoing
#457
Cacnea
7
liandres
Lv.32
#458
Cacturne
9
hero.drawing
Classic Mode
Saffron City (nest)
Safari Zone A5
Safari Zone A5, Evolve Cacnea (Lv32)
Remix Mode
Saffron City (nest), Route 9, 10, 34, 36, 44, Blackthorn City, Bond Bridge, Celadon City, Mt. Silver
Route 3, 15, 23, Boon Island, Kindle Road, Safari Zone A5, Safari Zone Temple
Bond Bridge, Boon Island, Kindle Road, Evolve Cacnea (Lv32)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#456
#457
1
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
-
1
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
1
Poison Sting
15
100
30%
35
Can poison the target.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
4
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
4
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.
-
7
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
-
8
Wing Attack
60
100
-
35
Inflicts regular damage.
-
10
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
-
12
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
13
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
16
Aerial Ace
60
-
-
20
Doesn't miss.
-
16
Needle Arm
60
100
30%
15
Can make the target flinch.
-
19
Feint Attack
60
-
-
20
Doesn't miss.
-
20
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
22
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
-
24
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
26
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
28
Flying Press
100
95
-
10
This move is Fighting and Flying-type simultaneously.
-
30
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
-
32
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
34
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
36
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
38
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
-
40
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
-
42
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
44
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
-
46
Cotton Spore
-
100
-
40
Lowers the target's SPEED two stages.
-
48
Sky Attack
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
-
50
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
54
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
55
Sky Drop
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
-
60
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#456
#457
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
-
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
65
100
100%
20
Lowers the target's SPEED one stage.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM58
Sky Drop
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
-
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM84
Poison Jab
80
100
30%
20
Can poison the target.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
-
TM108
Sky Attack
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM118
Steel Wing
70
90
10%
25
Can raise the user's DEF one stage.
-
TM120
Throat Chop
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#456
#457
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Crimson CityCrimson
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#456.457
#457.456
Trop Kick
70
100
100%
15
Lowers the target's ATK one stage.
Hawlucha/Cacnea can learn.
Cacnea/Hawlucha can't learn.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#456
#457
Acid
40
100
10%
30
Can lower the target's SP.DEF one stage.
-
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
-
Belch
120
90
-
10
Can only be used if the user has eaten a berry since the beginning of the battle.
-
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
-
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Dynamic Punch
100
50
100%
5
Confuses the target.
-
Entrainment
-
100
-
15
Changes the target's ability to match the user's.
-
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
-
Fell Stinger
50
100
-
25
Raises the user's ATK three stages if it KOs the target.
-
Grass Whistle
-
55
-
15
Puts the target to sleep.
-
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
Magical Leaf
60
-
-
20
Doesn't miss.
-
Me First
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
-
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
-
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
-
Rototiller
-
-
-
10
Raises the ATK and SP.ATK of all grass Pokémon in battle.
-
Seed Bomb
80
100
-
15
Inflicts regular damage.
-
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
-
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
-
Teeter Dance
-
100
-
20
Confuses all targets.
-
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.