Unburden: 2x SPEED when its held item is used or lost.
Aftermath: When knocked out by a contact move, the attacker loses 1/4th max HP.
Hidden
Flare Boost: 1.5x SP.ATK when burned.
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
#402
Drifloon
+
ozaiko
Lv.28
#353
Drifblim
+
teeohess
Classic Mode
Route 7 (Pokéradar)
Evolve Drifloon (Lv28)
Remix Mode
Route 7 (Pokéradar), Route 5, 11, 13
Route 42, Mt. Ember, Evolve Drifloon (Lv28)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
30
100
30
15
Can flinch the target.
1
Constrict
10
100
10
35
Can lower the target's SPEED one stage.
1
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
1
Minimize
-
-
-
10
Raises the user's evasion two stages.
1
Phantom Force
90
100
-
10
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
4
Astonish
30
100
30
15
Can flinch the target.
8
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
13
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
16
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
20
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
25
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
27
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
32
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
32
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
34
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
34
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
36
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
40
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
40
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
44
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
46
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
50
Explosion
250
100
-
5
User faints.
52
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
60
Explosion
250
100
-
5
User faints.
65
Phantom Force
90
100
-
10
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM64
Explosion
250
100
-
5
User faints.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Swift
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Strength Sap
-
100
-
10
Restores the user's HP equal to the target's ATK stat. Lowers target's ATK one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Body Slam
85
100
30
15
Can paralyze the target.
Clear Smog
50
-
-
15
All of the target's stat modifiers are reset to zero.
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Hypnosis
-
60
-
20
Puts the target to sleep.
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Weather Ball
50
100
-
10
Has double power under weather and becomes that weather's type.
Body Slam
85
100
30
15
Can paralyze the target.
Clear Smog
50
-
-
15
All of the target's stat modifiers are reset to zero.
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Hypnosis
-
60
-
20
Puts the target to sleep.
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Weather Ball
50
100
-
10
Has double power under weather and becomes that weather's type.