#458
Cacturne
458
GRASSDARK
#458.458
Cacturne/Cacturne
458.458
GRASSDARK

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
70
115
60
115
60
55
475
X

Regular
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Hidden
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.

Entry
After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
PokémonPoké.
458
ProfessorProf.
Oak
Entry
It stands completely still at day so it doesn't lose moisture in its skin to the sun. At night, it uses its razor-sharp claws to tear apart prey.
PokémonPoké.
458.458a
ProfessorProf.
Mr. Person (Prinplup enjoyer)

x4
BUG
x4
x2
FAIRYFIGHTINGFIREFLYINGICEPOISON
x2
x1
DRAGONNORMALROCKSTEEL
x1
x1/2
DARKELECTRICGHOSTGRASSGROUNDWATER
x1/2
x0
PSYCHIC
x0

#457
Cacnea
457
GRASS
Lv.32
#458
Cacturne
458
GRASSDARK

Classic Mode
Safari Zone A5
Pokemon: 457
Safari Zone A5, Evolve Cacnea (Lv32)
Pokemon: 458
Remix Mode
Route 3, 15, 23, Boon Island, Kindle Road, Safari Zone A5, Safari Zone Temple
Pokemon: 457
Boon Island, Kindle Road, Evolve Cacnea (Lv32)
Pokemon: 458

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Spiky Shield
X
GRASS
STATUS
-
-
-
10
X
Blocks damaging attacks and damages attackers for 1/8th max HP. Has +4 move priority.
1
Absorb
X
GRASS
SPECIAL
20
100
-
25
X
Drains half the damage inflicted to heal the user.
1
Destiny Bond
X
GHOST
STATUS
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.
1
Growth
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Poison Sting
X
POISON
PHYSICAL
15
100
30
35
X
Can poison the target.
1
Revenge
X
FIGHTING
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
1
Spiky Shield
X
GRASS
STATUS
-
-
-
10
X
Blocks damaging attacks and damages attackers for 1/8th max HP. Has +4 move priority.
4
Absorb
X
GRASS
SPECIAL
20
100
-
25
X
Drains half the damage inflicted to heal the user.
7
Growth
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
10
Leech Seed
X
GRASS
STATUS
-
90
-
10
X
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
13
Sand Attack
X
GROUND
STATUS
-
100
-
15
X
Lowers the target's accuracy one stage.
16
Needle Arm
X
GRASS
PHYSICAL
60
100
30
15
X
Can make the target flinch.
19
Feint Attack
X
DARK
PHYSICAL
60
-
-
20
X
Doesn't miss.
22
Ingrain
X
GRASS
STATUS
-
-
-
20
X
Prevents the user from switching out and restores 1/16th max HP each turn.
26
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
30
Spikes
X
GROUND
STATUS
-
-
-
20
X
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
35
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
38
Pin Missile
X
BUG
PHYSICAL
25
95
-
20
X
Hits 2–5 times in one turn.
44
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
49
Cotton Spore
X
GRASS
STATUS
-
100
-
40
X
Lowers the target's SPEED two stages.
54
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
59
Destiny Bond
X
GHOST
STATUS
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
X
POISON
SPECIAL
65
100
-
10
X
If the target is poisoned, this move has double power.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Synthesis
X
GRASS
STATUS
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid
Pokemon: 457
POISON
SPECIAL
40
100
10
30
Pokemon: 457
Can lower the target's SP.DEF one stage.
Belch
Pokemon: 457
POISON
SPECIAL
120
90
-
10
Pokemon: 457
Can only be used if the user has eaten a berry since the beginning of the battle.
Block
Pokemon: 457
NORMAL
STATUS
-
-
-
5
Pokemon: 457
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Counter
Pokemon: 457
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 457
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Disable
Pokemon: 457
NORMAL
STATUS
-
100
-
20
Pokemon: 457
Disables the target's last used move for the next 4-7 turns.
Dynamic Punch
Pokemon: 457
FIGHTING
PHYSICAL
100
50
100
5
Pokemon: 457
Confuses the target.
Fell Stinger
Pokemon: 457
BUG
PHYSICAL
50
100
-
25
Pokemon: 457
Raises the user's ATK three stages if it KOs the target.
Grass Whistle
Pokemon: 457
GRASS
STATUS
-
55
-
15
Pokemon: 457
Puts the target to sleep.
Low Kick
Pokemon: 457
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 457
Power increases with the target's weight in kilograms, to a maximum of 120.
Magical Leaf
Pokemon: 457
GRASS
SPECIAL
60
-
-
20
Pokemon: 457
Doesn't miss.
Nasty Plot
Pokemon: 457
DARK
STATUS
-
-
-
20
Pokemon: 457
Raises the user's SP.ATK two stages.
Power-Up Punch
Pokemon: 457
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 457
Raises the user's ATK one stage.
Rototiller
Pokemon: 457
GROUND
STATUS
-
-
-
10
Pokemon: 457
Raises the ATK and SP.ATK of all grass Pokémon in battle.
Seed Bomb
Pokemon: 457
GRASS
PHYSICAL
80
100
-
15
Pokemon: 457
Inflicts regular damage.
Smelling Salts
Pokemon: 457
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 457
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Switcheroo
Pokemon: 457
DARK
STATUS
-
100
-
10
Pokemon: 457
User and target permanently swap held items, even if one isn't holding anything.
Teeter Dance
Pokemon: 457
NORMAL
STATUS
-
100
-
20
Pokemon: 457
Confuses all targets.
Worry Seed
Pokemon: 457
GRASS
STATUS
-
100
-
10
Pokemon: 457
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.

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