Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.
x2
x2
x1
x1
x1/2
x1/2
#4
Charmander
+
xillo
Lv.16
#5
Charmeleon
+
Game Freak & holgast
Lv.36
#6
Charizard
+
The Pokémon Company & howlingstarr
#155
Cyndaquil
+
xillo
Lv.14
#156
Quilava
+
The Pokémon Company & xillo
Lv.36
#157
Typhlosion
+
Pokémon TCG & peegeray
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Charmander (Lv16)
Evolve Charmeleon (Lv36)
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Evolve Cyndaquil (Lv14)
Evolve Quilava (Lv36)
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 9
Evolve Charmander (Lv16)
Evolve Charmeleon (Lv36)
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Route 16
Evolve Cyndaquil (Lv14)
Evolve Quilava (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Tackle
40
100
-
35
Inflicts regular damage.
6
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
7
Ember
40
100
10
25
Can burn the target.
10
Ember
40
100
10
25
Can burn the target.
10
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
13
Quick Attack
40
100
-
30
Has +1 move priority.
19
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
19
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
21
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
22
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
25
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
28
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
28
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
31
Swift
60
-
-
20
Doesn't miss.
34
Slash
70
100
-
20
Has a one level higher critical hit chance.
37
Flamethrower
90
100
10
15
Can burn the target.
37
Lava Plume
80
100
30
15
Can burn the target.
40
Flamethrower
90
100
10
15
Can burn the target.
43
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
46
Inferno
100
50
100
5
Burns the target.
49
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
55
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
58
Burn Up
130
100
-
5
Removes the user's Fire-type after the attack. Fails if the user isn't a Fire-type.
64
Eruption
150
100
-
5
Power increase the more HP the user has up to 150.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Gentleman
Fire Pledge
50
100
-
10
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Legendary Tutor
Magma Storm
100
75
-
5
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Bite
60
100
30
25
Can make the target flinch.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
30
100
-
30
Hits twice in one turn.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Dragon Rush
100
75
20
10
Can make the target flinch.
Extrasensory
80
100
10
20
Can make the target flinch.
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
Howl
-
-
-
40
Raises the user's ATK one stage.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Quick Attack
40
100
-
30
Has +1 move priority.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.