Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Strong Jaw: Biting moves have 1.5× power.
Hidden
Sturdy: Can't be 1-hit KO'd at full HP.
Dry Skin: In sunny weather, lose 1/8th max HP each turn. In rain, restore 1/8th max HP each turn. Takes 1.25x damage from Fire-type moves and absorbs Water-type moves to restore 1/4th max HP.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
x0
-
x0
#392
Trapinch
+
coram_sun & minimewtwo
Lv.35
#393
Vibrava
+
retrogamer9934
Lv.45
#334
Flygon
+
Pokémon TCG & minimewtwo
#425
Tyrunt
+
Pokémon TCG & nasknob
Lv.39
#426
Tyrantrum
+
fangtooth
Classic Mode
Kindle Road (nest),Safari Zone A5 (static), Safari Zone A5, Safari Zone Temple
Safari Zone A5, Evolve Trapinch (Lv35)
Evolve Vibrava (Lv45)
Saffron Restaurant (gift), Rock Smash (fossil)
Evolve Tyrunt (Lv39 @ 5am-7pm)
Remix Mode
Kindle Road (nest), Safari Zone A5 (static), Route 9, Diglett's Cave, Offshore Road, Safari Zone A5, Safari Zone Temple
Safari Zone A5, Safari Zone Temple, Evolve Trapinch (Lv35)
Evolve Vibrava (Lv45)
Saffron Restaurant (gift), Rock Smash (fossil), Pokémon Mansion, Safari Zone A5, Treasure Beach
User digs underground for one turn and hits on the second turn.
Pre Evo
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Pre Evo
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Pre Evo
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
EvolveEvo
Dragon Claw
80
100
-
15
Inflicts regular damage.
1
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
1
Dragon Breath
60
100
30
20
Can paralyze the target.
1
Dragon Claw
80
100
-
15
Inflicts regular damage.
1
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
1
Feint Attack
60
-
-
20
Doesn't miss.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
5
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
6
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
8
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
10
Stomp
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
12
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
12
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
15
Rock Slide
75
90
30
10
Can make the target flinch.
15
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
17
Bite
60
100
30
25
Can make the target flinch.
19
Supersonic
-
55
-
20
Confuses the target.
20
Charm
-
100
-
20
Lowers the target's ATK two stages.
22
Screech
-
85
-
40
Lowers the target's DEF two stages.
26
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
26
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
29
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
30
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
33
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
34
Crunch
80
100
20
15
Can lower the target's DEF one stage.
36
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
37
Dragon Claw
80
100
-
15
Inflicts regular damage.
40
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
40
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
43
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
44
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
47
Dragon Rush
100
75
20
10
Can make the target flinch.
49
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Quick Attack
40
100
-
30
Has +1 move priority.
Signal Beam
75
100
10
15
Can confuse the target.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
Poison Fang
50
100
50
15
Can badly poison the target.
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.