#353.402
Drifblim/Drifloon
353.402
GHOSTFLYING
#402.353
Drifloon/Drifblim
402.353new sprite
GHOSTFLYING

X
130(+20)
HP
110(-20)
X
X
60(-10)
ATK
70(+10)
X
X
37(-3)
DEF
40(+3)
X
X
80(+10)
SP.ATKSP.A
70(-10)
X
X
50(+3)
SP.DEFSP.D
47(-3)
X
X
73(-3)
SPEEDSPD
76(+3)
X
X
430(+17)
TOTALTOT
413(-17)
X

Regular
Unburden: 2x SPEED when its held item is used or lost.
Aftermath: When knocked out by a contact move, the attacker loses 1/4th max HP.
Hidden
Flare Boost: 1.5x SP.ATK when burned.

x2
DARKELECTRICGHOSTICEROCK
x2
x1
DRAGONFAIRYFIREFLYINGPSYCHICSTEELWATER
x1
x1/2
GRASSPOISON
x1/2
x1/4
BUG
x1/4
x0
FIGHTINGGROUNDNORMAL
x0

#402
Drifloon
402
GHOSTFLYING
Lv.28
#353
Drifblim
353
GHOSTFLYING

Classic Mode
Route 7 (Pokéradar)
Pokemon: 402
Evolve Drifloon (Lv28)
Pokemon: 353
Remix Mode
Route 7 (Pokéradar), Route 5, 11, 13
Pokemon: 402
Route 42, Mt. Ember, Evolve Drifloon (Lv28)
Pokemon: 353

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
Pokemon: 353
GHOST
PHYSICAL
30
100
30
15
Pokemon: 353
Can flinch the target.
1
Constrict
multiple sources
NORMAL
PHYSICAL
10
100
10
35
multiple sources
Can lower the target's SPEED one stage.
1
Gust
Pokemon: 353
FLYING
SPECIAL
40
100
-
35
Pokemon: 353
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
1
Minimize
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's evasion two stages.
1
Phantom Force
Pokemon: 353
GHOST
PHYSICAL
90
100
-
10
Pokemon: 353
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
4
Astonish
multiple sources
GHOST
PHYSICAL
30
100
30
15
multiple sources
Can flinch the target.
8
Gust
multiple sources
FLYING
SPECIAL
40
100
-
35
multiple sources
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
13
Focus Energy
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
User's critical hit rate is two levels higher until it leaves the field.
16
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
20
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
25
Stockpile
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
27
Hex
multiple sources
GHOST
SPECIAL
65
100
-
10
multiple sources
If the target has a major status ailment, this move has double power.
32
Spit Up
Pokemon: 402
NORMAL
SPECIAL
1
100
-
10
Pokemon: 402
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
32
Swallow
Pokemon: 402
NORMAL
STATUS
-
-
-
10
Pokemon: 402
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
34
Spit Up
Pokemon: 353
NORMAL
SPECIAL
1
100
-
10
Pokemon: 353
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
34
Swallow
Pokemon: 353
NORMAL
STATUS
-
-
-
10
Pokemon: 353
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
36
Shadow Ball
Pokemon: 402
GHOST
SPECIAL
80
100
20
15
Pokemon: 402
Can lower the target's SP.DEF one stage.
40
Amnesia
Pokemon: 402
PSYCHIC
STATUS
-
-
-
20
Pokemon: 402
Raises the user's SP.DEF two stages.
40
Shadow Ball
Pokemon: 353
GHOST
SPECIAL
80
100
20
15
Pokemon: 353
Can lower the target's SP.DEF one stage.
44
Baton Pass
Pokemon: 402
NORMAL
STATUS
-
-
-
40
Pokemon: 402
Switch out the user but any stat changes and persistent move effects remain.
46
Amnesia
Pokemon: 353
PSYCHIC
STATUS
-
-
-
20
Pokemon: 353
Raises the user's SP.DEF two stages.
50
Explosion
Pokemon: 402
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 402
User faints.
52
Baton Pass
Pokemon: 353
NORMAL
STATUS
-
-
-
40
Pokemon: 353
Switch out the user but any stat changes and persistent move effects remain.
60
Explosion
Pokemon: 353
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 353
User faints.
65
Phantom Force
Pokemon: 353
GHOST
PHYSICAL
90
100
-
10
Pokemon: 353
Vanish for one turn and hits on the second turn. Ignore protect-like moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 353
NORMAL
SPECIAL
150
90
-
5
Pokemon: 353
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Will-O-Wisp
multiple sources
FIRE
STATUS
-
85
-
15
multiple sources
Burns the target.
Acrobatics
multiple sources
FLYING
PHYSICAL
55
100
-
15
multiple sources
If the user has no held item, this move has double power.
Embargo
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
For five turns, the target cannot use its held item.
Explosion
multiple sources
NORMAL
PHYSICAL
250
100
-
5
multiple sources
User faints.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 353
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 353
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Defog
multiple sources
FLYING
STATUS
-
-
-
15
multiple sources
Lowers the target's evasion one stage. Clears away entry hazards.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Fly
Pokemon: 353
FLYING
PHYSICAL
90
95
-
15
Pokemon: 353
User flies high into the air for one turn, then hits on the second turn.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength Sap
multiple sources
GRASS
STATUS
-
100
-
10
multiple sources
Restores the user's HP equal to the target's ATK stat. Lowers target's ATK one stage.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Body Slam
Pokemon: 402
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 402
Can paralyze the target.
Clear Smog
Pokemon: 402
POISON
SPECIAL
50
-
-
15
Pokemon: 402
All of the target's stat modifiers are reset to zero.
Defog
Pokemon: 402
FLYING
STATUS
-
-
-
15
Pokemon: 402
Lowers the target's evasion one stage. Clears away entry hazards.
Destiny Bond
Pokemon: 402
GHOST
STATUS
-
-
-
5
Pokemon: 402
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Disable
Pokemon: 402
NORMAL
STATUS
-
100
-
20
Pokemon: 402
Disables the target's last used move for the next 4-7 turns.
Haze
Pokemon: 402
ICE
STATUS
-
-
-
30
Pokemon: 402
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Hypnosis
Pokemon: 402
PSYCHIC
STATUS
-
60
-
20
Pokemon: 402
Puts the target to sleep.
Memento
Pokemon: 402
DARK
STATUS
-
100
-
10
Pokemon: 402
Lowers the target's ATK and SP.ATK two stages. User faints.
Weather Ball
Pokemon: 402
NORMAL
SPECIAL
50
100
-
10
Pokemon: 402
Has double power under weather and becomes that weather's type.
Body Slam
Pokemon: 402
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 402
Can paralyze the target.
Clear Smog
Pokemon: 402
POISON
SPECIAL
50
-
-
15
Pokemon: 402
All of the target's stat modifiers are reset to zero.
Defog
Pokemon: 402
FLYING
STATUS
-
-
-
15
Pokemon: 402
Lowers the target's evasion one stage. Clears away entry hazards.
Destiny Bond
Pokemon: 402
GHOST
STATUS
-
-
-
5
Pokemon: 402
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Disable
Pokemon: 402
NORMAL
STATUS
-
100
-
20
Pokemon: 402
Disables the target's last used move for the next 4-7 turns.
Haze
Pokemon: 402
ICE
STATUS
-
-
-
30
Pokemon: 402
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Hypnosis
Pokemon: 402
PSYCHIC
STATUS
-
60
-
20
Pokemon: 402
Puts the target to sleep.
Memento
Pokemon: 402
DARK
STATUS
-
100
-
10
Pokemon: 402
Lowers the target's ATK and SP.ATK two stages. User faints.
Weather Ball
Pokemon: 402
NORMAL
SPECIAL
50
100
-
10
Pokemon: 402
Has double power under weather and becomes that weather's type.

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