Unburden: 2x SPEED when its held item is used or lost.
Hidden
Mold Breaker: Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).
x2
x2
x1
x1
x1/2
x1/2
x1/4
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x0
x0
Classic Mode
Saffron City (nest)
Remix Mode
Saffron City (nest), Route 9, 10, 34, 36, 44, Blackthorn City, Celadon City, Mt. Silver
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
1
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
1
Tackle
40
100
-
35
Inflicts regular damage.
4
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.
8
Wing Attack
60
100
-
35
Inflicts regular damage.
12
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
16
Aerial Ace
60
-
-
20
Doesn't miss.
20
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
24
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
28
Flying Press
100
95
-
10
This move is Fighting and Flying-type simultaneously.
32
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
36
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
40
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
44
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
48
Sky Attack
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
55
Sky Drop
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
60
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
65
100
100%
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM58
Sky Drop
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
80
100
30%
20
Can poison the target.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM108
Sky Attack
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM118
Steel Wing
70
90
10%
25
Can raise the user's DEF one stage.
TM120
Throat Chop
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Celadon CityCeladon
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Agility
-
-
-
30
Raises the user's SPEED two stages.
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Entrainment
-
100
-
15
Changes the target's ability to match the user's.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Me First
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.