#157
Typhlosion
157
FIRE
#157.157
Typhlosion/Typhlosion
157.157
FIRE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
78
84
78
109
85
100
534
X

Regular
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.

x2
GROUNDROCKWATER
x2
x1
DARKDRAGONELECTRICFIGHTINGFLYINGGHOSTNORMALPOISONPSYCHIC
x1
x1/2
BUGFAIRYFIREGRASSICESTEEL
x1/2

#155
Cyndaquil
155
FIRE
Lv.14
#156
Quilava
156
FIRE
Lv.36
#157
Typhlosion
157
FIRE

Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Pokemon: 155
Evolve Cyndaquil (Lv14)
Pokemon: 156
Evolve Quilava (Lv36)
Pokemon: 157
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Route 16
Pokemon: 155
Evolve Cyndaquil (Lv14)
Pokemon: 156
Evolve Quilava (Lv36)
Pokemon: 157

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Double-Edge
X
NORMAL
PHYSICAL
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
1
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
1
Eruption
X
FIRE
SPECIAL
150
100
-
5
X
Power increase the more HP the user has up to 150.
1
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Smokescreen
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
6
Smokescreen
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.
10
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
13
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
20
Flame Wheel
X
FIRE
PHYSICAL
60
100
10
25
X
Can burn the target. Thaws the user if Frozen.
24
Defense Curl
X
NORMAL
STATUS
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
31
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
35
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
43
Lava Plume
X
FIRE
SPECIAL
80
100
30
15
X
Can burn the target.
48
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
56
Inferno
X
FIRE
SPECIAL
100
50
100
5
X
Burns the target.
61
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
69
Double-Edge
X
NORMAL
PHYSICAL
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
74
Burn Up
X
FIRE
SPECIAL
130
100
-
5
X
Removes the user's Fire-type after the attack. Fails if the user isn't a Fire-type.
82
Eruption
X
FIRE
SPECIAL
150
100
-
5
X
Power increase the more HP the user has up to 150.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Overheat
X
FIRE
SPECIAL
130
90
-
5
X
Lowers the user's SP.ATK two stages.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Pledge
X
FIRE
SPECIAL
50
100
-
10
X
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Magma Storm
multiple sources
FIRE
SPECIAL
100
75
-
5
multiple sources
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.
V-create
multiple sources
FIRE
PHYSICAL
180
95
-
5
multiple sources
Lowers the user's DEF, SP.DEF, and SPEED one stage each.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Covet
Pokemon: 155
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 155
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crush Claw
Pokemon: 155
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 155
Can lower the target's DEF one stage.
Double-Edge
Pokemon: 155
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 155
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
Pokemon: 155
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 155
Hits twice in one turn.
Extrasensory
Pokemon: 155
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 155
Can make the target flinch.
Flame Burst
Pokemon: 155
FIRE
SPECIAL
70
100
-
15
Pokemon: 155
Pokémon adjacent to the target lose 1/16th max HP.
Flare Blitz
Pokemon: 155
FIRE
PHYSICAL
120
100
10
15
Pokemon: 155
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Foresight
Pokemon: 155
NORMAL
STATUS
-
-
-
40
Pokemon: 155
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Fury Swipes
Pokemon: 155
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 155
Hits 2–5 times in one turn.
Howl
Pokemon: 155
NORMAL
STATUS
-
-
-
40
Pokemon: 155
Raises the user's ATK one stage.
Nature Power
Pokemon: 155
NORMAL
STATUS
-
-
-
20
Pokemon: 155
Uses another move chosen according to the terrain.
Quick Attack
Pokemon: 155
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 155
Has +1 move priority.
Reversal
Pokemon: 155
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 155
Power increases the less HP the user has up to 200.
Thrash
Pokemon: 155
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 155
User is forced to attack with this move for 2–3 turns, leaving the user confused.

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