Safari Zone Temple (static), Ruins of Alph (Pokéradar), Route 13, Offshore Road, Rock Tunnel, Safari Zone A5, Safari Zone Temple
Cerulean Cave, Victory Road, Evolve Golett (Lv43)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
EvolveEvo
Sticky Web
-
-
-
20
Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
1
Astonish
30
100
30
15
Can flinch the target.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
1
High Horsepower
95
95
-
10
Inflicts regular damage.
1
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Spider Web
-
-
-
10
The target cannot switch out normally. Roaming Pokémon can't escape.
1
Sticky Web
-
-
-
20
Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
1
String Shot
-
95
-
40
Lowers the target's SPEED two stages.
1
Thunder Wave
-
90
-
20
Paralyzes the target.
4
Thunder Wave
-
90
-
20
Paralyzes the target.
5
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
7
Screech
-
85
-
40
Lowers the target's DEF two stages.
9
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
12
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
13
Shadow Punch
60
-
-
20
Doesn't miss.
15
Electroweb
55
95
100
15
Lowers the target's SPEED one stage.
17
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
18
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
21
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
23
Gastro Acid
-
100
-
10
The target's ability is disabled as long as it remains on the field.
25
Mega Punch
80
85
-
20
Inflicts regular damage.
26
Slash
70
100
-
20
Has a one level higher critical hit chance.
29
Electro Ball
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
30
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
34
Signal Beam
75
100
10
15
Can confuse the target.
35
Dynamic Punch
100
50
100
5
Confuses the target.
40
Agility
-
-
-
30
Raises the user's SPEED two stages.
40
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
46
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
47
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
54
Discharge
80
100
30
15
Can paralyze the target.
54
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
60
Bug Buzz
90
100
10
10
Can lower the target's SP.DEF one stage.
61
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
69
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
76
Phantom Force
90
100
-
10
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Man
Signal Beam
75
100
10
15
Can confuse the target.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Darkest Lariat
85
100
-
10
Damage calculation ignores the target's stat modifiers, including evasion.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Heat Crash
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Expert Tutor
Lunge
80
100
100
15
Lowers the target's ATK one stage.
Expert Tutor
Speed Swap
-
-
-
10
Exchanges the original SPEED stats of the user and target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cross Poison
70
100
10
20
User's critical hit rate is one level higher when using this move. Can poison the target.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Feint Attack
60
-
-
20
Doesn't miss.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Poison Sting
15
100
30
35
Can poison the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.