Boon Island (Pokéradar), Brine Road, Safari Zone A2, Evolve Nincada (Lv20)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#356
Prev Evo
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Ninjask previous evolution only.
-
Prev Evo
Prev Evo
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
Ninjask previous evolution only.
-
Prev Evo
Prev Evo
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
Ninjask previous evolution only.
-
Prev Evo
Prev Evo
Metal Claw
50
95
10%
35
Can raise the user's ATK one stage.
Ninjask previous evolution only.
-
Prev Evo
Prev Evo
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Ninjask previous evolution only.
-
Prev Evo
EvolveEvo
Double Team
-
-
-
15
Raises the user's evasion one stage.
-
EvolveEvo
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
EvolveEvo
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
1
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
1
Confuse Ray
-
100
-
10
Confuses the target.
-
1
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
1
Double Team
-
-
-
15
Raises the user's evasion one stage.
-
1
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
1
Harden
-
-
-
30
Raises the user's DEF one stage.
-
1
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
1
Scratch
40
100
-
35
Inflicts regular damage.
-
1
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
1
Shadow Sneak
40
100
-
30
Has +1 move priority.
-
1
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
-
5
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
7
Feint Attack
60
-
-
20
Doesn't miss.
-
9
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
13
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
-
13
Hypnosis
-
60
-
20
Puts the target to sleep.
-
17
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
19
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
23
Slash
70
100
-
20
Has a one level higher critical hit chance.
-
25
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
29
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
-
31
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
35
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
-
37
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
41
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
43
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
-
47
X-Scissor
80
100
-
15
Inflicts regular damage.
-
49
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#356
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM76
Struggle Bug
50
100
100%
20
Lowers the target's SP.ATK one stage.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
-
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
55
95
100%
15
Lowers the target's SP.ATK one stage.
-
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
-
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#356
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
Route 18Route 18
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Vermillion CityVermillion
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295.356
#356.295
Oblivion Wing
80
100
-
10
Drains 75% of the damage inflicted to heal the user.
Spiritomb/Ninjask can learn.
Ninjask/Spiritomb can't learn.
-
Spirit Shackle
80
100
100%
10
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Spiritomb/Ninjask can learn.
Ninjask/Spiritomb can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#356
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
-
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Feint Attack
60
-
-
20
Doesn't miss.
-
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
-
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
-
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
-
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
-
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
-
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.