#456
Hawlucha
456
fightingflying
#456.456
Hawlucha/Hawlucha
456.456
fightingflying

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
78
92
75
74
63
118
500

Regular
Limber: Can't be paralyzed.
Unburden: 2x SPEED when its held item is used or lost.
Hidden
Mold Breaker: Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).

x2
electricfairyflyingicepsychic
x2
x1
dragonfireghostnormalpoisonrocksteelwater
x1
x1/2
darkfightinggrass
x1/2
x1/4
bug
x1/4
x0
ground
x0

Classic Mode
Saffron City (nest)
Pokemon: 456
Remix Mode
Saffron City (nest), Route 9, 10, 34, 36, 44, Blackthorn City, Celadon City, Mt. Silver
Pokemon: 456

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Detect
fighting
status
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
1
Hone Claws
dark
status
-
-
-
15
Raises the user's ATK and accuracy one stage.
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
4
Karate Chop
fighting
physical
50
100
-
25
User's critical hit rate is one level higher when using this move.
8
Wing Attack
flying
physical
60
100
-
35
Inflicts regular damage.
12
Roost
flying
status
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
16
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
20
Encore
normal
status
-
100
-
5
Forces the target to use the last used move for 3 turns.
24
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
28
Flying Press
fighting
physical
100
95
-
10
This move is Fighting and Flying-type simultaneously.
32
Bounce
flying
physical
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
36
Endea­vor
normal
physical
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
40
Feather Dance
flying
status
-
100
-
15
Lowers the target's ATK two stages.
44
High Jump Kick
fighting
physical
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
48
Sky Attack
flying
physical
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
55
Sky Drop
flying
physical
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
60
Swords Dance
normal
status
-
-
-
10
Raises the user's ATK two stages.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cut
normal
physical
50
95
-
30
Inflicts regular damage.
Fly
flying
physical
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
fighting
status
-
-
-
20
Raises the user's ATK and DEF one stage each.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
fighting
physical
65
100
100%
20
Lowers the target's SPEED one stage.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
False Swipe
normal
physical
40
100
-
40
Will not reduce the target's HP below 1.
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Sky Drop
flying
physical
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
Acro­batics
flying
physical
55
100
-
15
If the user has no held item, this move has double power.
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Roost
flying
status
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Stone Edge
rock
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
Swords Dance
normal
status
-
-
-
10
Raises the user's ATK two stages.
X-Scissor
bug
physical
80
100
-
15
Inflicts regular damage.
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
Poison Jab
poison
physical
80
100
30%
20
Can poison the target.
Grass Knot
grass
special
1
100
-
20
Power increases with the target's weight to a maximum of 120.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
U-turn
bug
physical
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Defog
flying
status
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Sky Attack
flying
physical
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Steel Wing
steel
physical
70
90
10%
25
Can raise the user's DEF one stage.
Throat Chop
dark
physical
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Bounce
flying
physical
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Drain Punch
fighting
physical
75
100
-
10
Drains half the damage inflicted to heal the user.
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Roost
flying
status
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Agility
psychic
status
-
-
-
30
Raises the user's SPEED two stages.
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Baton Pass
normal
status
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Entrain­ment
normal
status
-
100
-
15
Changes the target's ability to match the user's.
Feint
normal
physical
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Me First
normal
status
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Mud Sport
ground
status
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Quick Guard
fighting
status
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
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