#3.466
Venusaur/Meloetta (Aria)
3.466
GRASSPSYCHIC
#466.3
Meloetta (Aria)/Venusaur
466.3
NORMALPOISON

X
86(-7)
HP
93(+7)
X
X
78(-2)
ATK
80(+2)
X
X
79(-2)
DEF
81(+2)
X
X
109(-9)
SP.ATKSP.A
118(+9)
X
X
109(-9)
SP.DEFSP.D
118(+9)
X
X
86(+3)
SPEEDSPD
83(-3)
X
X
547(-26)
TOTALTOT
573(+26)
X

Regular
Serene Grace: This Pokémon's moves have double their usual effect chance.
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Chlorophyll: 2x SPEED in sunny weather.

x4
BUG
-
x4
x2
DARKFIREFLYINGGHOSTICEPOISON
GROUNDPSYCHIC
x2
x1
DRAGONFAIRYNORMALROCKSTEEL
DARKDRAGONELECTRICFIGHTINGFIREFLYINGICENORMALROCKSTEELWATER
x1
x1/2
ELECTRICFIGHTINGGRASSGROUNDPSYCHICWATER
BUGFAIRYGRASSPOISON
x1/2
x0
-
GHOST
x0

#1
Bulbasaur
1
GRASSPOISON
Lv.16
#2
Ivysaur
2
GRASSPOISON
Lv.32
#3
Venusaur
3
GRASSPOISON
#466
Meloetta (Aria)
466
NORMALPSYCHIC
#467
Meloetta (Pirouette)
467
NORMALFIGHTING

Classic Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Saffron Nightclub (legendary)
Pokemon: 466
Use Relic Song either in battle or as a field move (legendary)
Pokemon: 467
Remix Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static), Route 5
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Saffron Nightclub (legendary)
Pokemon: 466
Use Relic Song either in battle or as a field move (legendary)
Pokemon: 467

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Seed Bomb
Pokemon: 1
GRASS
PHYSICAL
80
100
-
15
Pokemon: 1
Inflicts regular damage.
EvolveEvo
Petal Dance
Pokemon: 3
GRASS
SPECIAL
120
100
-
10
Pokemon: 3
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Confusion
Pokemon: 466
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 466
Can confuse the target.
1
Growl
Pokemon: 3
NORMAL
STATUS
-
100
-
40
Pokemon: 3
Lowers the target's ATK one stage.
1
Leech Seed
Pokemon: 3
GRASS
STATUS
-
90
-
10
Pokemon: 3
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
1
Petal Dance
Pokemon: 3
GRASS
SPECIAL
120
100
-
10
Pokemon: 3
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Quick Attack
Pokemon: 466
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 466
Has +1 move priority.
1
Round
Pokemon: 466
NORMAL
SPECIAL
60
100
-
15
Pokemon: 466
If Round has already been used this turn, this move's power is doubled.
1
Sing
Pokemon: 466
NORMAL
STATUS
-
55
-
15
Pokemon: 466
Puts the target to sleep.
1
Tackle
Pokemon: 3
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 3
Inflicts regular damage.
1
Vine Whip
Pokemon: 3
GRASS
PHYSICAL
45
100
-
25
Pokemon: 3
Inflicts regular damage.
3
Growl
Pokemon: 3
NORMAL
STATUS
-
100
-
40
Pokemon: 3
Lowers the target's ATK one stage.
6
Quick Attack
Pokemon: 466
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 466
Has +1 move priority.
7
Leech Seed
Pokemon: 3
GRASS
STATUS
-
90
-
10
Pokemon: 3
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
9
Vine Whip
Pokemon: 3
GRASS
PHYSICAL
45
100
-
25
Pokemon: 3
Inflicts regular damage.
11
Confusion
Pokemon: 466
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 466
Can confuse the target.
13
Poison Powder
Pokemon: 3
POISON
STATUS
-
75
-
35
Pokemon: 3
Poisons the target.
13
Sleep Powder
Pokemon: 3
GRASS
STATUS
-
75
-
15
Pokemon: 3
Puts the target to sleep.
15
Take Down
Pokemon: 3
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 3
User takes 1/4th the damage it inflicts in recoil.
16
Sing
Pokemon: 466
NORMAL
STATUS
-
55
-
15
Pokemon: 466
Puts the target to sleep.
20
Razor Leaf
Pokemon: 3
GRASS
PHYSICAL
55
95
-
25
Pokemon: 3
User's critical hit rate is one level higher when using this move.
21
Teeter Dance
Pokemon: 466
NORMAL
STATUS
-
100
-
20
Pokemon: 466
Confuses all targets.
23
Sweet Scent
Pokemon: 3
NORMAL
STATUS
-
100
-
20
Pokemon: 3
Lowers the target's evasion one stage.
26
Acrobatics
Pokemon: 466
FLYING
PHYSICAL
55
100
-
15
Pokemon: 466
If the user has no held item, this move has double power.
28
Growth
Pokemon: 3
NORMAL
STATUS
-
-
-
20
Pokemon: 3
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
31
Double-Edge
Pokemon: 3
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 3
User loses 1/3rd the damage it inflicts in recoil.
31
Psybeam
Pokemon: 466
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 466
Can confuse the target.
36
Echoed Voice
Pokemon: 466
NORMAL
SPECIAL
40
100
-
15
Pokemon: 466
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
39
Worry Seed
Pokemon: 3
GRASS
STATUS
-
100
-
10
Pokemon: 3
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
43
U-turn
Pokemon: 466
BUG
PHYSICAL
70
100
-
20
Pokemon: 466
Inflicts regular damage, then the user immediately switches out.
45
Synthesis
Pokemon: 3
GRASS
STATUS
-
-
-
5
Pokemon: 3
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
47
Wake-Up Slap
Pokemon: 466
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 466
Has double power against a target that is sleeping, then wakes them up.
50
Petal Blizzard
Pokemon: 3
GRASS
PHYSICAL
90
100
-
15
Pokemon: 3
Inflicts regular damage.
50
Relic Song
Pokemon: 466
NORMAL
SPECIAL
75
100
10
10
Pokemon: 466
Can put the target to sleep.
53
Solar Beam
Pokemon: 3
GRASS
SPECIAL
120
100
-
10
Pokemon: 3
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
57
Psychic
Pokemon: 466
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 466
Can lower the target's SP.DEF one stage.
64
Hyper Voice
Pokemon: 466
NORMAL
SPECIAL
90
100
-
10
Pokemon: 466
Inflicts regular damage.
71
Role Play
Pokemon: 466
PSYCHIC
STATUS
-
-
-
10
Pokemon: 466
User's ability is replaced with the target's until the user leaves the field.
78
Close Combat
Pokemon: 466
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 466
Lowers the user's DEF and SP.DEF one stage each.
85
Perish Song
Pokemon: 466
NORMAL
STATUS
-
-
-
5
Pokemon: 466
Every Pokémon on the field will faint in 3 turns.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
Pokemon: 466
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 466
Damage calculation uses the target's DEF.
Calm Mind
Pokemon: 466
PSYCHIC
STATUS
-
-
-
20
Pokemon: 466
Raises the user's SP.ATK and SP.DEF one stage.
Roar
Pokemon: 3
NORMAL
STATUS
-
-
-
20
Pokemon: 3
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
Pokemon: 3
POISON
SPECIAL
65
100
-
10
Pokemon: 3
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 466
WATER
STATUS
-
-
-
5
Pokemon: 466
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 466
PSYCHIC
STATUS
-
-
-
15
Pokemon: 466
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 3
GRASS
SPECIAL
120
100
-
10
Pokemon: 3
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
Pokemon: 466
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 466
Can paralyze the target.
Thunder
Pokemon: 466
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 466
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
Pokemon: 3
GROUND
PHYSICAL
100
100
-
10
Pokemon: 3
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
Pokemon: 466
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 466
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 466
GHOST
SPECIAL
80
100
20
15
Pokemon: 466
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 466
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 466
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sludge Bomb
Pokemon: 3
POISON
SPECIAL
90
100
30
10
Pokemon: 3
Can poison the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
Pokemon: 3
NORMAL
STATUS
-
100
-
15
Pokemon: 3
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
Pokemon: 466
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 466
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
Pokemon: 466
PSYCHIC
STATUS
-
-
-
15
Pokemon: 466
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 466
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 466
Can lower the target's SP.DEF one stage.
Energy Ball
multiple sources
GRASS
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Fling
Pokemon: 466
DARK
PHYSICAL
1
100
-
10
Pokemon: 466
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 466
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 466
Can raise the user's SP.ATK one stage.
Acrobatics
Pokemon: 466
FLYING
PHYSICAL
55
100
-
15
Pokemon: 466
If the user has no held item, this move has double power.
Embargo
Pokemon: 466
DARK
STATUS
-
100
-
15
Pokemon: 466
For five turns, the target cannot use its held item.
Shadow Claw
Pokemon: 466
GHOST
PHYSICAL
70
100
-
15
Pokemon: 466
User's critical hit rate is one level higher when using this move.
Payback
Pokemon: 466
DARK
PHYSICAL
50
100
-
10
Pokemon: 466
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 466
ROCK
PHYSICAL
100
80
-
5
Pokemon: 466
User's critical hit rate is one level higher when using this move.
Thunder Wave
Pokemon: 466
ELECTRIC
STATUS
-
90
-
20
Pokemon: 466
Paralyzes the target.
Swords Dance
Pokemon: 3
NORMAL
STATUS
-
-
-
10
Pokemon: 3
Raises the user's ATK two stages.
Psych Up
Pokemon: 466
NORMAL
STATUS
-
-
-
10
Pokemon: 466
Copies the target's stat changes.
Bulldoze
Pokemon: 3
GROUND
PHYSICAL
60
100
100
20
Pokemon: 3
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Dream Eater
Pokemon: 466
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 466
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
Pokemon: 466
BUG
PHYSICAL
70
100
-
20
Pokemon: 466
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 466
PSYCHIC
STATUS
-
-
-
5
Pokemon: 466
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Dazzling Gleam
Pokemon: 466
FAIRY
SPECIAL
80
100
-
10
Pokemon: 466
Inflicts regular damage.
Focus Punch
Pokemon: 466
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 466
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 466
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 466
Raises the user's ATK one stage.
Shock Wave
Pokemon: 466
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 466
Doesn't miss.
Stomping Tantrum
Pokemon: 3
GROUND
PHYSICAL
75
100
-
10
Pokemon: 3
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 3
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 3
Inflicts regular damage.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Flash
Pokemon: 3
NORMAL
STATUS
-
100
-
20
Pokemon: 3
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 3
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 3
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
Pokemon: 466
FIGHTING
PHYSICAL
75
100
-
10
Pokemon: 466
Drains half the damage inflicted to heal the user.
Fire Punch
Pokemon: 466
FIRE
PHYSICAL
75
100
10
15
Pokemon: 466
Can burn the target.
Fury Cutter
Pokemon: 3
BUG
PHYSICAL
40
95
-
20
Pokemon: 3
Power doubles after every time this move is used up to 160.
Grass Pledge
Pokemon: 3
GRASS
SPECIAL
50
100
-
10
Pokemon: 3
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Gravity
Pokemon: 466
PSYCHIC
STATUS
-
-
-
5
Pokemon: 466
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
Pokemon: 466
NORMAL
SPECIAL
90
100
-
10
Pokemon: 466
Inflicts regular damage.
Ice Punch
Pokemon: 466
ICE
PHYSICAL
75
100
10
15
Pokemon: 466
Can freeze the target.
Mud-Slap
Pokemon: 3
GROUND
SPECIAL
20
100
100
10
Pokemon: 3
Lowers the target's accuracy one stage.
Outrage
Pokemon: 3
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 3
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Role Play
Pokemon: 466
PSYCHIC
STATUS
-
-
-
10
Pokemon: 466
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
Pokemon: 466
BUG
SPECIAL
75
100
10
15
Pokemon: 466
Can confuse the target.
Synthesis
Pokemon: 3
GRASS
STATUS
-
-
-
5
Pokemon: 3
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Thunder Punch
Pokemon: 466
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 466
Can paralyze the target.
Wonder Room
Pokemon: 466
PSYCHIC
STATUS
-
-
-
10
Pokemon: 466
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 466
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 466
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aromatic Mist
multiple sources
FAIRY
STATUS
-
-
-
20
multiple sources
Raises a selected ally's SP.DEF one stage.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
Pokemon: 1
PSYCHIC
STATUS
-
-
-
20
Pokemon: 1
Raises the user's SP.DEF two stages.
Charm
Pokemon: 1
FAIRY
STATUS
-
100
-
20
Pokemon: 1
Lowers the target's ATK two stages.
Curse
Pokemon: 1
GHOST
STATUS
-
-
-
10
Pokemon: 1
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
Pokemon: 1
NORMAL
STATUS
-
-
-
10
Pokemon: 1
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Giga Drain
Pokemon: 1
GRASS
SPECIAL
75
100
-
10
Pokemon: 1
Half the damage dealt is restored to the user's HP.
Grass Whistle
Pokemon: 1
GRASS
STATUS
-
55
-
15
Pokemon: 1
Puts the target to sleep.
Ingrain
Pokemon: 1
GRASS
STATUS
-
-
-
20
Pokemon: 1
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
Pokemon: 1
GRASS
SPECIAL
130
90
-
5
Pokemon: 1
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
Pokemon: 1
GRASS
SPECIAL
60
-
-
20
Pokemon: 1
Doesn't miss.
Nature Power
Pokemon: 1
NORMAL
STATUS
-
-
-
20
Pokemon: 1
Uses another move chosen according to the terrain.
Petal Dance
Pokemon: 1
GRASS
SPECIAL
120
100
-
10
Pokemon: 1
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
Pokemon: 1
GRASS
PHYSICAL
120
85
-
10
Pokemon: 1
Inflicts regular damage.
Skull Bash
Pokemon: 1
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 1
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sludge
Pokemon: 1
POISON
SPECIAL
65
100
30
20
Pokemon: 1
Can poison the target.

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