Serene Grace: This Pokémon's moves have double their usual effect chance.
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Chlorophyll: 2x SPEED in sunny weather.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x0
-
x0
#1
Bulbasaur
+
Unknown Artist
Lv.16
#2
Ivysaur
+
Unknown Artist
Lv.32
#3
Venusaur
+
Unknown Artist
#466
Meloetta (Aria)
+
Unknown Artist
#467
Meloetta (Pirouette)
+
Unknown Artist
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Saffron Nightclub (legendary)
Use Relic Song either in battle or as a field move (legendary)
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 5
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Saffron Nightclub (legendary)
Use Relic Song either in battle or as a field move (legendary)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Seed Bomb
80
100
-
15
Inflicts regular damage.
EvolveEvo
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Confusion
50
100
10
25
Can confuse the target.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
1
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Quick Attack
40
100
-
30
Has +1 move priority.
1
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
1
Sing
-
55
-
15
Puts the target to sleep.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Vine Whip
45
100
-
25
Inflicts regular damage.
3
Growl
-
100
-
40
Lowers the target's ATK one stage.
6
Quick Attack
40
100
-
30
Has +1 move priority.
7
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
9
Vine Whip
45
100
-
25
Inflicts regular damage.
11
Confusion
50
100
10
25
Can confuse the target.
13
Poison Powder
-
75
-
35
Poisons the target.
13
Sleep Powder
-
75
-
15
Puts the target to sleep.
15
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
16
Sing
-
55
-
15
Puts the target to sleep.
20
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
21
Teeter Dance
-
100
-
20
Confuses all targets.
23
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
26
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
28
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
31
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
31
Psybeam
65
100
10
20
Can confuse the target.
36
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
39
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
43
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
45
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
47
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
50
Petal Blizzard
90
100
-
15
Inflicts regular damage.
50
Relic Song
75
100
10
10
Can put the target to sleep.
53
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
57
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
64
Hyper Voice
90
100
-
10
Inflicts regular damage.
71
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
78
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
85
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gentleman
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
60
-
-
20
Doesn't miss.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
120
85
-
10
Inflicts regular damage.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.