Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
x4
-
x4
x2
-
x2
x1
x1
x1/2
x1/2
x0
-
x0
#282
Mudkip
+
xillo
Lv.16
#283
Marshtomp
+
kingofthe_x_roads
Lv.36
#284
Swampert
+
emisys
Classic Mode
Viridian River (static), Pallet Town (gift)(trade), New Bark Town (trade)
Evolve Mudkip (Lv16)
Evolve Marshtomp (Lv36)
Remix Mode
Viridian River (static), Pallet Town (gift)(trade), New Bark Town (trade), Route 15
Evolve Mudkip (Lv16)
Evolve Marshtomp (Lv36)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#282
#284
Prev Evo
Hydro Pump
110
80
-
5
Inflicts regular damage.
Swampert previous evolution only.
-
Prev Evo
Prev Evo
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Swampert previous evolution only.
-
Prev Evo
Prev Evo
Rock Throw
50
90
-
15
Inflicts regular damage.
Swampert previous evolution only.
-
Prev Evo
Prev Evo
Whirlpool
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Swampert previous evolution only.
-
Prev Evo
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
-
1
Mud Shot
55
95
100%
15
Lowers the target's SPEED one stage.
-
1
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Water Gun
40
100
-
25
Inflicts regular damage.
-
4
Water Gun
40
100
-
25
Inflicts regular damage.
9
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
12
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
17
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
-
18
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
-
20
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
-
22
Mud Bomb
65
85
30%
10
Can lower the target's accuracy one stage.
-
25
Rock Throw
50
90
-
15
Inflicts regular damage.
-
28
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
28
Rock Slide
75
90
30%
10
Can make the target flinch.
-
32
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
33
Whirlpool
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
36
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
39
Muddy Water
90
85
30%
10
Can lower the target's accuracy one stage.
-
41
Hydro Pump
110
80
-
5
Inflicts regular damage.
-
44
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
44
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
51
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
56
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
63
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#282
#284
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM05
Waterfall
80
100
20%
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
-
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM34
Sludge Wave
95
100
10%
10
Can poison the target.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
TM121
Scald
80
100
30%
15
Can burn the target.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#282
#284
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Vermillion CityVermillion
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Cerulean CityCerulean
Water Pledge
50
100
-
10
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#282.284
#284.282
Darkest Lariat
85
100
-
10
Damage calculation ignores the target's stat modifiers, including evasion.
Mudkip/Swampert can learn.
Swampert/Mudkip can learn.
Thousand Waves
90
100
-
10
Traps the target.
Mudkip/Swampert can learn.
Swampert/Mudkip can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#282
#284
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
60
100
30%
25
Can make the target flinch.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Ice Ball
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mud Bomb
65
85
30%
10
Can lower the target's accuracy one stage.
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Sludge
65
100
30%
20
Can poison the target.
Stomp
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Whirlpool
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wide Guard
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.